Showing posts with label Holidays. Show all posts
Showing posts with label Holidays. Show all posts

Wednesday, April 1, 2026

No joke, here's the latest news on the Hex history project!

I wish I had some real news for you about the upcoming Jonah Hex title instead of a goofy April Fool's post on Facebook, but for those of you who were brave enough to click the link, I can tell you that Chapter 4 of my long-running Hex history project has been updated!  I’ve added lots more info, including a fuller picture of how the DC Implosion affected numerous Western characters, not just Hex, along with brief rundowns of some issues I skipped the first time around (I was really bad about that in the early days of this project).  I also covered a 1978 parody of “The Last Bounty Hunter” published in The Buyer's Guide for Comic Fandom called "The Death of Jonah Hoax" by Eddie Eddings, which was the inspiration for this year’s April Fool on VPE.  Here’s that same panel, back in its original context of “Hoax” telling fibs about his career:



Plus, if you flip back to the end of Chapter 2, you’ll find that the final paragraphs have been rewritten, thanks to something I found last month in a 1976 issue of The Comic Reader, which totally changed the story of how Jonah’s first self-titled book came to be.  While I’m constantly apologizing for the delays on this project’s physical release, those delays have benefited the overall book because I keep finding more information!  I suspect that’ll still be the case once this is published…great works are never finished, just abandoned.

Anyways, Happy April Fool’s Day, have fun, and don’t take any wooden nickels!

Saturday, November 1, 2025

Ol' Jonah got an early birthday gift this year!


While I am sorry to say that the book version of "An Illustrated History of Jonah Hex" is still not available yet (I'll talk more about that later), I did update Chapter 3 here on the blog, so y'all can enjoy the new info I've added.  The expansion isn't as large as when I updated Chapters 1 & 2 last year, but there's a few good-sized chunks of newness in there, so go check it out.

"Hold on," I can hear you saying, "if your book isn't done yet, then what's that picture I see here on your blog?  Looks like a Hex book to me!"  Indeed it is, it's just not mine.  A couple of days ago, I picked up the brand-spanking-new Jonah Hex: All-Star Western Omnibus, and I gotta tell you, it's gorgeous!  Even before I cracked it open, I was in love with the dustjacket design, not to mention the image concealed beneath (I adore it when publishers do stuff like that!).

In addition to containing the entirety of ASW's New 52 run -- including the backup tales-- this omnibus features lots of behind-the-scenes artwork, much of which I've never seen before, along with a new, brief interview with Jimmy Palmiotti & Justin Gray.  If you missed out on the single monthlies or just want a nice collected version, you need to get this!

That same day, I also picked up Justice League Unlimited #12 and New History of the DC Universe #4, both of which contribute new Hex-related info.  For JLU, it's the revelation by Mr. Teriffic that all our time-lost heroes are actually "quantum ghosts", each representing a single, standalone second in the existence of their true selves.  Anything that happens to them will have no consequences on the actual heroes: no knowledge of the future passed on to their past selves, no memory whatsoever of what is occurring in JLU right now...and if these "quantum ghosts" die, they'll simply cease to be, their true selves unharmed.  That means our Jonah Hex who's bouncing around with those "Legends" in the Waverider could be killed and not affect Hex's known history.  Unfortunately, other than an acknowledgement of a distress signal sent out by Airwave, we have no advancement on that particular story thread yet.  Fingers crossed we get back to it soon.

Speaking of history, the fourth and final issue of that series gave the nod to Jinny Hex and her Young Justice pals within the main story, but it's the timeline in the back that really delivers the goods, as it surprisingly refers to "Lady Hex" as a distant relative of Jinny!  This is the first mention I've seen of that gal since her last appearance in Superboy #75 (no mention of Chastity Hex from the Bizarro mini, though).  If anything, this moves our female, gargoyle-riding Hex further up when it comes to the possibility of her being Legend since Mark Waid co-wrote this timeline.  Sadly, it also moves Stiletta, Stanley Harris, and the Batman of 2050 further down due to no mention of the "Future Hex" reality on their list of possible futures (that reality may be gone for good, seeing as we're less than 25 years away from it now).

So, lots of goodies for Hex fans here on his 187th birthday...but no published Hex history book yet.  I want to sincerely apologize for the lack of movement there: I've done very little editing since last year, as I've frankly been distracted by the world slowly falling apart.  It's been hard to peel my eyes off the social media feeds and do real work.  Add in that fact that sales of Swords & Sixguns: An Outlaw's Tale have trickled to near-nothing, with me sometimes not even making back my table fees at cons over the past year, and I have been occasionally slipping into depression a couple times a month.  Just thoughts of "Why bother?" for a day or two, then I'll pull out of it and go on like normal, but not necessarily sitting down to write or edit.

After my last big show that resulted once again in just a couple of books sold, my husband and I discussed the situation, and came to the decision that I needed to take a sabbatical for a year.  No con appearances save for Dawn of the Collectors because it's literally 5 minutes from our house and we sell more than my book at those (e.g. toys and comics), and even that will only be 2-3 shows.  So no Fantasticons, no Free Comic Book Days.  Let's see if they miss me.  I'm also doing my damnedest once more to stop fiddling with social media, which is really hard because I understand how scrolling acts like a dopamine hit on your brain.  I've struggled with it for years, so here's hoping I can kick it this time.  I want to concentrate all my energy and attention on writing so I can come back to the cons in 2027 stronger and with more to offer.

Since my sales are obviously going to tank with no con presence, I will be putting a couple new items up on my online store pretty soon, so if you want to help financially, go over there and buy something.  Other than that, I plan on being fairly quiet aside from my weekly commitments over on the "Jonah Hex, Via Pony Express" FB page (frankly, putting together dumb stuff for #Memeday posts is a fun way to decompress).  If you get worried about me, drop me a line and I'll respond as soon as I can.  Anyways, that's it for now.  Go raise a glass to Jonah and have a great weekend, y'all.

Thursday, September 25, 2025

Two Weekends, Two Shows, One Special Deal!


Been meaning to put this up for a few days, so sorry for doing this last-minute.  I promise to make it up to you, though!

For you folks who usually see me at Blue Water International Comic-Con, I won't be doing it this year due to low sales the last couple of years (didn't even make table last time).  Instead, I'll be at the NEW Fantasticon show in Waterford, MI -- specifically at the Oakland Expo Center -- September 27-28.  Saturday hours are 11am-6pm, and Sunday is 11am-5pm.  Going by the map I saw when I bought my table, I will be all the way in the back corner of the hall, which means I get to shill books to people as they head to the bathrooms.  Never done anything out in Waterford before, so fingers crossed that sales go up!

Then one week later -- Sunday, October 5th, to be exact -- I'll once again be at Dawn of the Collectors, located at the VFW Bruce Post in Saint Clair Shores, MI.  Show runs 10am-3pm with a 9am early-bird option.  This is the show where I sell not just my book, but all sorts of pop culture goodies that my husband I have acquired...plus we're bringing out the Halloween and Christmas stuff for this one!  If you have kids, let them dress up for trick-or-treating, as some of us (myself included) will be handing out candy.

Speaking of handouts, I said I'd make it up to you, and here it is: if you go to one of these shows and find my table, TELL ME YOU READ THIS POST AND I'LL GIVE YOU SOMETHING FOR FREE.  It's just a little freebie, so don't think I'm handing you a book gratis, but I want to see how many people actually see this stuff I put up.  For those who can't make it out to the show, put in an order for anything at my online store by October 6 and I'll give you a little something as well.

Okay, that's it for now.  Gotta get some rest 'cause we're heading out tomorrow to set up the table before the Waterford show.  See y'all later!

Thursday, December 1, 2022

Just in time for gift-giving!

 



Found out recently that the postal rates will be changing again next year, but they did inform me that (for now, at least) they have a slightly-cheaper option available.  So as a little holiday incentive for y'all, I've cut down the shipping rates on my online store to just $11 for most U.S. orders!  We'll see if we can keep that deal going after the New Year, but just in case, get your orders in now!

Wednesday, November 16, 2022

Got a busy weekend ahead of me!

 Been working so hard on my little secret project for next month that I almost forgot to post about my upcoming appearances, one of which I mentioned a few weeks ago.

First up is the Holiday Open House at Paperback Writer Books this Friday, November 18th.  I'll be there 5-8pm along with a few other local authors, selling our wares and waiting for Santa to arrive at the Fountain Stage not too far from the store.  The entire event runs until 9pm, but I'll have to cut out a little early because I need to get up bright and early the next day for Blue Water International Comic-Con on Saturday, November 19th.  That show runs from 11am to 6pm, and I always have an awesome time there.  Matter of fact, I'll be in Port Huron setting up for Blue Water just a few hours before I hoof it back to Mount Clemens for the Open House...like I said, busy weekend!

So whether you're free this Friday or Saturday -- or both! -- you've got two opportunities to find me so's you can buy some copies of Swords & Sixguns: An Outlaw's Tale for all the folks on your holiday list.  And don't forget to come back around here in mid-December for the unveiling of my latest project!

Tuesday, November 1, 2022

An Illustrated History of Jonah Hex (Part 20)

 


2010-2011: Gone in a Flash

For Jonah Hex fans, the summer of 2010 was bittersweet.  As the disastrous release of the feature film faded away from the mind of the average moviegoer, the merchandise generated to capitalize upon it continued to roll out, acting as a sort of consolation prize for those who had higher hopes in regards to the bounty hunter’s big-screen debut.  On July 27th, the direct-to-video release Batman: Under the Red Hood came with a bonus short titled DC Showcase: Jonah Hex, which was based on the “Madam Blood” side-plot in Jonah Hex (vol. 2) #19.  The short was a sort of “Old Home Week” for ol’ Jonah, for not only was Batman: The Animated Series creator and “Showdown” story writer Bruce Timm listed as executive producer, but we also had former Hex scribe Joe R. Lansdale on board to pen his second Hex ‘toon script.  “The story was picked for me,” Lansdale explained when I asked him back in 2014 about how this particular Gray & Palmiotti tale was chosen for adaptation.  “I did pitch one with more fantastic ideas, including a tick-tick man, a kind of android made of watch materials if memory serves me, but it didn't fly.  Then they gave me the story line for one I adapted, but except for time restrictions they let me go at it the way I wanted.  Hex is my natural voice in many ways.”

With the finished product clocking in at less than 12 minutes, Lansdale kept the script tight, with only a little bit of new material added at the beginning to help establish the setting and mood, as well as keeping the majority of the action confined to one locale (save for that dilly of an ending, which was virtually unchanged from the original tale).  Unlike previous animated versions of Hex, this one doesn't concern itself with being kid-friendly: the saloon gals are busty, the violence is literally in-your-face, and Hex himself -- as designed by Kelsey Shannon, who did all the characters for this short -- is drawn in a long and lanky anime style, with the right side of his face nearly resembling a leering skull.  As for the voice of Jonah Hex this time around, the story behind that ties into the early production of the feature film.  Actor Thomas Jane had
 lobbied to play our favorite bounty hunter in live-action form, even going so far as to have a special-effects friend of his craft a prosthetic scar so Jane could send in-character pictures to producer Akiva Goldsman (like just about everything these days, the pics were eventually leaked online, and the sight is impressive).  While he’d get passed over for the role in favor of Josh Brolin, the former Punisher star’s obvious devotion to Hex led to Jane getting the chance to voice him instead.  Joining him behind the mike was Linda Hamilton as the rechristened Madam Lorraine and Michael Rooker as outlaw Red Doc, with longtime DC voice actor Jason Marsden filling out the cast.  For you completists out there, an “extended version” (read: one minute longer) of the short can be found on the direct-to-video release Superman/Shazam: The Return of Black Adam, which also includes a copy of the aforementioned B:TAS classic “Showdown”.

There was also a unique bit of Hex merch released around this time that may’ve been overlooked by some American collectors, as it was produced by the UK-based company Eaglemoss Publications in conjunction with their DC Comics Super Hero Collection line, and therefore only available in the United States as an import.  Officially listed as Special Issue #12, this twenty-page magazine summarizes the majority of Jonah’s known comic-book history up to that point, focusing mainly on events depicted during the Pamiotti & Gray era in both the text and illustrations, with nods to the Fleisher era here and there (an entire page is devoted to the Jonah Hex Spectacular).  The magazine is rounded out with entries on notable characters that had appeared during J&J’s run, as well as other DC Western heroes.  However, the biggest reason to pick this up wasn’t for the magazine, but for what came with it: a fully-painted lead statue of Jonah Hex, nearly 4 inches tall, depicting him with a Dragoon in one hand and a tomahawk in the other as he stands guard over a strongbox full of silver ingots.  It’s a damn fine piece, and the fact that it’s crafted out of the same metal commonly used for bullets seems rather fitting.

Back in the comics world, Jimmy & Justin continued on with their work, with Jonah Hex (vol. 2) #57 (cover-dated September 2010) hitting the stands the month after the feature film’s debut.  Titled “Tall Tales”, it centers around two young brothers -- Thomas and Nate -- who’ve heard more than their fair share of fanciful stories about the infamous bounty hunter, many of them from the town drunkard, Mr. Davis (named after Hex fan Michael “Darth” Davis).  To Nate, Hex is an invincible figure skilled in “Apache magic”, so when the boys hear Hex is actually in town, Nate sneaks out at night and finds Hex getting drunk in the saloon.  Upon seeing the boy, the bounty hunter growls, “The Hell you want?” so Nate takes off running...only to stumble across a posse made up of the Trigger Twins, Cinnamon, Nighthawk, and Scalphunter -- all making their first appearance in Jonah’s modern title -- plus Bat Lash, who’s says he’s been “moved to action on behalf of good people everywhere.”  Seems they’re all on the trail of an outlaw called Bloody Jack, and the posse means to bring him in alive as opposed to the dead, which is what he’ll likely be if Hex gets to him first.



Nate’s brother shows up just as Jonah growls at the other cowpokes, “Ah ain’t gonna let a white Injun an’ a bunch a’ rodeo clowns keep me from that bounty,” and the two boys take cover when Scalphunter and Hex begin to tussle.  Good thing, too, because Bloody Jack and his gang ride into town at the same moment!  A shootout ensues, and it’s not until a stray bullet smashes through the liquor bottle Hex is holding that the bounty hunter turns his anger upon his true quarry.  Bloody Jack gallops his horse towards Jonah just as the bounty hunter runs out of ammunition, so Hex does something worthy of the crazy stories the boys have already heard: he leaps at the damn horse, grabbing its forelegs and knocking both rider and mount to the ground.  As dawn breaks, Hex agrees to let the lawmen take Bloody Jack in, so long as they promise to hang him afterward, while Nate and Thomas scurry home with their own tall tale to tell.  As with JHv2#56, this was a perfect way to show possible new readers what sort of fella Jonah Hex really was, not only acknowledging the more-fanciful yarns that’ve been spun about him, but also highlighting his contemporaries in DCU’s Old West period.

That same month saw Jonah mixing it up with a certain Dark Knight over in Batman: The Return of Bruce Wayne #4, written by Grant Morrison and illustrated by Georges Jeanty & Walden Wong.  The overall storyline of this six-issue miniseries is rather convoluted, and I ain’t about to try explaining it all here -- the least you need to know is that it revolves around a time-lost, amnesiac Batman bouncing from one era to the next and fighting baddies along the way.  Having been hired at the end of issue #3 to “put this sinister hombre in a deep hole where he belongs”, Hex is escorted to late-1800s Gotham by two men working for Vandal Savage, who’d first tangled with Bruce back in the prehistoric era (as chronicled in issue #1).  “A cowboy in black followed this brace of dismal trolls like a stink they couldn’t shake, and now he’s your problem,” Savage tells the bounty hunter when asked to explain the job at hand.

Hex, being no fool, knows they’re not telling him the whole truth, especially after an Indian emerges from another room talking about “the end of the world” if they manage to open a mysterious box in the possession of a young woman named Catherine Van Derm (said box contains the truth about Bruce’s time-hopping, but Savage thinks it can help rid him of the cancer eating up his immortal body).  Still, the money is good, so Hex agrees to the job, but the way they go about it is rather wrong-headed: Savage orders his men to lure Bruce to Savage’s place as opposed to Jonah doing actual bounty-hunting to find him, not to mention that Hex seems rather unconcerned about what’s possibly being done to Catherine in that other room.

Bruce eventually arrives, dressed in garb similar to Nighthawk and topped off with a long black duster -- armed only with small batarangs and his fists, he silently tears his way through Savage’s men.  During the fight, Savage flees the building with a gentleman referred to as “Doctor Thomas” (an immortal ancestor of Bruce’s who will eventually take the name Simon Hurt) and young Catherine, who’s clutching the box.  Riding a covered wagon through the rainy streets of Gotham, they’re soon set upon by Bruce, but Jonah has been following close behind on horseback and manages to get off a shot before Bruce hits the bounty hunter with a batarang, knocking him off his horse as the wagon careens out of control towards a wooden bridge.  Unnoticed by all, a young man is standing upon the bridge contemplating suicide -- his presence is enough to deter the horses in their mad gallop, so that the wagon overturns and Catherine is thrown free, landing at the young man’s feet.

Bruce approaches the pair, holding out a necklace that belonged to Catherine’s mother -- seems the whole reason he’s been pursuing Savage and his men was solely to rescue Catherine at the behest of her mother...and that Bruce is the one who should be given the box.  She opens it and shows him the contents, enraging the doctor, who demands that Hex shoot Bruce.  Catherine begs the bounty hunter not to, but Jonah replies, “Job’s a job, ‘n I got me a reputation ta uphold.”  He tells Bruce to draw, then shoots before the man can throw a batarang.  Bruce falls into the water and sinks out of sight, leaving Hex to look over the mess before him -- the doctor beaten bloody, Savage in a daze, a distraught Catherine being comforted by the unknown young man -- and mutter, “Now what’d I do?”  Well, it turns out that what he did was help set a legacy in motion: the suicidal man is Alan Wayne, Bruce’s great-great-grandfather, and Catherine Van Derm is Bruce’s great-great-grandmother.  Had it not been for that wild chase, the two would’ve never met, and Batman would not exist.

Hex’s part in this tale ends with him heading back to the West, his saddlebags weighed down with gold bars that, according to Savage, had once belonged to Napoleon Bonaparte (their historical significance matters little to him, though, as he lets a couple of them fall along the trail with nary a look back).  Overall, this issue falls on the low end of the “Hex as guest-star” scale: like his appearance in Time Masters #3 twenty years earlier, Jonah’s portrayal here seems a bit off, especially considering that he appears to have zero cares about what was being done to Catherine, not to mention that he shot Bruce in the gut after finding out the man was on the side of the angels (if he felt a need to save face, he could’ve merely winged Bruce).  That being said, Jonah did make a passing reference to Gotham City in JHv2#22, so one could surmise that this little trip is what he’s referring to, plus the events of this issue will take on new significance in a couple of years when Catherine and Alan Wayne turn up again in Jonah’s life.

We get an offbeat tale in JHv2#58, at least in terms of narration.  Just like the classic Sgt. Rock story in 1964’s Our Army at War #146 -- which was told entirely from the point of view of the weaponry -- “Every Bullet Tells a Story” does exactly that.  As befits a piece of ammunition, the words ascribed to it come off cold and emotionless: “I have one purpose.  I have been cast for singular destiny. To take life.  I am not the judge.  I am the executioner”.  Such matter-of-fact statements are scatted throughout the narration boxes in the issue, acting as grim punctuation to Giancarlo Caracuzzo’s illustrations.  The story itself concerns a land dispute turned deadly, which in turn leads to an innocent woman named Jean getting scarred across the face when Hex goes after the guilty party (a fella known as Earl the Butcher, more for his profession than for his man-killing skills).  Jean then encounters Lana, the treacherous dance hall girl Jonah crippled back in JHv2#53 -- who tells Jean her tale of woe and hands over a gun in the hope that Jean will carry out the vengeance Lana swore five issues earlier.  Jean tries and fails, by which point Jonah has had enough of this whole mess and wants to get to the bottom of it.

Accompanied by Jean and Earl, the bounty hunter goes to the home of Miss Sprague, who’d put the bounty on Earl.  Hex soon susses out that all parties have been played for fools: Sprague hired men to kill Earl’s wife, knowing that Earl would blame Sprague’s beau -- a gentleman named Quinn who’d seized Earl’s land deed -- and likely kill him as revenge.  As Hex put it, “Ya wanted Quinn’s money, but not the man who went along with it.”  Had Hex killed Earl outright, the scheme might’ve worked, but thanks to Earl taking Jean hostage, there was a little more time to hear Earl’s side of things.  Enraged by the truth of it all, Earl attacks Sprague but gets gutshot, and as he dies, Hex forces Sprague to fetch the disputed deed, but when she reaches into a trunk to grab it, she instead produces another gun.  Jonah’s pretty fed up by this point, so he bashes her face against the trunk curb-stomp style, busting out all her teeth.  Hex then takes Sprague in for Earl’s murder and hands the deed to Jean, telling her, “This’ll make it easier when ya look in the mirror.”  It’s a solid story made all the more memorable by the unique narrative device.

Not only does Jordi Bernet return for JHv2#59, but so does a villain we haven’t seen since Michael Fleisher’s run.  While both the original Gray Ghost and his son perished in the waning days of the original Jonah Hex title, their legacy of executing former Confederates considered traitors to the Cause lived on, eventually being taken up by Caleb Skinner, who modified the Gray Ghost costume slightly by using a Confederate battle flag as a full-face mask as opposed to the simple white one seen previously.  However, this new Ghost and his men don’t track down Hex until the end of the story, which mostly concerns Jonah trying to capture an outlaw named Bill Doyle while also preventing him from killing his kid brother, who ran off with a Comanche woman Bill had his eyes on.  Just as that matter gets settled and Hex is about to take Bill in, the Gray Ghost rides into town, and right on his heels is one helluva dust storm!  In the chaos that follows, Bill gets away, the woman gets trampled by horses, and Hex kills the Gray Ghost and his men one by one with a tomahawk.  The brother blames Hex for the woman’s death and tries to shoot him, but Hex lets the tomahawk fly once more -- as the young man dies, Jonah swears to find Bill Doyle and make him pay for all this...a promise that, sadly, will not be kept.

Brian Stelfreeze renders a tale full of misunderstandings in JHv2#60, as Jonah raises the ire of a fella named Rusty after beating him at cards.  Wanting revenge but not wishing to get his own hands dirty, he lies to a spitfire named Mae Tines, saying Hex beat up her father in an alley and took his money.  When Hex denies it and walks away from her brandished shotgun without looking back, she realizes she’s been had and kicks Rusty in the face.  Embarrassed, Rusty decides to shoot Hex outright but gets a broken hand for his trouble.  That’s still not enough to teach this skunk the error of his ways, as Rusty later sics his five lawmen brothers on Hex.  Before they reach him, though, they run into the outlaw Jonah was in town to catch -- the outlaw freaks out upon seeing those five badges and kills two of them before taking an axe to the head.  When they finally catch sight of Jonah, they open fire and kill an innocent bystander, causing Hex to yell, “Stop shootin’ at me!”  Realizing they’re not about to listen to him, the bounty hunter guns down the remaining lawmen, then shoots the gun in Rusty’s uninjured hand, blowing a hole clear though his palm.  As Jonah rides off with the now-dead outlaw tossed over his saddle, Rusty swears to get even (I reckon this fella is just too stubborn to let it go).  Cut to three months later, when a man called Destry visits Rusty at a remote cabin: showing off the array of knives and other sharp implements hanging from the inner lining of his duster, Destry says, “Tell me about this man whose head you would like to see removed from his body.”  The issue’s final tag says this is “The End...for now!” but like with the previous issue, we’ll never get a resolution to this matter.  The reason for all these dangling plotlines will be discussed in due time.

Bernet oversees another classic character’s return in JHv2#61, as we wind back the clock a bit to right after Jonah’s marriage to Mei Ling!  This issue could be nestled perfectly between 1981’s Jonah Hex #45 & 46, since the newlyweds are still looking for a place to settle down: it’s implied near the end of this issue that their ultimate destination is Colorado, which Palmiotti & Gray cited in JHv2#14 as the state Jonah grew up in, so since it was never specifically said where exactly Jonah and Mei Ling eventually took up housekeeping, we can slot that in easily.  It’s also stated in this issue that they’d gotten married in San Francisco, so I reckon Feldon’s Gap -- the town that figured prominently in JH#42-44, where the couple were reunited -- must be relatively near there.  Okay, that’s enough continuity-checking, let’s get on to the story!

Just like back when Fleisher was in charge, Jonah and Mei Ling run into their fair share of prejudice when they show up in the town of Potterman’s Hole, with the fella running the hotel charging them an inflated “Celestial rate”, which obviously infuriates Jonah.  For Mei Ling’s sake, though, he holds back his temper, but after she’s asleep in their room, he heads to the hotel bar and nearly gets into a dustup with three rough types who threaten to “go upstairs and show that pretty little wife of yours how we brand our horses down on the ranch.”  Before it goes much further, Mei Ling shows up and demands Jonah come back to bed, which gets a laugh from the other fellas.  One of them grabs Mei Ling, but as Jonah moves in to rescue her, she unexpectedly lets loose with two pages of wicked kicks and hand-chops!  While she’s exhibited brief bursts of bravery before, there’s nothing on record to explain the outright ass-kicking she delivers to this trio (later on, we get a bit of a hand-wave as Mei Ling explains that her father didn’t like her showing her strength, and that doing so would embarrass any man she would end up with).  Despite her actions, she still lectures Jonah about his tendency to solve problems with violence, and she fears losing him one day due to it, no matter how confident he is in his own abilities.



The streets are deserted when they head to the train station the next morning, and as they approach the building, they see why: the trio from last night is waiting for them, all armed and itching to take their revenge.  “Too bad Ah have promised not ta shoot any stupid people in defense of muh wife’s honor,” Jonah mutters to Mei Ling.  “Maybe if we wish real hard, someone else’s bullets will come along an’ kill them for us.”  Mei Ling relents and gives him permission to let loose with his guns, which he does, though he stops short of killing the men.  She thanks him with a kiss for being merciful, then the two of them walk off to catch their train.  It’s a great issue with lots of humor and tender moments between the couple, making you wish Jimmy & Justin had done more stories with Mei Ling.

While we’re on the subject of old names from Jonah’s past, let’s take a gander at DCU Holiday Special 2010 (cover-dated February 2011), a one-shot which features an Albano putting words in Jonah’s mouth for the first time in over 35 years.  In this case, it’s Seth Albano, grandson of Hex co-creator John Albano (the story itself is dedicated to both Albano Sr. and John Albano Jr., who worked as a colorist on Weird Western Tales), and the tale is based around the Jewish holiday of Chanukah (the more traditional spelling for Hanukkah).  Though set in December 1865, ol’ Jonah already has his infamous scar when a man named John Sutter comes knocking on the door to his rented room to demand both his services and his bed.  He then ushers in a doctor guiding a wounded boy named Avram, who was ambushed on the trail by robbers two nights earlier -- the boy’s rabbi father died, but Avram managed to make his way to their destination -- and another three nights pass before he’s well enough to hit the trail with Hex.



By the time they arrive where it all went down, the rabbi has been dead seven days...yet the campfire the boy lit before leaving still burns!  Avram swears that it rekindled as they approached, but Hex dismisses it and presumes the robbers are responsible.  When Hex gets the drop on the robbers that night, however, they say Avram was the one keeping the fire going (the robbers kept trying to catch him in the act, but were never able to), and Jonah knows this is impossible since the boy was nowhere near the campsite for nearly an entire week.  As they part ways on the morning of the eighth day, Avram says it has to have been a miracle, to which Jonah gruffly replies, “Ain’t no such thing as miracles, jes’ resourceful men.”  He then mutters, “Well, don’t count mah opinion fer much, but Ah think you’d make a fine rabbi.  Fine enough ta do whut’s right.”  With that, he hands Avram a Hebrew prayer book given to him by Sutter so the boy can do the proper funeral rites over his father’s grave (which is marked with a Christian cross...pretty much the only flub in the otherwise great art job by Renato Arlem).

That same month, Jonah had an encounter with circus folk over in JHv2#62, and you know that sort of thing never goes well for him!  Luckily, Eduardo Risso -- who Gray & Palmiotti had been trying to get on the title long before the artist worked on the Jonah Hex feature film -- was on hand to provide some right pretty pictures for both the cover and interior.  Hex is hired to escort a group transporting an unseen animal in a covered wagon, but not everything is as it appears when the group -- led by a baby-faced gentleman with a neatly-trimmed beard -- turns on Hex and tries to feed him to what turns out to be a giant octopus!  He manages to escape this watery deathtrap and, after getting a hold of a revolver, he kills his would-be captors save for the bearded gent, who Jonah ties up and carts along with the octopus to his employer, a circus owner.  Once there, it’s revealed to the reader that the bearded gent is actually a bearded lady, formerly in the employ of this particular circus until she robbed them and injured one of their members a year prior -- now working for this circus’s competitor, she arranged the death of those originally hired to transport the octopus, unaware that Hex had been hired separately.  As we learned over three decades earlier in JH#15, circus folk have their own particular way of dispensing justice, which in this case entails their resident strongman beating the bearded lady to death, though Jonah puts a bullet in her brain before the job is finished because “it just ain’t civilized,” as he tells them.

JHv2#63 brings us more Bernet and another look at Jonah’s childhood in a tale that hits a sensitive spot for the bounty hunter.  The main part of the story has Jonah on the trail of a madman called Loco, who not only visits depravities upon both women and men -- one of Loco’s surviving victims, a man named Fassbender, had his face carved up badly and his right hand butchered -- but it’s also heavily implied that the man is a pedophile.  This is what leads to the flashback, for it turns out that a boyhood friend of Jonah’s died at the hands of a man who had predilections similar to Loco.  Despite his young age, Jonah helps with bringing that man to justice, for he’s able to identify him once the man is captured by a posse.  The cold look on young Jonah’s face when he does so is rather like the one he’ll get as a grown man many a time.



Something else of note in this flashback is the portrayal of Woodson Hex, Jonah’s father: while we normally see him as a abusive drunkard, here he comes off rather respectable when speaking with the posse, and he even joins them in punishing the man, possibly because his own son could’ve met the same fate had he not parted ways with his friend earlier.  When young Jonah later asks his father what they did with the man, the elder Hex tells the boy matter-of-factly, “We tortured him, cut out his eyes, and watched him die slowly,” adding that they removed his eyes so Woodson and the others would be the last thing the man saw before going to Hell.  With that in mind, Jonah delivers the same fate to Loco at the end of the story, bringing the monster’s eyes to his employers and turning down the bounty, as he considers what he did a “public service”.  Though the subject matter is not for the faint of heart, it does serve to add a new facet to Jonah’s tendency to come down harder on those who harm children, plus it shows Woodson in a light that we’ve never really seen before.

Nelson DeCastro does a grand job illustrating JHv2#64, wherein a crazy gal named Rosa takes a shine to ol’ Jonah, but has the weirdest way of showing it.  In addition to the roughest foreplay we’ve ever seen in a Hex comic, the story is notable for the fact that it’s dated -- Rosa makes a reference to “San Juan’s fiesta”, meaning this takes place on June 23rd, Saint John’s Eve  -- and  also because about a third of Rosa’s dialogue is in Spanish, to which Jonah responds in kind (he also speaks with a bartender in this manner, revealing a plot point that won’t be spoken in English until 5 pages later).  After so many adventures in Mexico where he apparently only knew a word or two of the language, it’s great to see that Jonah was actually fluent all this time.

Though unrelated to each other, the next two issues are both snowbound.  JHv2#65, drawn once again by Bernet, has Jonah relying on a stranger after nearly freezing to death in a blizzard (though by the end of the tale, we discover that Jonah was already familiar with the stranger’s identity prior to their meeting).  For JHv2#66, we get Fiona Staples providing illustrations for a story of starving townsfolk who resort to cannibalism...and are foolish enough to try and put Jonah Hex on the menu!  Released barely a year before Staples skyrocketed to fame as co-creator of Saga with Brian K. Vaughan, it serves as a reminder of the high caliber of artists Gray & Palmiotti strived to bring onto the title each month.


JHv2#67 is a rather special issue, not only because it’s the last Hex story Jordi Bernet drew, but also for the nods to previous Hex writers.  Opening on a sheriff declaring before a posse that Hex is responsible for murdering multiple innocent people all across the territory, we quickly cut to what one would likely presume to be that posse facing off against a band of Kiowa, but turns out it’s a group of men bringing some badly-needed medicine to a town afflicted with “the pox”.  The last two men standing are saved when Hex rides to their aid, with the narration box giving us a rendition of Michael Fleisher’s legendary “He had no friends, this Jonah Hex” tagline.  This a followed a few pages later by one of the men echoing a bit of Joe R. Lansdale’s dialogue from Two-Gun Mojo #1: “Folks say he’s killed more men than Hell has souls.”  Any fear the duo may have of Hex is put aside as the bounty hunter safely leads them the rest of the way to the dying town, even offering to bring the medicine all the way in as opposed to leaving it at the town border, which they were instructed to do.

Why exactly Hex is so eager to ride into a pox-infested town is revealed not long after someone starts shooting at him from a hotel window: running up the stairs unopposed by any of the dead bodies he passes, Jonah is soon face-to-face with a man in a replica of Jonah’s uniform and a similar burn-mark on his cheek (though he’s far from the dead-ringer that the Chameleon was way back in 1977’s Jonah Hex #4).  This doppelganger is the true culprit behind the murders, not Hex, and the why of it is a simple act of revenge, as it seems Jonah killed his father.  Unfortunately, this fella has the pox now, meaning Jonah can’t risk hauling his soon-to-be-dead carcass to the authorities, but since Jonah has a wagon full of medicine on hand, there’s a solution.  Dragging his doppelganger downstairs, Jonah says, “Seein’ as how everyone in town is dead...Ah’m gonna be yer nurse.  In the meanwhile, Ah need a drink.  You feel free ta tell me that sad story ‘bout yer daddy.”

The man does so off-panel, and it does little to sway Jonah’s feelings on the matter, which leads the man to say, “You don’t have a worry in the world, do you, Hex?  Not even of the pox?”  Jonah replies that he’s already had the pox...which readers of John Albano’s “Promise to a Princess” in Weird Western Tales #12 would already know, since it’s mentioned there that Jonah had previously received a cowpox vaccination!  We don’t get much time to revel in this four-decade-long callback, however, as the sheriff and his posse have finally tracked both the real and faux Hex down.  The lawmen are unsure as to who the guilty party is, so the doppelganger suggests killing them both, while Jonah calmly asks if there’s a bounty on his head.  Upon hearing that he’s worth ten thousand dollars, Jonah shoves a gun against his doppelganger’s head and growls, “Guess Ah ain’t yer nurse no more,” then pulls the trigger.  This act is enough to convince the lawmen that he’s the true Jonah Hex, since the now-dead man didn’t even think to ask about the bounty.  They declare the matter settled and leave the town, while Jonah decides to stick around a bit since the whiskey is free and there’s no one left to bother him.

As mentioned earlier, this would be Jordi Bernet’s final work on the title, though that certainly wasn’t because his services were no longer required.  As Jimmy Palmiotti remarked on Twitter in January 2021, “We wanted him [on] every issue, but we were happy to have him 19 times.”  For those keeping score, Bernet was the most-prolific artist for the second volume of Jonah Hex, with over 27% of that title being rendered by his masterful hand.  It’s sad to think that number could’ve been much higher if a certain event hadn’t taken place, which we’ll get to in a moment.

Near the end of May 2011, just a few weeks after JHv2#67 hit the stands, some Hex fans began posting on the now-defunct DC Message Boards about some oddities they’d been coming across recently, two of the biggest being that DC was no longer offering subscriptions for the title past August 2011, and that the solicit for issue #70 made reference to Jonah’s death.  A rumor soon began to spread like wildfire across the forums that the title was getting cancelled, and seeing as how even Justin Gray thought right from the get-go that the series would be lucky to last 12 issues, the idea that ol’ Jonah could be taken off the racks without any sort of announcement seemed very plausible.  Having already spoken with Palmiotti a few times by this point in history, I took it upon myself to email him about it in the hope that he could calm folks down (or at least put us out of our misery if the rumor was true).  “I can tell you for SURE that the book will keep coming out...you have nothing to worry about...just handed in a script yesterday...” he quickly replied, then let slip that he and Gray had a year to get the sales numbers up, as they were still dropping by a few hundred copies every month.  “We must be pissing someone off,” he joked, followed by the revelation that “We have an idea to boost sales...and that's soon...so we shall see.  Hex isn't going anywhere...so really, no worries.  Really.”

On May 31, 2011 -- a scant four days after that email exchange -- DC made an announcement that sent shockwaves through the comics community: “On Wednesday, August 31st, DC Comics will launch a historic renumbering of the entire DC Universe line of comic books with 52 first issues,” the press release stated, the first of which would be a new Justice League #1.  What the other 51 titles would be was not mentioned right away, nor was there any hint as to why the company had decided to do something so drastic when, from the general reader’s point of view, everything seemed to be humming along smoothly.  They’d even just wrapped up a 10-issue maxiseries called DCU: Legacies, which paid tribute to their 75-year history with a Marvels-style storyline that spanned the decades, and included nods to Western heroes like Vigilante, Pow-Wow Smith, the Trigger Twins, and many others, with ol’ Jonah himself getting a silent cameo in issue #7.  Such a project was not exactly the sort of thing one would expect to see from a comics company right before it hit the reset button.  Even with all the hype surrounding
“The New 52”, ten years would pass before the full story of what led to the creation of the post-Flashpoint era would be uncovered.

The year prior to the New 52, we had a pretty big meeting at the DC offices in New York, where a bunch of us were discussing a whole mess of stuff, but the focus of it was coming up with stories that would stem from the Flashpoint crossover,” Judd Winick stated in an online article published on Polygon in September 2021.  Though originally conceived as a self-contained (i.e. not universe-shattering) story centered around the newly-returned Barry Allen, Dan Didio -- who was now co-publisher at DC -- thought it had potential to do for their comics line what the Ultimate Universe had done for Marvel...only he didn’t want it to be a separate universe, he wanted it to usurp everything currently being put out by DC Comics, literally wiping the slate clean in regards to continuity.  “We were doing it piecemeal,” Didio said in the same article, referring to then-current projects like DC’s All-Star and Earth One titles, “but to really make an impression, to really catch the attention of the marketplace, you had to do something dramatic.”

And dramatic it was: in the weeks and months that followed the announcement, DC trotted out redesigns of nearly every single character in their stable, be it the removal of trunks, change-ups in color schemes, or swapping out traditional spandex for multi-segmented armor.
  One costume change -- Wonder Woman wearing a pair of star-spangled long pants -- was met with such derision by fans that it was scrapped prior to her new title’s release.  In the case of Jonah Hex, it was a location change that had fans up in arms, as it was revealed he’d be headlining a revival of All Star Western (note the lack of hyphen this time around), which would have our favorite bounty hunter taking up residence in 19th Century Gotham.  Some presumed that this meant Batman’s hometown was inexplicably getting moved to the West Coast (according to some sources, Gotham City is located in New Jersey), while others jokingly labeled the upcoming book “All Star Eastern”.  Even with Justin & Jimmy’s continued involvement, Hex fans had some doubts about what was to come.

There’s no doubt, however, that Jonah’s survival into this new era was thanks in part to Dan Didio’s love of the character and his belief that DC needed to be more than wall-to-wall superheroes.
  “When I looked at the New 52, it wasn’t just about relaunching the books, but also diversifying the product and the characters,” he told Polygon.  “We really wanted to make sure we were reaching out and trying different things and different types of stories.  As much as people talk about Superman or Batman, or any one of the relaunches of the primary characters, I was more excited about...the other things that were part of that, because ultimately, that’s the part of comics that brings in the casual readers -- people picking up books if they’re not superhero fans, but want to read the medium.”  Paul Cornell, who was chosen to write DC’s new fantasy-driven title Demon Knights, agreed, saying, “We were all excited for the non-superhero titles, hoping they’d bring other genres back into comics.  We also thought sales would be through the roof, because these titles would break through to the mainstream audience.”

We’ll eventually get to the subject of those sales, but for right now, let’s take a look at the waning days of Jonah’s self-titled book.
  JHv2#68 gives us our fourth and final story drawn by Rafa Garres, in which Jonah has to talk a self-appointed vigilance committee out of hanging him for a death he had no part in (spoiler alert: the guilty party is one of the vigilantes!).  The issue is also notable in that, for the first time since his Vertigo days, Jonah’s title has a letter column.  The return of this once-ubiquitous feature came about months earlier as DC transitioned the page counts of their stories from 22 pages down to 20, but due to the backlog of 22-page-long Hex tales that were already completed when the change was implemented, ol’ Jonah was only able to squeeze in two letter columns prior to the series coming to an end (once The New 52 started, those 2 extra pages would instead be used for in-house promotion).

Sweet Tooth creator Jeff Lemire brought his distinctive style to JHv2#69, an unusual Hex tale in that more than half of the book consists of two people talking...namely Jonah Hex and his dear old Pa, who’d taken to gold prospecting by the time 1881 rolls around (though no specific date is given, a reference to him trying to forget his wife and son for the past 30 years lets us presume it, if’n we use him dumping young Jonah with the Apache in 1851 as a starting point).  Too bad some unsavory fellas clue in to Woodson striking a rich vein, and though he manages to kill every last one of ‘em, he catches a bullet in the gut while doing so.  As he sits in a pool of his own blood and surrounded by gold nuggets, Jonah comes riding up -- he’d overheard the other fellas talking and, apparently aware that it was his father they were talking about, decided he should make sure Pa actually died this time (seeing as how Woodson fooled him on that matter back in JH#20 over 32 years earlier, you can’t exactly blame him).

Despite all the years of abuse he suffered through as a boy, it seemed like Jonah always held back when it came to confronting his father, limiting himself to yelling and the occasional comeuppance, with the end of their last encounter in JH#34 being a priceless example of the latter (that issue even gets referred here in a roundabout manner).  Now that Woodson’s final moments have arrived, you might think that he’d perhaps take his own pound of flesh before the end comes, but no, Jonah continues to exercise restraint, setting himself up with a bit of shade and grabbing a bottle of whiskey from his saddlebag as he waits for Pa to breathe his last.  Jonah tells Pa about his mother dying not long ago (thereby letting us narrow down the date for No Way Back a little), and confesses that he’s glad Pa never came back to collect him from the Apache because “Apache ain’t half as mean.”  He even ‘fesses up to pissing in Woodson’s whiskey bottle as a kid (as seen in JHv2#42), adding that he’d done so one more than one occasion.

For his part, Woodson alternates between insulting Jonah and begging for forgiveness, expending every last bit of energy he has in an effort to find the magic word that’ll either get him the bottle Jonah holds out of reach or will tick off his son bad enough for him to draw leather and put ol’ Woodson out of his misery...but Jonah never takes the bait.  He never yells at the old man or pummels him or shoots him.  Jonah just sits there waiting, while his father stares back at him with sunken eyes like tiny black holes, looking small and pathetic, a great contrast to the monster he must have appeared to have been when Jonah was young.  The closest Woodson comes to getting under his skin is when Jonah lets slip that he doesn’t torture his son -- that opening causes Woodson to poke and prod about whether Jonah has a woman, “Ah mean regular-like, not some whore ya see now an’ again.”  Jonah stays silent, and Woodson declares him to be “a chip off the old block” in regards to how they’ve both treated their families.  If you recall the drunken hallucination Jonah had right after Mei Ling left him in JH#53, then you know this is a truth he faced up to long ago, so the impact Woodson hoped for is likely dulled.


Eventually, Pa wheezes out, “Ah’ll see...ya in Hell...Jonah...” passing on as the buzzards swarm overhead.  Despite telling him earlier that he wasn’t going to bother with a burial, Jonah does the decent thing and digs a grave for his Pa, marking it with the gold nuggets that got the old man killed.  The final page shows Jonah taking one last swig from the bottle before cutting to a shot of his feet and a stream of liquid hitting the grave, letting the reader decide for themselves whether that’s whiskey or urine they’re looking at.

And now the time has come for Jonah himself to pass on from this life.  Sad as this occasion may be, it was not unexpected.  As Justin Gray told me during one of our many email discussions, “We were planning on a series ending from day one.  I’ve said many times neither of us imagined the book would last a year.  With that in mind as each month went by I felt more and more that it was a book with a timeline and that eventually we would have to say goodbye.  It was very important to us that the book end in a way that felt rewarding and of course left the door open for future Jonah Hex stories."

The story in Jonah Hex (vol. 2) #70 (October 2011) was given the title “Weird Western”, which you’ll soon see was very apt.  We begin in 1904 with a scene immediately familiar to those who’ve read 1978’s Jonah Hex Spectacular: an elderly Hex is sitting at a card table in a saloon wiping dirt off of his glasses when George Barrow busts in, shotgun in hand, and blasts Jonah with both barrels (not only did J&J riff on Fleisher’s original dialogue for the scene, they also kept the same BOOM and BAM sound effects for the shotgun blasts).  As Jonah lays on the floor bleeding to death, the saloon begins to fade away, revealing a pockmarked battlefield and a young man in Confederate gray standing over Jonah, saying, “This is how you think it ended?  Gut-shot by George Barrow?  You said it yourself, Jonah, and I quote, ‘Lord only knows how an ornery cuss like me ever managed tuh live tuh be sixty-six years old.’  It’s the same thing over and over, Jonah.  When will you make it stop?”

The young man quoting Hex so exactly is Jeb Turnbull, long dead and apparently here to usher Jonah (whose appearance shifts from mid-sixties to mid-thirties as Jeb helps him to his feet) into the afterlife.  Jonah doesn’t seem to be fully grasping the situation, though, especially since Jeb keeps pressing him as to why it took him so long to die.  Between his dangerous profession, his excessive drinking, and the large amount of whores he’s bedded down with, Jeb’s of the opinion that Jonah should’ve died a long time ago, while Jonah writes it off as being just plain lucky all these years.  “You were on this battlefield as a member of J.W. Whitman’s company, battalion militia,” Jeb tells him.  “You were in the Sixty-Sixth Infantry.  The Yankee that put that hole in your head was named Private George Barrow.”  Jeb then knocks him into a mass grave and says, “Ask yourself one more question, Jonah...why haven’t you ever taken off that uniform?”  The implication seems to be that Jonah’s been dead since the Civil War, and every story we’ve read about his career has been one long hallucination, rather like the plot to the 1990 Tim Robbins movie Jacob’s Ladder.  Neither we nor Jonah get much time to contemplate this before everything fades to white, and Jonah finds himself stumbling through a blizzard not unlike what he faced in JHv2#65 -- or that long-lost Mark Texeira story from 1985 -- before ending up back in the saloon as an old man, only this time, the other players at the card table are El Diablo, Bat Lash, Mei Ling, and Tallulah Black.  “Husband, we are all waiting,” Mei Ling says, holding little Jason in her arms, just as Tallulah is holding their infant daughter.

“There must be sumpthin’ wrong with these spectacles...” Jonah mutters, followed by his Pa -- hale and hearty and full of rage -- busting in and shooting him.  When he comes to again, he’s in a green-misted wood, and the little girl with the fishing pole is standing over him.  “Hi, Daddy,” she says, confirming on paper that she is indeed the ghost of Hex and Tallulah’s dead daughter.  Jonah -- once more shifting from old to young -- doesn’t make the connection, however, even when she says to him, “I never did get a name.  Would you name me?”  Her presence just serves to confuse him even more, though he does seem pleased when she offers him a bottle of booze.  The wicker basket she shows him is another story: it contains three human hearts, which she says belong to Mei Ling, White Fawn, and “my Mommy” (the hearts are a theme running throughout the story, as a playing card for the Three of Hearts keeps showing up in the saloon scenes).  She then says Jonah broke the hearts and asks him to fix them, so he lashes out at her, revealing that her face is a combination of Jonah’s (the scar) and Tallulah’s (the eyepatch).  She then bids him goodbye as a tangle of roots erupts from the ground, pulling him under.  “Ya ain’t real.  None a’ this is!” Jonah shouts, while the girl fills in the hole and sings a few lines from “Dixie”.


This time around, it’s Tallulah standing over him as he awakens in a filthy hotel room.  She tells him that some fellas in the saloon downstairs had been fixin’ to come up and kill him, but she took care of the matter.  Holding his head as he tries to shake off the lingering effects of the nightmare he just awoke from, he replies, “Ya saved me from more than a bullet, Ah reckon,” then asks what they have to eat downstairs.  She answers by way of singing another verse from "Dixie": “There’s buckwheat cakes and Injun batter.  Makes ya fat or a little fatter.”  Tallulah then pulls a revolver on him while unbuttoning her coat to reveal a crisscrossing of scars on her abdomen...a souvenir from when Abigail sliced open her belly to steal their baby in JHv2#50.  “Ole Missus acted the foolish part and died for a man that broke her heart...” she continues to sing, shooting Jonah and causing him to fall through a mirror and into darkness.

The story then shifts visually, going from the eerie tableaus rendered by Ryan Sook &Mick Gray to the more-grounded look of Diego Olmos & Jimmy Palmiotti his own damn self, making this the first time his inking skills graced the title as opposed to just his writing.  We now see Jonah laying in a cave bathed in firelight as an Indian medicine man performs a ritual over him.  Bat Lash is there, asking if Hex will ever wake up, to which the Indian replies that “your friend is in the spirit world, and there are many things holding him there.  He may be seeing his past or future.”  He then tells Lash it’s up to Hex alone if he wants to find the path out of that place, and that it can be very hard for a man like him to escape.  Lash relays the information to Tallulah, who’s waiting outside the cave, and the two of them mull over heading off after the Barrow gang themselves, basically writing all of the previous pages off as a very long dream sequence.  When Jonah miraculously awakens the next day, he’s reluctant to talk about what he saw, even when Tallulah refers to her own trip to the spirit world in JHv2#17 -- upon her mentioning the little girl she spoke to there, Jonah gets up and moves away from her without a word.



A week later, the trio is saddling up and ready to get back on the trail of the Barrows, but Jonah -- now wearing the long Confederate overcoat that had been featured in some of the preview art for All Star Western -- declines, saying to Tallulah and Lash, “Ah’m sure Ah’ll see ‘em again.”  Once they’re gone, he asks the Indian if he needs anything, to which the Indian replies, “I have all I need here, Jonah Hex.  Wherever you ride, may you find peace.”  Jonah scoffs at the notion and rides off, not noticing the little girl -- once again singing “Dixie” -- appearing behind the Indian, implying that what Jonah saw in the spirit world was no mere dream.  The reader already knows this, of course, being aware of both the girl’s true identity and Jonah’s demise in 1904, but there are some unexplained quirks in this tale.  The first being that Jonah just so happens to be tracking down a gang that bears the same surname as the man who will eventually kill him, and the second being Jeb’s assertion that Jonah was in the 66th Infantry.  The latter we have to chuck right out the window since Jonah has always been depicted as a cavalryman, but the former has me wondering if perhaps Jonah is still in the spirit world at the end of the issue.

Hear me out for a sec.  At the beginning of the tale, Jeb said most men don’t need help dying, but Jonah’s not just any man.  There is a possibility he really did need to be convinced that he finally kicked the bucket at the ripe old age of sixty-six, and all these visions, all these deaths, are just his mind’s way of dealing with it.  Heck, we already have prior evidence that Jonah is a restless spirit, thanks to his stuffed and mounted corpse shooting two people in the aforementioned Spectacular and Secret Origins #21.  It could be that, after the events depicted in Weird Western Tales #71, the presumed destruction or interment of Jonah’s Black Lantern-possessed corpse finally shook his spirit loose from this world and got him on the road to the next.  Luckily for him, he’s got friends over there who’ve already passed on, and are now trying to help him complete the journey to the other side (or maybe Tallulah and Bat Lash aren’t aware that they’ve died themselves, and only sense that Jonah’s in trouble).  So when he “wakes up” at the end....that’s his idea of Heaven.  No angels or fluffy clouds here, just a good horse and some outlaws that need tracking down, same as always (the fact that the fella he’s after is the same one who killed him is just a bonus).  “Me an’ peace ain’t much fer each other,” that’s what Jonah says at the end, so maybe he feels this is all the afterlife he deserves.  Or maybe he’s still dealing with the notion of being dead, and he’ll one day wake up to something better, perhaps with no scars on his face and a loving woman beside him (Oh, but which one?  There’s been so many!), and he’ll find that peace isn’t such a bad thing after all.

No matter how you choose to look at that final issue, it’s still a great note to end on, hearkening back to a classic tale while sending Jonah off to his new home in fine style.  Sadly, the demise of this title meant that some stories written for it would never see publication.  Remember, due to the stand-alone nature of many of these issues, Gray & Palmiotti could send out multiple scripts to various artists and let them work at their own pace, so anything still sitting on the drawing board when that last issue hit the stands would remain unfinished, hence the dangling plotlines at the end of both JHv2#59 and JHv2#60.  It’s known for certain that both Tony Moore and Dan Panosian each had scripts written for them -- Moore had yet to start work on his when the title was cancelled, and Panosian has posted images on social media of the pages he’d finished for his -- so it’s possible there may be even more “untold tales of Jonah Hex” out there, sitting in filing cabinets or in email folders, destined to never see the light of day.

Jonah was not alone in this, mind you: by the end of August 2011, every single character in the DCU was in the same position as him, with abandoned storyarcs behind them and unknown futures ahead of them.  In gambler’s parlance, DC was going all-in with “The New 52”, and Jonah’s survival in this new reality was dependent not only on whether this stunt brought in enough new readers to keep him on the racks, but whether longtime readers as well accepted what DC had done to their fictional universe.  If the fans decided to turn their backs on these new iterations of classic superheroes, could an Old West bounty hunter hope to fare any better?

<< Part 19   |   Index   |   Part 21-24 >>

Saturday, November 14, 2020

An Explanation, an Announcement, and Asking a Favor.

 Well, it's two weeks late, but the latest installment of "An Illustrated History of Jonah Hex" has finally been posted in its entirety.  Normally, I can write up an entry in a few weeks, no problem, but to be honest, I think I'm going through a spot of depression because this one was darn hard to complete.

I imagine there's many of you who've gone through a depressive swing this year because...y'know...frickin' 2020, but I figure most of mine stems from the fact that my Mom passed away about 2 months ago.  Before you ask: No, it wasn't COVID.  She'd been living with Parkinson's for over 18 years, and things had gotten worse for her health-wise early last year (for those who remember me having to cancel some appearances in May 2019 due to family issues, this was part of it).   It all came to a head this past summer, and the docs had a frank discussion with her that they were quickly running out of options, so they gave her a choice: Exhaust every option they had left to keep her alive but put her in tons of pain with little improvement to her quality of life, or stop everything and let go.  We talked together quite a bit about this, and in the end, she decided she was tired of fighting the inevitable, and she passed away three weeks later.

Most days, I'm pretty good emotionally: I know my Mom isn't in constant pain anymore, which was a big concern those last few months she was alive.  But sometimes -- like right now typing this -- it hits me hard, and it wasn't until I was struggling through writing this latest Hex history entry that I noticed it was likely effecting my ability to work.  I'm normally a pokey writer, so I thought that's what it was, but then I realized the drive wasn't there.  I know that one of the signs of depression is not finding pleasure in things that you normally enjoy, so that kinda shocked me, especially because I've got plans.

You might've noticed this latest entry is structured a little differently than the others, namely there's virtually no external links.  That's because -- prior to COVID turning the world upside-down -- I'd decided to work on getting "An Illustrated History of Jonah Hex" published.  The old man's gonna turn 50 in 2022, and I feel that's something to celebrate, so my goal is to cover all of Hex history up to that point, then publish via Amazon's printing service, same as I do Swords & Sixguns. This will be an unofficial work, naturally, but that's not for lack of trying (DC has made it impossible to contact them -- even industry pros I know have no idea who I should talk to about such a project), and I've already spoken with some fans with collections of original Hex art who'll provide the "illustrated" portion of the work, as opposed to the page scans I've been doing (this should help get around any copyright issues).  With all that in mind, I decided to write the next few entries so they're mainly text as opposed to a mix of text, pics, and external sources, just to cut down on work later on (I need to go through all the previous entries and do the same, probably fatten up the really early ones as well because they were light on info compared to later ones).  It's a bit of an undertaking, but not impossible...or at least that's what I was thinking before this one entry took twice as long as usual.

My Mom was proud of my writing.  She had absolutely no interest in the genre, preferring Nicholas Sparks and James Patterson, but she was proud that I wrote a book, got it published, and had fans who appreciated my work.  She loved telling people her daughter was an author, and always wanted to know how things were going with cons and such.  I'd even tell her about the Hex history project and the pros I'd interviewed for it (she was tickled by how Johnathon Schaech contacted me and the chats we've had).  So it's a bit disconcerting for me that this depression is cutting into my ability to do something my Mom actively encouraged me to do.  I know it's going to take a bit to work through, to find a way back to where I need my head to be in order to get all this done in a timely manner.  Right now, I'm thinking of working on some Hex fics to get back into his world in a fun way (besides, I've seriously neglected my DC2 work the last couple of years!), then crack down on the history stuff once we reach January 2021.  As I do that, I was wondering if'n y'all could help me out in a few ways.

First up, if you haven't already, go become a member of the "Jonah Hex, Via Pony Express" posse.  As I write this, we currently have 913 members, and I'd love to have over 1,000 when the book gets published.  So join up and ask others to do the same so we can beef up that number.  Also, if you own any original Hex art, be it pages, covers, or sketches, drop me a line at swordsandsixgunsnovel@gmail.com so I can add you to my list of potential contributors.  I'll be honest, I can't pay you for your contribution other than give you credit in the book, but the bigger variety of art I have to pull from, both in terms of eras and artists, the better it will represent all 50 years of Hex history.  Lastly, I just began a sale at my online store: From now until December 12th, you can pick up autographed copies of Swords & Sixguns: An Outlaw's Tale for 20% off, along with a few other exclusive items.  That might sound unrelated to the Hex stuff, but in truth, buying those books will help me raise capital to print the Hex history book, as I'll need to get cover work done for it, and last time around, that cost me a few hundred dollars.  If we were still having cons on a regular basis, my revenue stream would probably be a lot better right now, but we're not, so it ain't.

That's about it for now.  Thanks for listening, and I wish y'all a happy and healthy holiday season.

Sunday, November 1, 2020

An Illustrated History of Jonah Hex (Part 18)

 


2009-2010: Old Wounds and New Scars

As mentioned back during our overview of the Fleisher era, one of the most important lessons Jonah learned from a young age was how to endure just about anything life -- and more specifically, his father -- could throw at him.
  Gray & Palmiotti gave us a clear example of that lesson being put to good use in Jonah Hex (vol. 2) #42 (cover-dated June 2009), half of which is flashback to Jonah’s childhood in Colorado, rendered beautifully as always by Jordi Bernet.  In an effort to physically strengthen his boy, Woodson Hex tied rocks to young Jonah’s arms to weigh them down, then made him stand out in the yard all night.  Pa imparts a little family history during this (as we’ve discussed elsewhere) before falling into a drunken stupor, after which Ginny sneaks out and unties Jonah for a while to give him a respite from this new torture.  This earns Ginny a beating the next morning when Woodson finds out, and he later drags Jonah into town, muttering that he never wanted children, but that doesn’t mean he’s going to let her turn the boy “inta a daisy”.


Jonah soon gets a chance to prove himself when a group of older boys approaches him, asking, “What’s yer name, puke?”, to which Jonah replies that he “ain’t a Missourian” , in reference to the nickname folks from that state earned back in the 1820s (this throwaway line will take a new twist in about 4 years).  
His denial doesn’t stop the boys from giving him a whuppin’, and when Woodson finds out, one would think the man would perhaps give Jonah a few licks of his own for not coming out on top, but instead Woodson seeks the boys out and pistol-whips the entire lot of them.  “Never look fer trouble with a Hex,” he tells them once he’s done, and later on says to Jonah, “Nuthin’ should humiliate ya more than havin’ yer father fight yer battles!”  Young Jonah takes those words to heart, but probably not in the way Woodson intended: seeing as Jonah’s biggest battle at this point is with Woodson himself, he takes a whiskey bottle one night and pisses in it, then puts it within reach of his drunken father so he can watch the old man unknowingly take a swig.

Cut to a couple of decades later, where the adult Jonah is facing off against three of his former childhood tormentors, now grown and looking to get revenge on Hex.
  Having weighed his arms down with chains and iron balls, they figure there’s no way Jonah can draw his guns...but of course, Jonah is fully capable, thanks to what Woodson did to him all those years ago.  After Jonah shoots his assailants (not to mention bludgeoning one of them with the very ball-and-chain they’d encumbered him with), we get the biggest surprise this tale as to offer.  All throughout the “present-day” scenes, an old man can be spotted in the background -- as Jonah walks away, the old man thinks, “That boy is a mean son of a bitch”...and the reader realizes this is Woodson Hex himself, bearing witness to what his abusive “lessons” had finally wrought.

Paul Gulacy returns in JHv2#43 for a mostly-silent issue containing a fair share of violent deaths and barely-obscured nudity...in other words, it ain’t exactly kid-friendly, which is ironic since it hit the stands around the same time that a third cartoon iteration of Jonah Hex was on the airwaves.
  Batman: The Brave & the Bold was a star-studded series on Cartoon Network that teamed the Dark Knight with various and sundry DC characters in every episode, but with a lighter tone than we’d seen during the “Timmverse” era.  Surprisingly, Jonah not only got to be a guest-star on the show, but he’s also featured in the title sequence of every episode!  His first in-story appearance was on February 20, 2009 in the opening “teaser” for the episode “Return of the Fearsome Fangs”, wherein he and Bats take on an Old West version of the Royal Flush Gang.  Sadly, Jonah doesn’t get to participate in the main story, but a few months later (June 12th, to be precise), Jonah was front-and-center for “Duel of the Double-Crossers” as he’s forced by Mongul -- who apparently saved Hex’s life, thereby putting the bounty hunter in his debt -- to capture Batman and bring him to Warworld’s gladiator arena:


Later on, as the title suggests, Mongul reneges on his deal to return Jonah to his proper time, so our favorite bounty hunter frees Batman and the other prisoners, sacrificing the time machine in the process.  In both appearances, Jonah is voiced by Phil Morris, best known for his recurring role on Seinfeld as
lawyer Jackie Chiles.  Morris (who also voiced the villainous Fox in “Return of the Fearsome Fangs”) gave Hex a harsh-yet-clear voice, and always added a tinge of sarcasm when appropriate, such as when tells Batman in their first meet-up to get a proper cowboy hat because he “cain’t be partnering up with someone who parades around in thet ridiculous bat getup!”  Speaking of which, Jonah's own outfit in this series is traditional but with a Dick Sprang influence to the linework, matching the look of the entire series.  And just like in his JLU appearance, Jonah is quite familiar with time travel, and even sports a pair of laser-zappin’ six-shooters (which appear to be rather dependable this time around).  There’s also a hint of his way with the ladies in “Duel of the Double Crossers” when Hex and Lashina -- who’s also working for Mongul -- go from down-and-out brawling to something a mite more frisky, leading to them riding off into the sunset together by the end of the episode (keen-eyed viewers can also spot Hex making silent cameos in “Siege of Starro, Part One” and “Mitefall”).

Back in Jonah’s own title, Jimmy & Justin switched their tactics for a spell: after nearly four years of writing single-issue or two-part tales, they presented fans with a six-issue arc titled (naturally) “The Six Gun War”, drawn by Cristiano Cucina.  Sadly, neither of them actually had any desire to write the story, as I learned during one of our talks back in 2017.  Palmiotti flatly admitted that “DC had pressured us into doing it, thinking if the stories were continued, they would sell more.”  Gray concurred, saying, “‘Six Gun War’ was one of the few times when we were directed, because of weakening sales brought on by a publishing incentive that strangled anything unrelated to the core superhero line, to craft a specific kind of story that was intended to feel like DC’s version of a Wild Bunch movie. All the main characters had to play a role, but ultimately I still feel like those six issues are not as solid as the rest of the run.”  Despite being forced into this situation, the duo used it to bring back to the comics page two classic Hex villains, as we’ll soon discuss.

JHv2#44 opens on a rather odd sight, as a tornado makes its way across the Texas plains, tossing Comanche and their mounts this way and that.  Hex manages to avoid the bodies raining down upon him, and when the skies clear, he meets up with Major Newberry, who summoned Hex to help with the aforementioned Comanche, but it turns out it was all a trap set up by Quentin Turnbull, who we haven’t heard from since Jonah Hex #85, well over 25 years ago.  He’s teamed up with El Papagayo to take down Hex once and for all...which is an odd thing, considering the last time we saw Papagayo (the real one, not the robot in HEX #1), he damn-near killed Turnbull just for being in close proximity of Jonah (go flip through JH#81-82 if’n ya need a refresher).  But it appears the old man and the bandito have since bonded over their mutual hatred of the bounty hunter, and proceed to shoot and beat him until they’re satisfied that he won’t live much longer, then bury him alive in a cemetery.  Lucky for Hex, some grave robbers come by and dig him up before he suffocates:



The story then jumps ahead two weeks to a saloon in Chihuahua, Mexico, where Bat Lash gets his butt saved by Tallulah Black after some cheating card-players don’t take kindly to his superior skills.  As they vacate the premises, they run into El Papagayo, and we soon learn that he’s very familiar with Bat Lash, as he and Hex apparently busted up a gun-running scheme of Papagayo’s some time ago.  The bandito brags about killing and burying Hex, then decides he should do the same to Lash and Tallulah, so his men lasso them and begin dragging them through the street.  Elsewhere, Jonah staggers into a town that was slaughtered by Papagayo, save for one soul: Lazarus Lane, who’s locked up in a jail cell.  Jonah passes out cold before he can free Lane, though, so at the beginning of JHv2#45, El Diablo -- who can slip out of the cell with no problem -- rouses Jonah and has him move Lane’s body since Diablo can’t touch him  After the two of them compare notes, Diablo forcibly insists on joining Hex in his quest for vengeance, due to what Papagayo and his men did to the town.

Back in Chihuahua, El Papagayo’s men try to have their way with Tallulah, but once they strip her naked and get a look at how badly scarred she is, none of them can bring themselves to do it.  Even Papagayo himself has to walk away from the sight (not to mention her cruel taunts), after which he orders his men to toss her in with Lash, who’s been beaten bloody.  The two of them begin to hatch an escape plan, unaware that Jonah Hex and Lazarus Lane are making their way towards the town.  Before they get there, they run across a band of Comanche warriors, the only ones who remain of the tribe Turnbull used for bait.  Their leader, Blue Eagle, is also eager for revenge, and tells Hex that Turnbull is down in Mexico mining for gold, which explains what he’s doing so far away from his Virginia plantation.  As they continue on to their destination, Lash and Tallulah make their escape, but are quickly caught.  Papagayo decides he’s had enough of their shenanigans, so he lines them up against a wall and is about to have his men shoot them...but Hex and his new posse ride in on the first page of JHv2#46 and take out the firing squad before that happens.  Jonah himself runs down El Papagayo and takes him captive, but not before shooting the bandito’s beloved parrot out of the air.

Once all the fighting is over, Tallulah runs up to Jonah, leading to the bizarre sight of them kissing each other, then her slapping him and calling him a bastard, then more kissing, then him shoving her off.  “I shudder to think of the unholy offspring the pair of you would bring into this world,” Bat Lash quips, an innocent throwaway line that’ll carry a ton of weight in a few issues.  We’ll get to that later, though, as we need to get over to Turnbull’s compound, which is located deep in the jungle near what looks like an ancient Mayan ruin.  One of Papagayo’s men got away and has warned him that Hex is very much alive, but Turnbull apparently counted on that -- makes sense, seeing as how Hex has survived multiple attempts on his life by Turnbull over the years -- and summoned a half-dozen skilled fighters from around the world to take on the bounty hunter.  Why Turnbull didn’t just send them after Hex to begin with is unclear, but no matter, we’ll get to them soon enough.

After Jonah sets El Diablo to the task of torturing El Papagayo for information, he and Tallulah bed down together -- during a break in their lovemaking, Tallulah says to him, “This Turnbull bastard has ya mighty vengeful an’ full up on hate.
  Reminds me a’ me not that long ago.”  Jonah only tells her that the matter goes back to the War “with a fair amount of unresolved bloodshed” and nothing more, but for the reader, the story shifts to a retelling of the Fort Charlotte Massacre in 1863, one that hews close to the original version in Weird Western Tales #29, even going so far as to make him a member of the 4th Cavalry once more.  Though Gray & Palmiotti don’t borrow Michael Fleisher’s dialogue word for word, certain turns of phrase do jump out, like Jonah saying he’ll spend the rest of the War “twiddlin’ muh thumbs”, which is present in the original and Jonah Hex #35.  Another thing that jumps out is a huge continuity error, as Jeb Turnbull comments that, once the War is over, Jonah doesn’t have a home to go back to, saying, “You think them Apache gonna take ya back?  After ya killed their chief’s boy?”  Since we all know that Jonah won’t kill Noh-Tante until 1866 -- not to mention it’s the incident that led to him receiving the “Mark of the Demon” -- we’re gonna have to ignore this flub, as there’s no real way to reconcile it.  The rest of the flashback plays out the same as it has before, though it does omit the bit about the fort’s commander (who we finally find out was named Tennison) letting the prisoners escape so he can kill them all in the attempt, and it refers to the red clay splashed on Hex’s horse as simply “mud”, thereby removing the significance of it (however, Cucina does make the soldier who discovers it Black, as he was in the original version).  Also, while Hex killed that Union commander at the end of WWT#29, here he killed a fellow Reb that kept calling him a traitor.  Overall, it sums up well for new readers why Quentin Turnbull wants Jonah dead, though they probably should’ve referred to Jeb by his last name at some point in the flashback, just to make the connection between father and son more clear.

By the beginning of JHv2#47, they’ve gotten the information they need out of Papagayo, so Hex and the others hit the trail, leaving the bandito broken but alive and hanging like a piñata outside the saloon.
  After a brief shootout with a band of Mexicans -- which is peppered with some grand insult-filled banter between Jonah, Lash, Tallulah, and Lane -- they reach a small town about six miles from Turnbull’s compound and decide to stop to get a drink at the saloon.  While there, who should appear at Jonah’s elbow but Chako Jones, last seen in JHv2#20.  Seems he knows about the trap Turnbull is laying for them, including the paid killers, so Jonah sends Chako outside to inform Blue Eagle and his men, who are standing guard.  That night, Jonah awakens to find all the Comanche have been slain, and we learn in the opening pages of JHv2#48 that the “little mosquito” is working for Turnbull!  “How many times can a man kick a dog before the dog bites the man?” Chako asks Hex with a smile as the killers emerge from the shadows:


The majority of the issue is taken up with Hex fighting off his attackers one by one.
  First up is a pair of whip-wielding femme fatales who knock Jonah off his pins so a Persian assassin and a Masai warrior can move in and finish him off.  Unfortunately, they made the mistake of bringing knives to a gunfight, and both earn bullets in their braincase.  The women quickly move in with knives of their own, and though they manage to draw blood, Jonah gives ‘em matching bullet holes in their knees.  Then comes Mike Flannery, a burly Irish boxer who’s familiar with Hex’s reputation but isn’t impressed.  “I heard ya knocked out a trained pugilist with a single blow,” Flannery says -- a reference to a scene in JHv2#24 -- as he lays a couple of rabbit punches on the back of Jonah’s skull.  That doesn’t stop Jonah from stabbing Flannery in the leg. bringing the Irishman low so the bounty hunter can scalp him.  Thinking the fight is over, Jonah tells the two women to go back to Turnbull and tell him “his money can’t buy me a grave.”  As they hobble off, Jonah goes over to Chako, who’s laying the street thanks to a bullet Hex planted in his leg earlier.  Chako begs for his life, but Jonah soon realizes he’s just acting as a distraction for the last killer, a huge Mexican.  Jonah shoots Chako in the head before opening fire on this new target, who deflects the bullets with a pair of machetes.  Deciding that it’s time to go old-school, Jonah grabs a tomahawk from his saddlebag and proceeds to hack and slash the Mexican until his opponent finally falls dead.

Bleeding and possibly concussed, Jonah staggers back inside the saloon and awakens the others, who somehow managed to sleep through the whole ordeal.
  After getting patched up between the end of this issue and the beginning of JHv2#49, our four remaining cowpokes make the final leg of their journey to Turnbull’s compound.  Looking down upon it from a nearby cliff, Bat Lash observes that they’re outnumbered thirty to one, but Hex and Tallulah point out something he didn’t consider: all the locals Turnbull has enslaved to work in the mine.  All they have to do is get those people on their side, and taking over the compound should be easy.  Knowing that Lazarus Lane is badly suited for this mission overall, Jonah literally chokes him out so he can rouse El Diablo from inside the man and send the demon to free the miners.  After moving Lane’s unconscious form to safety, Jonah, Tallulah, and Lash gallop in for a direct assault on Turnbull’s compound.  Gunfire and dynamite soon sets everything ablaze, and Turnbull escapes in the chaos with Hex hot on his tail.

Unlike previous encounters between the two men, Jonah decides he’s through pulling his punches with Turnbull, opening fire on the man’s horse and belting him good across the face once Jonah reaches him.
  Surprisingly, Turnbull isn’t the helpless old man he’s always been portrayed to be, as it’s revealed that the eagle-headed cane he always carries contains a stiletto blade in its tip, which he uses to repeatedly stab Hex with until the bounty hunter breaks the blade and makes ready to stab Turnbull himself with it.  “Ah didn’t kill yer boy, but Ah don’t care anymore!  Yore gonna die now, old man,” Jonah yells, but before he can dispatch his longtime foe, a posse rides up and demands he release Turnbull.  As is his way, it appears Turnbull pulled some favors with the Mexican government and arranged for an escort across border...and if Jonah kills Turnbull in their presence, he and his friends will die very quickly.  So Jonah drops the blade and lets him ride off, but he promises Turnbull that he’s not done with the man.  Indeed, they will cross paths a few more times in the years to come, with two of those meetings being in entirely new venues for both of them.

Looking at these six issues as a whole, you can see the story was padded out a bit, which is sadly common in an era when “writing for the trades” is encouraged by the major companies (this has also led to an increasingly-common habit of “waiting for the trades” by fans).
  Nearly every issue has a scene that could be cut due to having little bearing on the story overall -- in fact, Blue Eagle and his men could be excised altogether since their main purpose appears to be cannon fodder, and not even in the final battle at that -- meaning you could theoretically reduce this arc to five or perhaps even four issues.  It’s possible some fans came to a similar conclusion at the time, because when looking at the sales numbers for the title during the “Six Gun War” arc, there’s only a brief uptick of an extra thousand copies in the midst of it before the number settles right back down to a little over 11,000 copies a month (if you recall, Jonah Hex was moving about 14,000 copies just a year prior).  For all the pressure DC put on Jimmy & Justin to deliver an ongoing story, “Six Gun War” barely moved the needle.

Though it sounds bleak, DC still appeared to have faith in Hex, as they chose him as the subject for the company’s annual holiday card.  Not usually seen by fans, these cards were sent to out to licensors and comics shops in late 2009, bearing the signatures of various DC execs like Bob Wayne, who was apparently still championing for Hex in his position as Sales VP.  In previous years, the cards were illustrated by top-notch artists like Alex Ross and Bruce Timm, and this one was no exception, for they drafted the legendary Jose Luis Garcia-Lopez to render an image of Hex on horseback, his saddlebags loaded with toys as he looks down a hillside at a snowy cabin, a single star lighting the entire scene.  One could go so far as to think of it as an epilogue to the Hex tale in the 
Super-Star Holiday Special three decades prior, and imagine Jonah is bringing gifts to the little girl whose pet fawn he’d saved in that story.



Another sign of faith was JHv2#50, an extra-large issue that was the first in Jonah’s career to come with a variant cover, both of which were done by returning interior artist Darwyn Cooke (Cooke’s presence may also be why the sales on this single issue spiked to over 15,000 copies).  The stark contrast of the covers perfectly captured the two plot threads running through the story, with the variant showing Jonah surrounded by flames and a swirl of wanted posters, while the main one has a remorseful Jonah kneeling in front of a small grave.  No matter which of these the reader got in their pull box, the images were certain to grab their attention.

Presumably taking place not long after their reunion in “Six Gun War”, the story opens with Jonah and Tallulah taking down a band of outlaws, then celebrating their newly-acquired bounty at a local saloon.
  “Come back in the mornin’...not too early,” Tallulah tells the barkeep after the duo has driven everyone else out of the saloon and paid said barkeep for his trouble.  Though we don’t get to see the randy night that follows, we are treated to the (shadowed) image of Jonah waking up stark naked the next morning, sprawled across the top of the bar and very much alone.  Seems Tallulah rode off at dawn, and while Jonah is still contemplating what to make of that, a man by the name of Mr. Green comes up to the now-dressed Hex on behalf of his wealthy employer and asks Hex to participate in a massive bounty-hunt involving fifty wanted men, each worth two thousand dollars and all belonging to a gang that, among other crimes, killed his employer’s youngest son.  Jonah replies with a grin that his price is three apiece, but Mr. Green tucks the folio full of bounty posters under Hex’s saddle anyhow, saying his employer may be willing to pay more if Jonah brings in the majority himself, seeing as there are other parties working on this and there is no set time limit.

The next two pages are a montage of Jonah capturing and/or killing various owlhoots, some in downright humorous ways.  It also serves as a great example of what Darwyn Cooke spoke about on his blog around the time this issue was released in regards to how he approached it artistically.  
“Working with a full script from [Jimmy and Justin] frees me up to stretch some artistic muscles I mightn’t otherwise,” he explained.  “My previous outing on Hex was quite rewarding, but very much within the type of work I’m generally known for; brushwork with an economy of line and dense blacks.  I really wanted to switch it up for this one, and see if I could come up with something that looked somewhat more fitting technique-wise...Working with line only and leaving large areas I’d normally fill with black open for colour was a lot of fun for me.  I had to forgo all my usual approaches and come up with solutions that worked for this approach, from the panel design on up.”  In a moment of self-depreciating humor, Cooke noted, “The technique applied to the inks on Hex is an amalgam of several great adventure artists filtered through the hand of a guy many are convinced normally inks with a corncob.  Moebius, John Severin, Reed Crandall, Jack Davis and Walt Simonson all had immense effects on me as a young artist and you’ll see that in the linework on Hex.

Cooke also praised Dave Stewart’s coloring job on this issue, saying, “As I paged through the colour for the first time, I was astonished at the range of palettes created.  The story is an epic of sorts, and takes place over a full year with every type of terrain, climate, and time of day imaginable.  Each and every scene felt unique and a moment of its own.  As I reached the last few pages of the issue something dawned on me.  I flipped back through for confirmation and was stunned to realize that somehow Dave had coloured every daytime sky something other than blue.”  Indeed, upon closer examination, the “blue” skies seen throughout the day shots are more akin to a pale gray, with only night shots bringing a deep blue hue to that great expanse.


Moving back to the story, the next scene has Tallulah riding into the quiet town of Silver Springs.  The sheriff sees Tallulah and, noting that she looks “like trouble”, inquires as to what she’s doing there.  After a bit of back-and-forth, Tallulah says, “I’m runnin’ away from everythin’ an’ everyone I know.  Ain’t nobody chasin’ me either.  I’m just runnin’ till I can’t see my past ‘round every corner.”  The reason this isn’t entirely clear until many months later, when we see that Tallulah -- nicely settled into Silver Springs and garbed all in white -- is very much pregnant.  It’s unknown as of yet why she chose to flee Jonah and not tell him of her condition, but at the moment, there’s other issues cropping up: for one, a dressmaker named Abigail has been acting rather hinky around Tallulah in regards to her unborn child, and for another, the last remnants of that fifty-man gang Hex has been hunting down have decided Silver Springs is the perfect place to set up a trap for the bounty hunter.

As winter sets in, the gang rides into town, intent on driving out every last citizen...and unfortunately, this also happens to be the time Tallulah goes into labor.  With all Hell breaking loose and the sheriff shot dead, Abigail immediately turns on Tallulah, knocking her out and dragging her into the dress shop so she can cut “the little bastard” out of Tallulah’s belly with a pair of sewing shears.  At that moment, Jonah arrives in Silver Springs, just as the gang planned -- before they notice him, Jonah hears Tallulah screaming in pain and comes to her rescue, but not before Abigail runs off into the night with the child.  As Jonah carries her out of town, Tallulah has a vision of the little girl we first saw in JHv2#16-17, once again asking Tallulah if she’s dead and warning her about “bad man” in the woods.  “Who are you?” she croaks, and for the observant reader, they may’ve figured it out by now, but for narrative purposes, we’re gonna hold our tongue a little longer on that.

Later on, with Tallulah safe and her wounds tended to, she confesses as to why she ran off.  “I didn’t know what else ta do, Jonah.  I thought if I gave it all up...”  She tries to justify her decision by saying, “In yore heart, ya know what I did was right.  You wouldn’t have wanted it anyway.”  Jonah points out that she didn’t even give him the option of deciding this for himself, a situation that likely stings even worse if we presume this turn of events occurs sometime after his marriage to Mei Ling and the birth of his son Jason.  This time, however, the wayward child is in the hands of someone who will likely do it harm, so Jonah isn’t about to give up and get drunk if the trail goes cold.  Before he departs, he promises Tallulah, “Ah’ll save the child, but from here on out, we’re done as friends and lovers.”

A few days later, Jonah has tracked Abigail -- who’d hopped a train south -- to a small town and learned she’d already been apprehended by the law...and that the child had apparently died on the train.  As the lawman in charge tells Jonah that she’ll be standing trial for the child’s murder, Abigail raves in her cell about how the child was an “unholy spawn” and that both Tallulah and Jonah have the devil in them.  Enraged, Jonah pulls leather and tries to shoot Abigail, but inconceivably, the bullet caroms off one of the cell bars.  The lawman pulls out his own gun and tells Jonah to holster it, but instead, Jonah asks him plainly, “Boy or girl?”  With a sad expression, the lawman says it was a girl, then mentions that it’s time to do his rounds, which should take about an hour, and he expects Jonah to be gone when he gets back.  What Jonah does to Abigail after the lawman departs is not seen, but likely it wasn’t fit for human eyes anyhow.

Three months later, the gang is still waiting for Jonah for fall into their trap at Silver Springs, totally unaware that he’d come and gone a long time ago.  Unfortunately for them, Jonah does indeed return...with knives, tomahawks, dynamite, and a Gatling gun.  After he dispatches the last of them, we’re treated to a full-page portrait of Jonah Hex lighting cigar as he utters a single word: “Fifty.”  That triumphant image leads to the final, heartbreaking page, wherein we witness Tallulah finding a tiny wooden coffin laid upon the doorstep of her cabin outside Silver Springs.  From a distance, Jonah watches her fall to her knees before the coffin, the two of them bearing their loss in silence.

But what of the little girl in Tallulah visions?  Who is she, and why does she keep turning up in Jonah and Tallulah’s lives?  Though it’s not explicitly stated in the story, this unnamed child is the ghost of their daughter, and somehow, someway, she’s been haunting them long before her parents even met, showing up only when death is near.  As Justin Gray told me, “We were so deeply immersed in that world and with Jonah that a lot of things were working on a subconscious level.  The stories were always meant to be puzzle pieces that made up the tapestry of Hex’s life.  As we kept working in the short form it forced us to become more creative and try different storytelling structures. The idea of the little girl with the fishing pole evolved with the book. We knew she was a ghost, but it wasn’t until much later that we realized who she was in relation to Hex or how his mind envisioned her.”  In regards to her initial appearance being conceived as a separate piece, and only later tacked onto Tallulah Black’s origin tale, Gray said, “[It] was one of those strange things that happen.  Initially she was intended to be a ghost that came about from inspiration of trying to set up a different kind of thematic scene for the book.  Later on it strangely coincided as the seeds of what was a story we didn’t know we would be telling. It was one of those ‘ah ha!’ moments.”

On the subject of death and ghosts, the modern DCU at that time was wrestling with such things on a large scale, as the Blackest Night brought numerous fallen heroes and villains back as zombified Black Lanterns controlled by Nekron, who rules a dark-matter-fueled realm of the dead.  As more and more long-forgotten characters turned up in the main title and various tie-ins, fans suspected it was only a matter of time before Jonah Hex’s stuffed and mounted corpse came back with a Black Lantern ring on its finger, ready to rip the hearts outta anyone living.  In early 2010, their suspicions were proved right when DC “resurrected” seven defunct titles to take part in the event, including Weird Western Tales, which had ended at issue #70 way back in 1980.

Written by Dan Didio and with art by Renato Arlem, plus a striking cover by Bill Sienkiewicz, Weird Western Tales #71 (March 2010) opens in modern times outside the decrepit Old West town of Illumination, which houses beneath it a high-tech energy research facility.  Going by the background shots, both the town and facility appear to be situated in Monument Valley, which is located near the Four Corners region where the borders of Utah, Colorado, New Mexico, and Arizona intersect.  The facility is run by Joshua Turnbull, the great-great-grandson of Quentin Turnbull -- Joshua grew up in the area and possesses a slavish devotion to his dead ancestor, daily visiting Quentin’s gravesite outside town.  Right on the first page, we get a good look at Quentin’s headstone, which bears the epitaph “A patriot who died at the hands of a traitor” (it’s confirmed later in the tale that Jonah did indeed kill his old foe) as well as a birth date of 1815 (the last two numbers of Quentin’s death date are obscured, so it may have occurred as late as 1899).  There are numerous other graves as well, some of which -- according to Joshua -- belong to those who died during the Fort Charlotte Massacre.

Thanks to Simon Stagg and the Ray, Joshua has gotten hold of a Black Lantern ring for study, specifically the ring meant for the corpse of Don Hall -- the original Dove -- who died during 1985’s Crisis on Infinite Earths.  When Hall didn’t resurrect due to his soul being “at peace”, the ring went dormant, so Ray scooped it up in a light construct and brought it in.  When they begin to examine it, however, the black ring begins to react, throwing off tendrils of dark matter, and soon, an army of Black Lanterns made up of numerous DC Western folk busts into the place.  Joshua manages to escape the facility with the black ring, but as he steps out onto the night-shrouded streets of Illumination, he’s confronted by the fella we’ve all come here to see: the decaying, reanimated corpse of Jonah Hex, decked out not in the spangled rodeo outfit we usually see, but his traditional Confederate gray with Black Lantern embellishments (nice of the black ring to do that for him!).


“I’m a-hopin’ you’re one Turnbull that finally got himself some sense,” Hex says as he advances on Joshua, intent on retrieving Don Hall’s abandoned ring for Nekron.  Though Joshua fights back, it’s really hard to kill someone who’s already dead, and as he attempts to flee, Hex shoots Joshua in the leg.  He soon finds himself at the feet of Quentin Turnbull himself, resurrected the same as Hex and not caring a whit about Joshua being kin.  “Sorry, son...but some things are thicker than blood,” Quentin says as he shoots Joshua dead so they can collect the ring.  We can only presume Hex and the other Western folk delivered it to Nekron, because none of them are ever seen again, nor is Hall’s ring.

In terms of the Blackest Night event, this issue can be skipped entirely as it has no impact on the overall story, and in regards to Hex history, some of the information it adds to the mythos is confusing.  It’s never been said that Quentin Turnbull had other children, yet Joshua is his descendant.  Traditionally, the Turnbulls are based in Virginia, yet this town in Monument Valley is referred to as the “family home”, with the graves of Quentin and numerous Confederate soldiers located nearby (admittedly, we don’t know the exact location of Fort Charlotte, but the Four Corners is way off the beaten path from Jonah’s known wartime exploits).  The best assumption I can make is that Quentin Turnbull founded Illumination (home to “the South’s best and brightest”, according to a sign at the town limits) at some point prior to his death, just like he headed to Mexico to mine for gold during the “Six Gun War” arc.  He may’ve encouraged the surviving members of the “Fort Charlotte Brigade” and their families to move there for some scheme or another, bringing the bodies of the fallen along with them to be reburied outside town (yeah, it sounds crazy, but this is Quentin Turnbull we’re talking about, crazy comes with the territory).  During his time there, Quentin likely started a new family, and that’s who Joshua would be descended from.  As for Jonah’s corpse, it’s unknown what happened to it once the Blackest Night was over: many of the Black Lanterns fell to dust, but some remains were intact enough to be studied and/or interred in a more-secure area.  In the absence of any evidence one way or another, fans could only hope that, after all these years, Jonah’s remains were collected up once the battle was over and given the proper burial he’d been denied for so long.

Returning to Jonah’s usual place in time, JHv2#51is a notable issue, not necessarily for its tale of faith, fraud, and unrequited love, but for its cover and interior art by Dick Giordano.  Though his name many not immediately spring to mind when it comes to Jonah Hex, his career was peppered with multiple connections to the character’s history, starting with his inking work on Jonah Hex #11 back in 1978, and followed by his rendering of numerous Hex cover appearances through the 1970s-1980s, both for Jonah’s self-titled books and his guest-spots in Justice League of America #159-160 and Crisis on Infinite Earths #3.  In his role as DC’s Vice-President and Executive Editor, he did his best to raise Jonah’s profile with a spotlight in his “Meanwhile” column, and also advised on the bounty hunter’s literal future in regards to the HEX series.  With all that in mind, it’s bittersweet that his return to the Hex mythos would be one of his final works, as JHv2#51 hit the stands two months before his death on March 27, 2010 at the age of 77.  The comics world lost another icon, and Jonah lost another friend.

We get more Jordi Bernet in JHv2#52, a story that can be placed firmly after his marriage to Mei Ling, as he mentions to a young widowed mother, “Muh wife left with our boy not long ago.”  She tosses this back into his face by the end of the story, after Jonah has been forced to kill off her murderous kin, including a boy who gutshot him in an attempted robbery (which is why he ended up on the widow’s doorstep in the first place), saying that his attitude about killing is likely why his wife and child left him.  The fact that it’s partially true likely stung Jonah hard, but he shrugs off her words as if they mean nothing to him.  Such behavior, of course, is typical for him, as he does more of the same in Jonah Hex (vol. 2) #53 (cover-dated May 2010).  Jonah enlists a dance hall girl named Lana -- lovingly rendered by Billy Tucci -- to help him take down a gang of train robbers, and later ends up crippling her when he discovers she’s been secretly working with them.  “I swear ta God I’ll get ya fer this!” Lana screams as she lays bleeding in the grass.  “Whatever it takes, I’ll kill you!!!”  For the most part, Jonah dismisses her threats, but he does say he’ll keep an eye out for her (which is ironic, because while he won’t ever see her again, the readers will, albeit briefly).

By this point in his life, it was damn-near impossible to faze Jonah: after close to four decades of existence, he’d already seen and done more than many other four-color cowboys, most of whom had faded into obscurity by the time the 21st Century rolled around.  For every well-known Western comics hero like Hex, there were numerous gunslinging characters whose names were barely known outside of their respective fandoms.  And then you had folks like Zorro or the Lone Ranger, who were both experiencing their own revival in comics around this time thanks to Dynamite Entertainment, and were already known far and wide by people of all ages thanks to multiple iterations over the decades in popular media.  Jonah had already made a few inroads on TV with his cartoon appearances, but was it possible for an irascible sonovabitch like Hex to carry a franchise all by himself like those masked men, and not just as mere ink and paint, but as flesh and blood?  In short, was the world ready for a Jonah Hex movie?


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Appendix A   |   Appendix B