Showing posts with label Superman. Show all posts
Showing posts with label Superman. Show all posts

Monday, August 25, 2025

Who is Legend (All Dudes Edition)


As I’d hoped, my previous blog post did spark some conversation about who Legend really is, with at least one name tossed out that I hadn’t considered.  Since we’ve covered all the possibilities of the female persuasion (though I did miss a few the first time out…head on back and scroll to the bottom to see who I added!), I thought I’d go over all the men-folk this time, just in case I’m barking up the wrong tree with that “Don’t blame a girl for wishing” comment.

Now, before I get started, let me cross one name off the suspect list, despite having multiple run-ins with Hex: Swamp Thing.
  Seriously, the two of them have crossed paths three times over the past 36 years, but if you’re gonna try and convince me that big ol’ Swampy squeezed himself into that armor without anything oozing out, you’ve got a serious uphill battle, kiddo.

And for those wondering why the Lord of Time isn’t on here, even though he’d seem like the #1 contender for Legend due to him fucking with Hex on two separate occasions…that dude was slaughtered within the first few pages of the
Justice League: Dark Tomorrow Special.  Seriously, one of them Omega Demons punched a hole though his chest.  Seems he changed his name to Epoch at some point -- a fact I learned when checking up on his status for this post -- so I didn’t know it was him when I read the comic.  Damn shame, as I was formulating an “Iron Lad from Young Avengers” situation in my head.

Okay, same rules as last time, minus the presumption that Legend is female.
  Here we go...

SUPERMAN:
Only a single meeting near the end of J&J’s All-Star Western run, but we’re counting it.  I don’t know about you, but I seriously doubt it’s him, if only because we already have at least two Supermen running around by the end of the “We Are Yesterday” arc.  Why add another, especially one that appears to be rather non-super?  Also, Supergirl was listening to Legend’s heartbeat to see if they were telling the truth, and something tells me she’d recognize that heart as her cousin’s.

BATMAN:
Bruce had a Black Lantern version of Hex as his righthand man during Dark Nights; Death Metal, they teamed up in the Batman Giant Walmart series, he sprang Jonah from jail during the aforementioned ASW, not to mention the bounty hunter’s associations with the Waynes during the 1880s…fuck, Hex is pretty much honorary Bat-family at this point!  All that being said, there’s the same issue here as with Superman -- multiple Bats running around, so why add another? -- plus Legend’s dialogue doesn’t 100% ring true as Bruce’s.  The real clincher for me dismissing Bruce as a suspect is how he talks about Helena Wayne aka Huntress as being “Batman and Catwoman’s daughter”.  Not his daughter.  So does Bruce compartmentalize his thoughts that damn much?  Maybe.  You know who might think of Helena that way, though?

THE BATMAN OF 2050:
A longshot only in the sense that he was presumed dead after his last appearance in HEX, but there was no dead body shown, and know you the rules of comics, folks.  The idea of our time traveler being the historian who found the Batcave after Bruce’s death and resurrected his legend (pun intended) after the bombs dropped in 2045 seems very plausible.  If he could find the Batcave, he might also find one of the old Justice League HQs and some time travel equipment, then try to stop the apocalypse before it happens (see what I said about Stiletta in the previous post).  We’re also back to the “helmet points as bat ears” notion, which would also apply if Legend does end up being Bruce…yeah, I’m gonna keep bringing up this vague feature until we find out who’s under that helmet.

STANLEY HARRIS:
This one was suggested by Dwayne Hendrickson of Matching Dragoons, and admittedly, this didn’t occur to me prior to my concentrating solely on female suspects, and I kick myself for not thinking of it.  The time-displaced Vietnam soldier who begrudgingly teamed up with our favorite bounty hunter during HEX, Harris would eventually be given superpowers and drafted into the Dogs of War (“As far as ‘rag tag’, ain’t nobody more rag tag than the Dogs of War!” Dwayne said, and I wholeheartedly agree).  Last seen taking off into space with his team in order to head off an alien invasion, there’s nothing to say he couldn’t have gone bouncing through time afterward.  However, I will dismiss one clue that Dwayne pointed out, namely the coffee-colored sleeves of Legend’s armor.  Dwayne believes that to be bare skin (Harris being African-American), but that same color is present on the lower half of the suit, especially over the crotch.  So unless Legend has the features of a Ken doll and is walking around pantsless, I’m presuming they’re completely covered, with no bare skin at all showing.  Damn shame, as narrowing down their race would’ve trimmed the list even more than narrowing down their gender.

BOOSTER GOLD:
Another suggestion, this time by Darren Schroeder of the Jonah Hex Corral and founder of the Jonah Hex, Via Pony Express Facebook page.  While I personally dismissed Booster as a cheat since he’s already a time traveler, Darren pointed out that “he’s always doing that ‘fake ID cause I don’t want to get caught or break time’ Kind of B.S.”.   Good point, Darren.  I’d still consider it a cheat, but then again, Jonah slugged Booster real damn hard last time they saw each other in ASW, so yeah, I’d want to hide my face too and avoid a repeat.

THE FLASH:
Barry Allen has encountered Jonah twice, and he certainly has more than enough time-travel experience, but unless he’s become depowered, I don’t know why he’d be depending on a timeship instead of just bopping through the Speed Force like usual.  Low odds.

GREEN LANTERN(S):
My mind is mainly on Hal Jordan here, but John Stewart got to meet Hex during Crisis on Infinite Earths, so we’ll group the two Lanterns together.  For sure, both Hal and John have experience with “failure and redemption”, and there’s always the possibility of them losing their rings and having to rely more on tech.

HAWKMAN:
Same rationale as Hawkgirl, this time via his former incarnation of Nighthawk.  On a side note, do you realize how damn nuts it is that Jonah Hex knows so many classic Justice League members?  I bet there’s actual people in the League that haven’t met as many as him!

STEVE TREVOR:
In case you didn’t look back at the previous post for my revision, I added Wonder Woman and a few others due to Hex running into them in the Walmart Justice League/Wonder Woman Giant titles.  One of the few men in that storyline -- other than ol’ Jonah, of course -- was Steve Trevor, and though they barely even spoke to one another, I’m adding him to this list just to be a completist, as I seriously doubt he’s Legend.  Be a nice surprise, though, giving him some character development unrelated to the Amazon.

JOHN CONSTANTINE:
Near-zero odds because Legend doesn’t swear enough, plus Constantine isn’t one to rely on technology.

Okay, pretty sure I’ve got all the angles covered this time.
  Once again, comments are encouraged, and more posts will come when we learn anything new regarding Legend and/or Jonah Hex.  Really hoping we get something in the next JLU issue, because I hate waiting!

Thursday, November 1, 2018

An Illustrated History of Jonah Hex (Part 16)


2007-2008: Reliving the Past, Revealing the Future

When it comes to superheroes, it’s common for their “secret origin” to be anything but.  It seems that, for many of them, it’ll be referred to on an annual basis, either in passing or as the foundation of a multi-issue storyline.  Writers love to tinker with it, to put their own spin on it, to alter some integral fact of it or bring about some heretofore-unknown revelation or chuck the entire thing out the window and start over again, all to ensure that the hero’s life “will never be the same again!”  However, as longtime readers of Jonah Hex are aware, he ain’t no superhero, nor has he been subject to the whims of countless writers over the course of his existence.  In the three decades prior to Jimmy Palmiotti & Justin Gray taking on the character, only six men had chronicled Jonah’s life within the confines of his headlining books: John Albano, Arnold Drake, Michael Fleisher, Russell Carley, David Michelinie, and Joe R. Lansdale.  Of those six, Fleisher wrote the lion’s share of the stories, cranking out four times as much material as the other five men combined.  Thanks to this, Jonah Hex maintained a consistency of character that few other comics properties have ever achieved.  Fleisher felt no need to retell key moments from Jonah’s past ad nauseum or tinker with them: he’d relate an event once, then never mention it again unless it was relevant to the story at hand (such as the Fort Charlotte Massacre), and even then, he’d usually be very brief about it (the scene of Jonah receiving the “Mark of the Demon” -- shown in full in Jonah Hex #8 -- merits only a single panel in JH#30 and Secret Origins #21).

The drawback to this was new fans who wanted to learn anything about Jonah’s backstory would have to hunt down the original issues or (if they were lucky) grab one of the few reprint digests available.  Even in Jonah’s heyday of the 1970s-80s, this would’ve taken a little work, but as time passed and a whole new generation of fans discovered the character though the Vertigo minis and his appearances on Batman: The Animated Series and Justice League Unlimited, those old issues became harder to find, not to mention more expensive (DC’s haphazard approach to releasing trades of classic Hex tales -- partially due to royalty issues -- didn’t help matters much either).  Luckily, Jimmy Palmiotti & Justin Gray were aware of how long it’d been since certain aspects of Jonah’s past had been dealt with, and decided to fill readers in during their second year of writing the character.  To do this, they enlisted the help of Spanish artist Jordi Bernet, who was already a long-established legend in European comics, having worked on numerous genres since 1960, when at age 15 he took over art duties on his late father’s comic strip Dona Urraca.  With a style evoking the bygone adventure strips of Milton Caniff as well as the gritty linework of Joe Kubert, Bernet brought an entirely new flavor to a familiar tale.

The three-part “Retribution” storyline kicked off in Jonah Hex (vol. 2) #13 (January 2007), opening on the Wyoming Badlands, circa 1868.  Four men sit around a campfire, and we can tell by their talk that not only are some of them former Union soldiers who served under a Colonel Ackerman, they’re also running a wagonload of guns down to Mexico, with a posse presumably on their trail the entire time.  One man goes off to take a piss, but soon staggers back with a tomahawk buried in his back so as to better pin a wanted poster there.  The three men jump to their feet, weapons drawn and on the alert, but it does them no good, as their unseen attacker continues to take them down until the last man, Fulsome, grabs one of the women they’re holding hostage in the wagon and shoves his pistol in her face, threatening to kill her if he’s not permitted to leave unharmed.  “I should’ve killed you at Fort Donelson, but I didn’t!” Fulsome yells into the darkness.  “You hear me, ya galvanized Yankee?  I let you live!  Remember?!?”

He most certainly does: cut to September 1862, as the Union Army of West Tennessee returns to the aforementioned Fort Donelson one rainy, gray evening.  A band of Confederates lay in wait outside the gates, with two of them -- including Lieutenant Jonah Hex -- dashing out from hiding to sneak into the fort under the Union wagons.  Once inside, they take out the guards and open the gates wide for their fellow Rebs, who are soon cut down by a Union-wielded Gatling gun.  Hex survives the barrage of bullets, only to have the Yankees decide to make an example of him:


Set adrift upon the Cumberland River, the nearly-dead lieutenant is later found by a kindhearted doctor and his family, and he spends the next 4 months under their care before returning to his regiment (all of which we've discussed in further detail elsewhere).  When we cut back to 1868, Fulsome is now declaring that he’ll keep moving on “till I hit water” if his assailant -- who now has a gun pointed at the back of Fulsome’s head -- will have the decency to let him go, but that isn’t going to happen, and the former Union captain knows it.  As he’s forced to his knees, he taunts, “Ackerman will have you dangling from a tree and eaten by vultures, you hear me?  You’re gonna die bloody -- like them Indians you love so much.”

“Maybe so,” Jonah Hex replies, “but you won’t live to see it.”  After pinning Fulsome’s wanted poster to the man’s chest, the bounty hunter shoots him through the heart, bringing the issue to an explosive end.  At the time, it appeared as though the writers were revising the origin of Jonah’s facial scar by placing the blame squarely upon Ackerman and Fulsome: the right side of his face is either heavily bandaged or in shadow during the remainder of the flashback, plus the cover shows it positively dripping from fresh wounds.  However, Jonah’s time among the Apache does get a brief mention in the issue, and as the story progresses, we’ll find ourselves on more familiar ground.

When JHv2#14 opens, we once again begin in the “present”, wherein Jonah watches from the back of a saloon as a boy tries to get his drunken father to come home with him, only to earn a slap across the face.  The sight causes Jonah to reflect back to 1851, specifically the day before he and his Pa set out for California.  For the first time, the location of his boyhood home is given as Greeley, Colorado, thereby usurping Joe Lansdale’s assumption that Hex was a Texan.  Young Jonah is quite vocal in his objections to the journey ahead, and Woodson Hex decides a lesson needs to be taught.  After breaking a bottle over Jonah’s head, he drags the boy over to the outhouse, explaining that he named his son after the biblical Jonah, “on account a’ me not wantin’ children in the first place.”  As he relates the trials that the boy’s namesake went through, the man chucks Jonah into the cesspit below the outhouse...just another one of his endless efforts to toughen the boy up.  By the time Jonah climbs out, night as fallen, and Woodson is sitting outside with a pistol in hand, daring him to take it and gun his old man down.  Jonah doesn’t move a muscle, so Woodson instead imparts to him a set of rules that longtime readers will realize adult Jonah has been living by since his very first appearance:


From there, the life of young Jonah proceeds essentially the same as it did when Michael Fleisher first related the tale three decades earlier: Woodson once again offers up his son as a slave to the Apache -- a tribe living in Arizona’s Black Hills, to be exact -- but here, Jonah is being used as collateral in exchange for his father’s safe passage, not to help raise a grubstake.  Jonah still saves the chief two years later from being killed by a puma, thereby winning his freedom, but this time, immediately after the ceremony, Jonah and White Fawn confess their love for each other, to Noh-Tante’s disgust.  “There will be no impure mixing of blood in my tribe,” Noh-Tante tells Jonah, who curtly replies that it ain’t his tribe yet.  The timeline gets shifted forward a bit here, as the two of them go off to raid the Kiowa camp that same night, as opposed to a year later in the original telling, but Noh-Tante still betrays Jonah and leaves him to die at the hands of the Kiowa.  In this version, however, Jonah isn’t captured, as he manages to defend himself with little trouble, yet he doesn’t return to the Apache because he knows Noh-Tante will already be spreading lies about what happened.  “He would see the tribe again one day,” our ever-present narrator informs us, “but it would be on the other end of another great and terrible war between brothers.”

Back at the saloon, Jonah pulls leather on the abusive father, who’s wielding both a knife and a gun now -- when the man refuses to lay off the kid, Jonah shoots him dead between the eyes.  “You killed my pa!” the boy cries out, to which Jonah simply replies “You’re welcome” (in his opinion, he’s just saved the boy from a lifetime of pain and grief).  As Jonah leaves the saloon, he finds more of Ackerman’s men waiting for him -- they want the wagonload of guns he took after killing Fulsome and the others.  A shootout commences, with Jonah taking out nearly all of them easy as you please.  The last man standing tries to shoot Jonah in the back, but the boy from the saloon shoots the man in the knee with his dead father’s gun.  “You’re welcome,” the boy says right before Jonah finishes the man off.

The two disparate threads from the past finally weave together in JHv2#15, as we learn within the first few pages that Colonel Ackerman -- who has designs on raising a private army and taking over Mexico -- recently slaughtered the same Apache tribe Jonah had been a part of.  The issue then gets the final flashback out of the way right quick, giving us a virtual beat-for-beat retelling of JH#8’s fight of honor between Jonah and Noh-Tante in 1866, right down to the busted tomahawk and Jonah receiving his infamous scar.  It should be noted that, since the rest of JHv2#15 takes place in 1868 -- and the “present-day” events of JH#7-8 were set in 1874 and involved Jonah crossing paths with his tribe once more -- either that portion of Fleisher’s story has now been retconned out of existence or certain key players escaped the slaughter.

In either case, Jonah means to have his revenge on Ackerman for having twice wronged him, and enlists the help of a huge Iroquois called Widow Maker and about a dozen other Indians he breaks out of an Army-run internment camp (but not before trading a few insults with Widow Maker).  They head to the fort that Ackerman and his remaining men -- some of whom still wear their Union togs -- have taken over in Mexico, and once has night fallen, Jonah boldly walks up to the front gate and demands to speak with the former colonel.  “My God, man, you’re still wearing that ridiculous jacket?” Ackerman proclaims when Jonah walks into his quarters, but the bounty hunter is undeterred as he calmly tells Ackerman about killing Fulsome and the others, then says he was a member of the Apache tribe they’d so thoughtlessly slaughtered.  Ackerman immediately tells his men to go on alert, but it’s too late: the Indians allied with Hex are already over the wall and opening fire with Ackerman’s own guns.  Jonah quickly dispatches the other men in the room, then goes mano a mano with Ackerman, eventually killing the man by stabbing him in the chest with a busted chair leg.  Once the battle is over, Widow Maker tells Jonah that he and the other Indians plan on moving further into Mexico to avoid the authorities, and he invites Jonah to join them.  Jonah declines the invitation as well as a share of the gold they found in one of the storehouses, and instead rides off, intent on continuing to do “the only thing Ah’m good at.”

While Hex goes in search of another new bounty in the comic-book world, we’re gonna step over to a whole ‘nother type of storytelling for a bit.  March 2007 saw the publication of Trail of Time from Warner Books, a full-prose novel by Jeff Mariotte set within the DCU, and featuring not only Jonah Hex, but also Scalphunter, Bat Lash, El Diablo, and Johnny Thunder.  The overall story involves a team-up between Vandal Savage, Mordru, and Felix Faust as they cook up an overly-complicated, centuries-spanning scheme to take over the world, which comprises the bulk of the novel’s 343 pages.  In truth, despite Hex appearing on the cover alongside Superman, Lois Lane, and Etrigan, he and the other cowpokes are somewhat removed from the main story: if one were to read only the parts set in May 1872, you’d still get a decent oater out of the deal, as Mariotte’s experience with Westerns -- honed on comics like Image’s Graveslinger and Desperadoes from Homage Studios -- shows through well.  Though he borrowed from John Albano’s tenure by naming Jonah’s horse General, it’s Michael Fleisher who gets the lion’s-share of the nods, as there’s references to Jonah’s failed marriage to Mei Ling, the 4th Cavalry, and his matching pair of Colt Dragoons, as well as a direct shout-out when Lois speaks briefly with a fella who works at a place called Carley & Fleisher, Inc. (he even goes so far as to name an unseen character “Russ”!).  On the downside, while Mariotte does establish in the tale that Scalphunter and Bat Lash share a history, he treats the other Western heroes as if they’re all meeting for the first time, which is a shame when compared to the camaraderie that pervades amongst the modern-day heroes appearing within (and the mindwipe they pull on the cowpokes at the end adds insult to injury in that regard).  If you’re interested, you can pick up a copy of Trail of Time for cheap on Amazon, but keep in mind that you’ll have to wade through a good amount of plodding scenes chock-full of superheroes in order to find Jonah and his cohorts.

Back in our usual format, Gray, Palmiotti, and returning artist Phil Noto introduce someone new into Jonah’s life in JHv2#16 (April 2007): Tallulah Black, a woman with a past and face scarred nearly as bad as his own.  Tallulah had been hanging around for a long time,” Justin Gray said in regards to the character’s creation, “she started as this boisterous and more aggressive counterpart to Hex, but evolved into her own person in a very short period of time. I see them both as tragic figures, but I always saw Tallulah as being capable of having a normal life if the circumstances came together in just the right way. Unfortunately, that wasn’t ever going to be the case unless something incredible happened.”

As originally written, Jonah was barely present in Tallulah’s debut story: the opening scene where he meets a little barefooted girl with a fishing pole isn’t present in the early script drafts, having been conceived separately (I can verify that the idea for it dates back to at least April 2006, for when I met Jimmy Palmiotti at Pittsburgh Comic Con, he took gleeful pleasure in describing the scene to fans visiting his table).  Little did anyone know at the time -- including Palmiotti & Gray -- that the addition of the little girl to this story would have a lasting impact on Hex history.

Our first glimpse of Tallulah comes immediately after that scene, as she and her family are confronted by seven men affiliated with the government.  Though there’s no date on the story, the dialogue indicates this is taking place in Tennessee during the Reconstruction era, during which some ex-Confederates had their lands seized and redistributed.  This policy is being taken to extremes in the case of the Black family, who are ruthlessly slaughtered when they refuse to sell their land to the government men.  Despite taking a bullet to her left eye, Tallulah survives and has her own visit from the little girl, who pays no mind to Tallulah’s bloodied appearance and invites her home for supper.  Tallulah declines, saying she has graves to dig.  “Mind the woods,” the girl advises before leaving.  “There’s a bad man in them.”

Cut to one year later in a place called Little City, where we find Tallulah -- a patch now covering her missing eye -- has turned to opium to deal with both the loss of her family and her present profession in a cathouse.  Unfortunately, one of the government men -- a cruel man named Simon -- comes a-calling one day, and though Tallulah does her best to fight back, Simon not only has his way with her, he takes a knife and mutilates her face and body afterward.  Once again, Tallulah survives, and the owner of the cathouse takes sympathy on her:



After another three weeks of searching and running afoul of some other unsavory characters, Tallulah and Jonah finally cross paths.  When she tells him about what befell her family, he presumes she wants to hire him and turns her down.  She replies, “Ah don’t want ya ta kill them men.  Ah want ya ta show me how ta do it.”  If you recall, Jonah went through a similar situation three decades ago in Weird Western Tales #37, wherein the fella he trained in the ways of the gun turned out to be an unsavory sort who outright lied about his motivations, so Jonah has a damn good reason to dismiss Tallulah’s request.  He soon discovers that Tallulah ain’t the sort of gal you dismiss easily, and after a little more convincing on her part, Jonah agrees to train her.

JHv2#17 opens three months later, with Tallulah -- dressed in her now-signature black outfit -- engaging in one last gunslinging lesson prior to heading out after the seven men who killed her family.  She passes the test with flying colors, and after they turn in for the night, Tallulah tries to sidle up to Hex.  He blows her off, but later on, when she’s beset by nightmares and starts screaming, things take a different turn:


When you look back at the other women Jonah has fallen for over the years, the majority have acted as a yin to his yang, balancing out his rage and rough edges with gentleness and grace.  Tallulah Black is the first one who can stand toe-to-toe with him: she’s just as tough, just as driven, just as broken both inside and out...and perhaps on some weird, narcissistic level, that appeals to him.  To be sure, whatever the cause of the spark between them, it doesn’t deter Tallulah from her mission of vengeance, which she carries out easily the next day (Jonah does assist with taking out one fella sneaking up on her, but as he put it, “Couldn’t be helped, not when I got the smell of blood an’ gunsmoke in my nose.”).  The only snag is Simon, the man who carved her up in the cathouse: his last shot before dying tears through her gut.  Jonah gets her to a doctor, who does what he can but believes Tallulah isn’t long for this world.

After sending the doc away, Jonah throws Tallulah a lifeline by performing an Apache ritual for those lost on “the trail between”.  Things get a mite dreamy, and we see Tallulah -- unscarred and in a simple white dress -- meeting the little girl once more.  “I hear him callin’ you,” the girl tells her.  “There ain’t nuthin’ back there fer ya.”  For a moment, it appears that Tallulah is going to follow the girl into the afterlife...and in truth, Tallulah did die in one of the early drafts (in that version, Hex would’ve closed the issue by saying, “She’s better off where she is.”).  As Justin Gray explained, “Tallulah was initially intended to be shorter story but as we worked with her and developed her I realized she needed more space to grow.”  So in that great comic-book tradition, Tallulah Black escaped death in the final panels, but with the drawback of Jonah leaving her to convalesce on her own.  “Maybe we’ll meet again down the road,” he tells her, and indeed they shall, but we’ve got a few other tales to get through before that reunion.

Val Semeiks shows up again in JHv2#18 to help relate a sad tale of madness and misunderstanding, then we get more from Noto in JHv2#19 &20 in a two-part tale with an interesting side-plot.  We start in Sulfur Springs, Texas, as Jonah is employed by businessman Wiley Park to locate his missing nephews -- Park believes they were kidnapped, but with no ransom note, Jonah believes otherwise.  Cut to one month later in Kansas, where we’re treated to the machinations of a lady of the evening called Madam Blood, who has no qualms about murdering itinerant miners up in her room so she can pick their pockets.  After one of the whores in her employ discovers her dealings and tells the sheriff, Blood flees town, leaving behind a massive amount of evidence:


Another month passes, and Hex is back in Texas with two coffins in tow.  We soon learn the coffins contain Park’s nephews, and just as the reader would be presuming they were killed by Blood, Hex tells Park that they were strung up by Kansas lawmen...after Hex turned them in for the bounty on their heads!  Though he’s incensed by the way Jonah handled the whole affair, Park pays him as promised, but once Jonah is out of town, Park turns to one of his men -- a well-dressed fella by the name of Horace -- and says, “I want that sick devil in the ground!”

Three weeks later, Jonah is in Oklahoma and hot on Madam Blood’s trail.  Jimmy & Justin manage to slip in a Vertigo-caliber joke right before Jonah gets caught up in a four-page chase scene as he pursues Blood through a two-story saloon, eventually catching her when she falls off the roof and into a horse trough.  After she’s cooled off, Jonah takes her to the abandoned mine she’s been dumping her newest victims into and ties her up, saying, “Ah’ll tell the sheriff back in Kansas ya wuz already dead when Ah found ya.”

“What kind of a man are you?  You can’t leave me alone here!” Blood screams as Jonah walks away, causing him to pause.  “Alone?” he replies, looking over his shoulder.  “Seems to me you know all these fellas personally.”  It’s a classic Hex ending, and likely the reason it’ll be revisited three years down the line.  Long before we reach that point, however, we need to wrap up our business with Wiley Park in the next issue, which takes place a few months later.  Horace and his men catch up with Jonah one night while he’s sleeping off a wicked drunk: when Jonah wakes up, he finds himself hanging upside-down in the desert with the words Courtesy of Mister Park scratched into the dry earth below him.  Though he frees himself in a manner worthy of Conan the Barbarian, Jonah is soon confronted by Horace, who oh-so-kindly offers to not kill Hex so long as he never rears his head in Sulfur Springs again, then breaks most of Jonah’s fingers by stomping on them.  Though a couple of digits have an odd bend to them for the rest of the story, his hands are in much better shape overall than they were after a similar incident in JH#11 three decades earlier, and he even risks punching Chako in the face when he runs across the “little mosquito” later on as he’s heading for the nearest town.  Having apparently severed his relationship with the mute girl from JHv2#4, Chako is more than happy to pal around with Hex again, but Hex certainly doesn’t want him around, and quickly dumps him as soon as Chako’s won enough money at a gambling table to pay for some grub and the beginnings of a plan.

Cut to three weeks later in Sulphur Springs, as Park and Horace -- who was made Park’s business partner as payment for “killing” Hex -- discuss how to improve business.  Some of Park’s men come into the office, believing they’ve been summoned, but the note they were passed was phony.  That’s when Hex calls out from the street, “Evenin’, boys.  Ah reckon ya missed me these last few months.”  Standing next to Hex is a soiled dove he met the same night he parted ways with Chako: Hex paid her handsomely to be his “inside gal” at Park’s establishment, enabling the bounty hunter to plant dynamite in Park’s office.  One simple push of the detonator, and his business with Park, Horace, and their cohorts is concluded.

Jordi Bernet returns for JHv2#21, which reads more like two short tales stitched together, each focusing on brutality of varying sorts.  It opens on a trio of women travelling by stagecoach to the town of Plimpton: three days’ sort of their destination, they make a rest stop at Red Mesa, only to be set upon by a gang and molested (a trope so prevalent during Palmiotti & Gray’s run that Dwayne Hendrickson began including a "rape percentage" with his reviews of the series).  Meanwhile, over in Plimpton proper,  Hex is hired by the Pinkertons to track down some bank robbers led by a murderous man named Montana, and their trail leads Hex to a bizarre rock formation known as “the Devil’s Paw”, due to its resemblance to a giant hand reaching up from the earth.  Within the stony maze below the Devil’s Paw, Jonah finds not only the bank robbers, but piles of skulls, strange pictograms, and a crazed Indian who slaughters all the robbers save for Montana, who literally runs into Hex, leading to a gruesome scene:



The issue ends with Jonah riding into Red Mesa -- which lays not far from the Devil’s Paw -- and coming across the trio of now-dead women and the drunken men who did the deed.  In true Hex fashion, he sets fire to the building he found them in, then stands in the street and shoots the men as they run out.  After such a grim issue, the premise of JHv2#22 is like a breath of fresh air: Jonah has to retrieve stolen blueprints for an automated “steam man”, which are now in the hands of Thomas Edison!  The story is chock-full of historical references, with mentions of dime novels, Nikola Tesla, and Sherlock Holmes (the latter allowing us to date the story no earlier than 1888), though as far as I can find, the research facility in Denver where much of the story takes place is a fabrication.  There’s some interesting lines in Jonah’s dialogue as well: he makes a passing reference to Gotham City (which’ll pay off in a few years), and he muses a bit about the future folks like Edison are building.  One major drawback to the tale is, surprisingly, Phil Noto’s artwork, which comes off as unusually dark and muddy, blunting the impact of scenes like the dinner shared by Edison and Hex, during which they’re served by glowing-eyed, crudely-shaped robots (one has to wonder if Jonah was having flashbacks to 2050 as he warily watched the things clunking about).

We’re back to our normal levels of brutal frontier justice -- gloriously illustrated by Bernet once more -- in JHv2#23, followed by Hex teaming up with El Diablo and Bat Lash in JHv2#24 as artist David Michael Beck returns for a “Special Halloween Issue” (according to the cover blurb).  Going by the dialogue, this takes place before the events of JHv2#11, as Lash is unfamiliar with Lazarus Lane and his “better half”, but Jonah’s apparently had previous experience with them, since El Diablo specially summoned him to the town of Coffin Creek.  Seems Esmeralda Moorland -- ancestor of a Starman baddie known as the Prairie Witch -- has managed to separate Lane and El Diablo, trapping the latter in a hotel room via a binding spell.  Though the demon can’t leave to rescue Lane, it can transfer part of its power to “a man strong-willed and mean-spirited enough”, and if that ain’t Hex, I don’t know who is.  The issue surpasses the Vertigo era for weirdness as Jonah walks around with glowing eyes and Hellfire-shooting pistols, but thankfully, he’s all back to normal by the end, as is Lane/Diablo.

After such an ordeal, I’m sure Jonah needed a good stiff drink, and he was lucky to find one that same month over in Booster Gold #3, written by Geoff Johns & Jeff Katz, with art by Dan Jurgens & Norm Rapmund..  The titular time-travelling hero heads back to the mid-1800s (no specific date given) to check on an anomaly that would lead to the death of Jonathan Kent’s great-grandfather, thereby eliminating both Superman’s adoptive father and the Man of Steel himself.  Just like the similar setup in 2003’s Superman & Batman: Generations III #8, part of this tale hinges on Jonah Hex’s presence, so Booster -- dressed in duds that make him look like Woody from Toy Story! -- seeks him out to see what’s what:



While the scene that follows doesn’t have tremendous consequences for the story or Jonah’s life in general, it’s fun to watch Jonah and Booster slowly get drunk together (and Booster’s booze-fueled ramble after he parts ways with Hex is hilarious).  When we reach Jonah Hex (vol. 2) #25 (January 2008), however, it’s time to sober up real good, ‘cause we get a rare glimpse of Jonah’s twilight years.  Set in 1899 and illustrated by the legendary Russ Heath, the story makes a fine companion piece to his work on 1978’s “The Last Bounty Hunter”.  Right from the first page, Palmiotti & Gray take this opportunity to fill in a few gaps in the historical record, telling us not only did the Hex lineage continue on well into the 20th Century, but Jonah Hex’s grandson, Woodson -- who would author a book about the Old West -- also carried on the family business as a bounty hunter and private detective.  This tale is about ol’ Jonah, though...and I do mean old, for he’d be about 61 when this takes place.  While his impending death in 1904 is noted, there’s no mention of Tall Bird or Cheyenne, Wyoming within the context of the story, so presumably Jonah hasn’t met her yet, or at least they haven’t settled down together.  Instead, Jonah is busy playing prospector down in Mexico when he spots some bandits riding his way, a group of Rurales on their tail.  Sensing an opportunity to make some bounty money, Hex starts taking shots at the bandits from his cliffside location.  The bandits stop in their tracks, and Hex can only hope the Rurales catch up before the bandits take him out.

Though his vision isn’t as sharp as it used to be -- “Ah ought a git me some spectacles,” he muses -- Jonah takes out a good amount of them by the time the Rurales reach him.  Among them is a young white man who senses something familiar about Jonah.  “Isn’t it possible we met somewhere?” he asks, but Jonah shakes him off with a terse “You don’t know me.”  The young man isn’t swayed so easily, though, and continues to press the issue when they get to town, offering to buy him a drink.  Jonah reluctantly accepts, then tells the young man his name is “Mister Albano” and that he prefers to drink alone.  That’s when the young man speaks aloud what Jonah’s known all along: “My name’s Jason Hex.”  Like his father before him, Jason became a tracker, and he came down to Mexico to help the Rurales, who don’t object to Jason being half-Chinese the way folks back in America do.  Jason then begins to talk about how his father was a bounty hunter, and he never got to know him very well...and Jonah decides this charade has gone on long enough:



Despite Jonah attacking him, Jason has no wish to do the old man any harm, saying, “I only wanted to talk to my father.”  But Jonah doesn’t feel they have much to say to each other, even after Jason informs him that Mei Ling -- Jonah’s ex-wife and Jason’s mother -- is dead.  In between swigs of booze, Jonah tells his son, “Whutever it is ya think yore gonna hear or learn...whut ya see in front a’ ya is what Ah am.  It’s the reason yer ma took ya away.  She didn’t want ya ta know me.  An’ that’s the way it goes.”  That last line states in simple terms an immutable fact that Jonah accepted long ago: no matter how much you may desire otherwise, the past cannot be changed.  He can’t go back in time and be the father Jason wishes him to be anymore than he can go back and prevent Colonel Ackerman from killing his adoptive Apache family or his fellow Confederates.  He can only go forward, enduring the weight of his mistakes with every step and numbing the pain however he can.

The issue ends with Jonah riding away, unaware that he just passed by his daughter-in-law and newborn grandson.  Going by what Tall Bird said in Secret Origins #21, Jason will someday meet a horrific end, but we know now that the Hex legacy will stretch on all the way into the 21st Century, with each generation making their mark in their own way.  We’ll eventually discuss a couple of those latter-day descendants, but we still have many other tales about the family patriarch to get through, including one featuring the work of a modern comics legend.

ERRATA: Appendix B has been updated with an entry for Jinny Hex, Jonah's newly-revealed descendant.  Very little is known about her at this time, but we'll keep adding information as it becomes available.  Also, keep an eye on the main blog page for news about an expansion of the Jonah Hex history project!

<< Part 15   |   Index |   Part 17 >>

Saturday, March 17, 2018

Requiem for a Comic Book Writer




I recently learned that longtime Jonah Hex writer Michael L. Fleisher passed away on February 2nd.  Word is still getting around the comics community: Mark Evanier posted the first words about it a few days ago, with Newsarama, CBR, and Bleeding Cool picking up on it not long after (there’s also a memorial page put up by the funeral home in Oregon that performed the services).  I find it strange that Fleisher’s death slipped under everyone’s radar for a month-and-a-half, but then again, he hadn’t written a comic book since 1995 and -- so far as I’m aware -- he wasn’t active on the con circuit at all.  Fleisher just faded away from the comics scene and seemed content with that, though he was fine with giving interviews when asked (this wasn’t a Steve Ditko situation).  On that note, I highly recommend looking up the interviews conducted over the years by my fellow Hex-chroniclers Darren Schroeder, Dwayne Hendrickson, and Michael Browning, not to mention the vintage piece printed in The Comics Journal way back in 1979, as they’ve all been invaluable to me during my work on "An Illustrated History of Jonah Hex".

I am hoping that, as more people find out about Fleisher’s passing, those in the industry who knew him will speak up about his work (even a simple “in memoriam” page from DC or Marvel would be nice).  I’m not just referring to the 126 Jonah Hex stories he did, mind you, but also to Scalphunter, The Spectre, Spider-Woman, Ghost Rider, and all the other characters he wrote over the years.  If you look him up on comicbookdb.com, you’ll find his massive list of credits, which doesn’t even include his work on the three-volume Encyclopedia of Comic Book Heroes (covering Batman, Wonder Woman, and Superman).  Then there’s his novels Chasing Hairy and Shambler, plus the non-fiction book Kuria Cattle Raiders from University of Michigan Press, which was based on the field work he did for his Doctorate in Anthropology from the school.  And not to speak ill of the dead, but as many of the articles about him so far have mentioned, Fleisher once sued Harlan Ellison and The Comics Journal for libel.  I’m curious to see if either of those parties offer up any sort of words about him in the coming days.

Despite all the stuff I’ve written in regards to Jonah Hex over the past dozen years -- and all the folks I’ve made connections with due to that -- I never talked with Michael Fleisher in any capacity.  Frankly, I felt the aforementioned interviews with him were so well-done and covered so much ground that anything I came up with, question-wise, would be redundant, and decided to just let Fleisher enjoy his semi-retirement in peace.  When a distant relative of Russell Carley -- Fleisher’s friend who was responsible for “script continuity” on his early Hex stories -- contacted me looking for help on a genealogy project, I passed her information on to those who knew Fleisher personally as opposed to contacting him myself, so as to respect the man’s privacy (I don’t know if Fleisher was able to help her, but since he and Carley had been such close friends, he seemed the best person to ask in this regard).

It could be said, however, that in knowing so much about Jonah Hex, I know Michael Fleisher pretty well.  The writer embraced Jonah as if he was his own creation, giving this fictional person a depth and breadth that helped him live on long past the Western heyday that birthed him.  Nearly every facet of Jonah’s backstory was crafted by Fleisher, building upon the scant amount of information left behind by John Albano & Tony DeZuniga (if it can be said that they’re Jonah’s “fathers”, then it can be equally said that Fleisher raised him).  Thanks to Fleisher, we know about Jonah’s time with both the Apache and the Confederate cavalry, his parents, his marriage, his son, the countless enemies he made over the course of his life, and even his final days.  “I got very choked up writing that story,” he once said in regards to the bounty hunter’s demise in the Jonah Hex Spectacular, “because it was the death of a character that I really loved -- not only loved, but I feel is really me.”  That sentiment is probably what led Fleisher to impart some of himself into Hex lore, first by sharing his birthday with Jonah (November 1st), then by bestowing his middle name of Lawrence upon a character in Secret Origins #21 who not only resembled Fleisher, but in a case of art imitating life, was also said to have written “the definitive book” on the bounty hunter.

Though he may be gone now, Michael Fleisher will never be forgotten in the hearts and minds of Jonah Hex fans.  The two names are inseparable, and I have a feeling he wouldn’t have wanted it any other way.

Wednesday, November 1, 2017

An Illustrated History of Jonah Hex (Part 15)


2005-2006: Back to Basics

Folks who picked up Wizard #160 (cover-dated February 2005) back in the day got their money’s worth, as it was jam-packed with multi-page previews for just about every major comics event to come in 2005.  They even managed to squeeze in a joint interview with Marvel editor-in-chief Joe Quesada and DC Vice President - Executive Editor Dan Didio.  Over the past five years, Didio had worked his way up the ladder from writer to one of the topmost positions in the company, and with that increased power came the ability to push through projects that otherwise might have not seen the light of day.  In-between queries as to what the two executives would like to accomplish in the coming year, the interviewers asked which characters they’d like to see fixed or improved in 2005.  While Quesada briefly mentioned Moon Knight and nothing more, Didio rattled off a handful of offbeat choices, starting with a certain scar-faced bounty hunter.  “We’ve got Jonah Hex coming down the line,” he said, even going so far to call the character “a personal favorite,” alongside the Metal Men and Kamandi.  Laughing, he added, “How’s that for psycho?  I’m excited about Jonah Hex again.  It helps diversify the DCU and he’s just a rough and tumble mercenary-style character.”

That bombshell was accompanied by an editor’s note that there was indeed an ongoing planned for 2005, but otherwise, neither hide nor hair of Jonah Hex could be found in that issue, nor did any other information about this supposed new series come to light until months after this initial, under-the-radar announcement.  In the meantime, fans could only speculate was to what was in store for the character.  Would we see another Vertigo miniseries (the last of which had wrapped up six years prior), or would Jonah return to the mainstream DCU?  Would there be a full-on reboot of the character, ignoring not only the “Future Hex” years like Lansdale & Truman did, but all of Jonah’s past history?  Most important of all, could a monthly Western comic succeed in the 21st Century, or was it doomed to die on the racks before the first issue was even released?

Coincidentally, Jonah managed to land cameos in two high-profile projects right around the same time as the announcement.  First up was Superman/Batman #16 (Late February 2005), the third chapter in writer Jeph Loeb and artist Carlos Pacheco’s “Absolute Power” storyline.  While we won’t go into a full explanation of the story here, suffice it to say this portion involves alternate realities collapsing on themselves thanks to an exploding Time Bubble.  After a bit of bouncing around, our titular heroes end up in what appears to be modern-day Gotham, only to be accosted by numerous members of DC’s Western stable, including El Diablo, Tomahawk, Johnny Thunder, and Madame .44 (whom Bat Lash refers to as “Cinnamon”...well, we did say this was an alternate reality!).  After dispatching most of them with his heat vision, this slightly-more-ruthless version of Superman makes the mistake of turning his back, making him the perfect target for our favorite bounty hunter, who’s dressed in his traditionally-styled Confederate grays and sporting his “pimp hat” with the tiger-striped hatband, last seen nearly three decades ago:


After blasting the Man of Steel with two cylinders’ worth of kryptonite bullets, Jonah has to contend with Batman, who pastes him good across the jaw before Scalphunter comes to help out.  Together, they polish off the World’s Finest team, who soon fade away into another reality.  For readers who prefer spurs to Spandex, the five pages that comprise this scene likely captured their feelings on the subject rather succinctly.

On the heels of that appearance came Jonah’s second foray into animation, guest-starring in an episode of the Cartoon Network series Justice League Unlimited.  On February 22, 2005, “The Once and Future Thing, Part 1: Weird Western Tales” hit the airwaves, and as the title promises, we got to see a trio of League members trotting around the Old West, specifically 1879.  Batman, Wonder Woman, and Green Lantern (John Stewart) are on the trail of Chronos, who’d tried to steal Batman’s utility belt from the Watchtower, but after landing in the Old West, Chronos ran afoul of Tobias Manning -- aka Terra-Man, an old-school Superman baddie -- who swiped Chronos’s time-travel gear and used it to take over the frontier town of Elkhorn.  In order to stop him, the Leaguers team up with Sheriff Ohiyesa "Pow-Wow: Smith, Bat Lash, El Diablo, and Hex.  Though Jonah had already logged in an appearance in the "Timmverse" thanks to Batman: The Animated Series, the character designers for JLU decided to take advantage of this tale being set four years before “Showdown” and give him a look that was identical to very first appearance in All-Star Western #10, right down to the lefthanded gunbelt he originally wore as well as having the cuffs of his jeans cover his boots.  A new actor was also brought in to do the voice work, namely Adam Baldwin, who delivers his lines with the same growl that he used when playing Jayne Cobb on Firefly.  And he gets some of the best ones: when GL asks what the plan is to bring down Manning, Jonah scoffs, “Plan?  We put him in the ground.”  Later on, while they’re heading out to Manning's base of operations, Jonah notices the utility belt Batman is wearing with his otherwise-period-accurate clothes and remarks, “Fancy gunbelt you got there.  I’m thinkin’ you folks are time travelers.”

“Where would you get a crazy idea like that?” Batman asks.

“Experience.  I’ve had an interesting life,” the bounty hunter replies with a smile, making this the very first time Old West Jonah has ever made reference to his previous time-hopping exploits.  And it doesn’t stop with just the one line, either: in the midst of the battle against Manning and his cronies, Hex grabs a rocket launcher and fires it as easy as you please, and afterward, once they’ve trounced the bad guys and are rounding up all the future tech, Hex says in regard to “them fancy ray guns” Lash wants to keep, “Ain’t dependable.  They jam.”  I was lucky enough to speak with series producer and story editor Dwayne McDuffie prior to his death in 2011, and he said that, when writing the script for the episode, he’d slipped all that in for just a bit of fun.  Little did he know that Jonah’s “been there, done that” attitude in regards to time travel would become the standard, at least when it came to the majority of his adventures outside of comics.

The story moves to the future for Part 2, leaving Jonah and his Western pals behind (though Baldwin makes a cameo voicing Hal Jordan), and leaving comics fans even more anxious for any news about the upcoming Jonah Hex title.  Before any progress could be made on that front, however, there was some sadder news to deal with: on May 23rd, 2005, Jonah Hex’s original writer and co-creator John Albano passed away at the age of 82, due to heart attack and stroke.  After parting ways with his creation in 1974, he’d continued to write for comics, eventually moving from DC to Archie, and was even working on a script for an off-Broadway play at the time of his death.  While he was probably aware that a new series was on its way thanks to his royalty contract (which required DC to notify him of any upcoming checks), “in all likelihood, he didn’t care one bit,” according to his grandson, Seth Albano, whom I spoke with in 2017.  “He hated all the Vertigo stuff, and always used to say, ‘You can’t take prestige to the bank.’  Hence why my family kept all of his writing awards; he didn’t care for them at all.”  He does believe, however, that had John Albano lived long enough to see the series to come, “he would have loved every second of it.  He was very enthusiastic about the stuff he liked, and he wrote every story from the ending [to] the beginning; if a movie, TV show, etc. didn’t have a twist ending or at least a good one-liner to close off with he’d complain.  Jimmy’s Jonah Hex stories always had great endings, and the fact that Hex never gets to keep the money is something he REALLY would have gotten a kick out of.”

The Jimmy being referred to is Jimmy Palmiotti, one half of the writing duo that was eventually revealed to be responsible for the latest incarnation of Jonah Hex.  He and Justin Gray first shared writing credits on a reimagining of Chaos! Comics heroine Chastity in 2002, which was soon followed by work on Gen13 and Vampirella, and at the time of the announcement, Palmiotti & Gray were co-writing both Hawkman and their creation The Monolith for DC.  I’ve had the pleasure of chatting with both of them numerous times over the years about their tenure on Jonah Hex, but it wasn’t until an extended conversation in 2017 that I learned the full circumstances behind them landing the gig.  It turned out that, when Didio first let folks know the series was coming, a whole ‘nother creator was on board.  “I think it was mentioned that Brian Azzarello had the character on hold then decided to write his own original series Loveless,” Palmiotti recalled, “and then when we were asked to pitch Jonah Hex and it went through.”  This wasn’t their first time pitching it either, as they’d tested the waters before, but made no progress.  Now that DC had a promised new series with no creative team, though, the powers-that-be gave them a shot.  Both men had been Hex fans for years, with Palmiotti picking up back issues of Weird Western Tales as a kid from a bookstore in Brooklyn (which, coincidentally, employed future DC exec Paul Levitz), and Gray definitely preferring the bounty hunter in his traditional spaghetti Western-inspired iteration as opposed to the “Future Hex” or Lansdale/Truman eras.  Their pitch reflected these old-school tastes, as they framed it as “Punisher in the Old West”, which fortunately landed them the gig, for as Palmiotti said, “at the time we were bottom of the barrel at DC.  We were only given characters that were going to be cancelled or no one wanted.”

One aspect of their pitch, unfortunately, changed right after it was accepted.  Their friend and former Hex artist Mark Texeira was initially on board as series artist, but he soon bowed out because he didn’t want to draw horses.  Since you can’t exactly have a Western without horses, the writing duo was now in a bind, but luckily, Palmiotti mentioned to Steve Wacker -- who was to be the new title’s editor -- that he was enjoying the work of Luke Ross on Dark Horse's Samurai: Heaven and Earth.  When Wacker said Ross was available, Palmiotti was all for it, so the artist became the first of many to help bring Hex to a new generation of comics fans.

On November 2, 2005 -- the day after Jonah’s 167th birthday -- Jonah Hex (vol.2) #1 (cover-dated January 2006) hit the stands, sporting a Frank Quietly cover and the more "Western" logo briefly used in the early 1980s.  That mix of old and new extended to the interior as well: Ross rendered Hex in the classic style of the 1970s-1980s, but with a photorealistic accuracy that didn’t shy away from making him a doppelganger for Clint Eastwood.  As for the writing, there were two immediate differences in Palmiotti & Gray’s approach, the first being the inclusion of “title cards” throughout: though the credits page will name this story as “Giving the Devil His Due”, the first page presents us with a slim black panel bearing the words “A Cemetery Without Crosses”, thereby giving the scene laid before us its own subtitle (a practice that will carry on not only throughout this issue, but the entirety of the series).  The second difference is the narration boxes: as noted earlier, these had replaced thought balloons starting in the early 1990s, with Jonah first taking them on during his run at Vertigo.  However, the ones we see here do not contain Jonah’s thoughts, but rather are the words of an unseen, unknown narrator, hearkening back to the sort used in comics decades earlier, yet possessed of a literary style more befitting the dime novels of Hex’s own timeframe.  From here on out, the thoughts of our favorite bounty hunter would be off-limits to us unless he chose to utter them aloud, a decision that would serve to bring some mystery back to the character.  Our narrator ain’t no slouch when it comes to Hex lore, either, reminding us that “as any man, woman or child knows, he had no friends, this Jonah Hex...but he did have two companions...one was Death itself...the other, the acrid smell of gunsmoke,” and later remarks how Jonah has been witness to “more than three decades of trials and unimaginable suffering”, referencing not only how long he’d existed as a comic-book character by that point, but also Michael Fleisher’s habit of setting virtually every story in 1875 (a trope that, happily, Palmiotti & Gray would not perpetuate).

In truth, the beginning of JHv2#1 has nothing to do with the main story, but between Jonah’s deadly actions and the knowledgeable narration, those first four pages do serve as a mission statement of sorts, letting new readers know right off the bat what sort of man Jonah Hex is, what sort of world he lives in, and apologizing for none of it.  A different sort of statement is made with the plot of the main story, for it bore striking similarity to the Fleisher-penned JH#1 from 1977.  As Gray revealed, this was very intentional, “because the previous incarnation of Jonah Hex under the Vertigo imprint was one we didn’t want the book to be associated with.  That’s nothing against the Vertigo version or the version where Hex took on the [persona] of Mad Max.  At the time I remember we wanted to send a clear message to readers that this was Jonah Hex as originally envisioned so riffing on the very first issue seemed like a smart way of going about it.”

In both cases, the basic spine of the story involves the kidnapping of a wealthy man’s son, but with no ransom demands.  As in Fleisher’s tale, the father is incapable of conducting a search of his own (in this newer case, the father was crippled by an elephant during a hunting expedition -- “Seems fair,” Jonah says when told the circumstances), and Hex is called in to follow a trail that’s several weeks old.  Then and now, the trail leads him to a boy-fighting troupe, with this one being part of a carnival, and the boys have to fight vicious dogs as opposed to each other.  Jonah steps in when their boss, Victor Romanoff, begins beating the kids, and inquires whether they’ve seen the missing boy.  When they tell him no, Jonah leaves, and two of the carnies -- one of whom resembles Matheus Nachtergaele, an actor from Ross’s home country of Brazil -- later try to ambush Jonah at his campsite.  Jonah gets the drop on them instead and forces them to ‘fess up, which leads to one of the biggest differences between this tale and Fleisher’s: the missing boy is still alive, but he contracted rabies from one of the dogs Romanov forced him to fight.  A doctor in Romanov’s employ confirms that the boy doesn’t have long to live, and that his final moments won’t be pleasant, which leads to Jonah making a heart-wrenching decision:



Considering Jonah’s history of punishing anyone who’d dare to harm a child, this mercy-killing must’ve been one of the hardest things he's ever had to do, and likely left a scar on his psyche as ugly as the one on his face.  To be sure, any hatred he felt towards himself in that moment is soon turned directly against Romanov: he strips the man naked, douses him in pig’s blood, and sets loose a pair of dogs who proceed to rip Romanov to shreds off-camera (as before, Jonah’s assessment of things is “Seems fair”).  Though Palmiotti & Gray wanted to distance themselves from the Vertigo years, they managed to infuse just enough of Lansdale’s no-holds-barred sensibilities into the traditional Albano/Fleisher story structure to create something that honored both, as well as taking full advantage of the fact that the Comics Code was all but dead by that point in history (DC finally dropped it from the handful of titles that still carried it in January 2011).  They also brought to the forefront something that was teased at over the years: Jonah’s feud with God.  There’d been many a story under Fleisher’s tenure that included a panel of Jonah addressing the Lord about one unfair matter or another, but this first issue both opens and closes with the narrator commenting on Jonah’s views regarding God, Heaven, Hell, and the bounty hunter’s place within it all.  It will be a subject that comes up multiple times over the next decade, but surprisingly, it doesn’t come up at all in JHv2#2, which concerns a stolen gold cross and a murdered priest (heck, it even begins on Dia De Los Santos Reyes).  The most notable things in this issue are a shot of the numerous scars on Jonah's body other than his face (something alluded to over the past three decades, but no artist had bothered to draw prior to the Palmiotti & Gray era), and a printing error on the second-to-last page that flipped the art but not the placement of the word balloons.

JHv2#3 brings us a new landmark in Hex history by virtue of its special guest star.  Previously, the only way to see Jonah pal around with other DC Western folk was to wait for him to turn up alongside the Justice League or in some other non-Western title.  But in this issue, Bat Lash became the first established DC Western character to appear alongside Jonah Hex in his own title...and just to make it more memorable, we also get to learn how they first met!  The two men cross paths when a crooked sheriff and his pals nail Jonah inside a coffin and send him for a ride over a waterfall (“Maybe he’ll wash up downriver and we can have him stuffed,” one of them says, a sly wink to the Jonah Hex Spectacular).  Lash is witness to Jonah's peril and helps cut him loose from his bonds, telling the bounty hunter about coming across a dying girl whose wagon train been ambushed by white men impersonating Apache.  When Hex informs Lash that those same men are responsible for his trip over the falls, they hatch a plan to bring them all down.  The twist comes when Jonah hauls the sheriff off to face Apache justice: the bounty hunter had been hired by the tribe to prove they weren’t responsible for the wagon train raids.  Lash is somewhat horrified by the sheriff’s fate, but that doesn’t stop him from asking for a share of the reward, later remarking that he could see the two of them “forming a certain kind of profitable friendship...” to which Hex replies that he’s “not interested in making new friends.  I don’t even like the ones I have.”

“You’re kiddin’ me!  You got friends?” Lash exclaims, putting a humorous spin on the bounty hunter’s tagline.  In truth, Jonah had quite a few friends in the industry, including Didio and Sales VP Bob Wayne (who, if you recall, did his own brief take on Jonah in 1990’s Time Masters #3).  According to Palmiotti, if it hadn’t been for those two executives “we would have been off the book and character after a year,” and that it “almost got cancelled about a dozen times.”  Gray concurred, saying that he remembered “being 100% positive that it would be cancelled by issue 12.  By that rationale with the book being single stories we were trying to write every issue as if it were the last.”  He also remembered Tony Moore -- the original artist on The Walking Dead and a big Hex fan in his own right -- told him at the time “not to fuck it up.”

As Gray pointed out, Jonah Hex relied on the old-school “one and done” formula, with the majority of their tales getting wrapped up in a single issue, plus they would sometimes skip forward or back along Jonah’s timeline, not concerning themselves with setting each issue in a precise chronological order.  It was sharp departure from the multi-issue, continuity-tight storyarcs that the majority of other comics presented.  Palmiotti explained, “A lot of that was the idea that we couldn’t find an artist that would stick to a monthly schedule and as well thought westerns were made for that kind of format, being that the original series was done like that.”  Like the narration, it was a throwback to an earlier time, one that they used to their advantage, according to Gray, who said, Because we were writing stand-alone stories we could have half a dozen issues working at the same time with half a dozen artists.  The joke was that Hex was the easiest book to edit because we were almost completely left alone to do what we wanted with who we wanted.  I can’t imagine that is something that will happen again.  We felt very proprietary about Hex because we were driving not only the content but also a lot of the appearance.  We actively sought out people and could influence the hiring of so many talented people with little or no interference.

We’ll be talking about those other talented people later, as we still have Luke Ross in the artist’s chair for a few more issues.  In JHv2#4, the team introduces us to the newest recurring character in Jonah’s life: Chako Jones, a young Mexican who damn-near talks Jonah’s ear off as the bounty hunter brings him back to the town of Tall Pines.  Chako is wanted for raping the mayor’s mute daughter, Mayleen, but she soon reveals to Jonah (via a hastily-written note) that Chako is not responsible, so he springs Chako from the jail cell he’d just helped to put him in...an action that leads both of them to an appointment at the gallows.  Chako is hanged first, and seconds before Hex is to follow, Mayleen shows up with a rifle -- after firing a warning shot, she uses it to write a message in the dirt: My father did it!  Seems Chako had been witness to the crime, and the mayor was trying to get him killed before he could tell.  Lucky for Chako, the noose didn’t cinch tight. and they soon cut him loose (but not before we get a shot of him looking like Gary Sinise in The Quick and the Dead).  Jonah leaves town right afterward, glad to rid of the “little mosquito”, but it certainly won’t be the last time he and Chako cross paths.

In the midst of Jonah’s career revival, the modern-day DCU was going through Infinite Crisis, and while it didn’t affect the new series directly (Jonah makes a blink-and-you-miss-it appearance in issue #6 as a resident of Earth-898), the event did resolve a gaping plot-hole in Jonah’s history.  Infinite Crisis Secret Files (April 2006) reveals how Superboy-Prime kept accidentally changing the DCU whenever he punched the crystal barrier that separated him from the rest of reality, and on one page, we can see both the Old West and 2050 versions of Jonah Hex reflected in two different facets.  Writer Marv Wolfman doesn’t give us any specifics, but I’m inclined to believe “Superboy-Prime reality punch” may be the closest to an official explanation as we’ll ever get regarding how Jonah got home from the future (imagine the bounty hunter’s shock when he flipped from one reality to the next in the blink of an eye!).

JHv2#5 was another landmark issue, not just for the story, but the artist: for the first time in two decades, Tony DeZuniga was on hand to illustrate the character he’d co-created.  By this point in his life, DeZuniga was retired from comics, and spent his days doing paintings which he’d sell at his wife’s restaurant in California.  He still made appearances on the convention circuit, though, and Palmiotti approached him at WonderCon prior to the title’s relaunch.  “I went up to him and introduced myself and said ‘I’m a huge fan of yours, and I’m actually writing with a buddy of mine a new book,’” Palmiotti recalled during a chat we had in April 2006.  “And he had sketches he was selling, and I bought one of the sketches of Jonah Hex and said, ‘I’d love to get you to do an issue or a cover.’  And he goes, ‘Oh, I don’t have the time or the energy to do a book, but I’ll do a cover.’  And I called Wacker and gave him all of Tony’s contact information, and all of the sudden...I guess Tony got a hold of copies of the book, maybe.  All of the sudden, he wanted to do one.”  So Palmiotti & Gray wrote a story specifically for DeZuniga titled “Christmas with the Outlaws”, Jonah’s first holiday-themed tale since HEX #18’s “Thanksgiving”.  Set on Christmas Day in 1870, Jonah has to defend an isolated train depot from both the outlaw gang coming to rescue their buddy Mike Harley (whom Jonah captured), as well as from another bunch of fellas out for revenge against Harley.  DeZuniga’s figures were occasionally a little more stout than they used to be, but overall he still delivered on his initial “filthy and dirty” premise he’d come up with 34 years earlier, adding to it some great atmospheric effects and the best close-ups of Jonah's ugly mug he’d ever done in his career.  Over the course of the story, bullets fly, blood flows, and Harley does manage to get away, but Jonah catches up with him ten years later to deliver a special Christmas gift: a Gatling gun fired point blank in Harley’s face.  It’s an ending unlike any ever seen in a Hex comic before or since.



After that lovely image, let’s take a breather and look at Justice League Unlimited #19 (May 2006), which serves as a sequel to Jonah’s appearance in “The Once and Future Thing”.  This time around, Wonder Woman ends up in 1879 with Elongated Man (a wink at JLA#198-199, perhaps?) and Vigilante (Greg Saunders), who join up with Hex, Lash, and El Diablo to prevent Vig’s great-great-grandfather from being killed by the Time Commander.  The art by Gordon Purcell and Bob Petrecca echoes the cartoon’s style perfectly, and as to be expected for a kids-oriented book, writer Adam Beechen has his tongue planted firmly in his cheek for most of the story, up to and including a moment when Jonah does a straight-up parody of Clint Eastwood.  There are some fine character moments for Vigilante, however, and it should be noted that, while this comic isn’t canonical, JLU#19 is the first time Vig and Hex are featured in the same story.

We’re back to Luke Ross for JHv2#6, which delivers on the ever popular trope of "nuns with guns".  On the trail of a murderous woman named Mary Norton (who bears a striking resemblance to Oscar-Award-winner Linda Hunt), Jonah arrives in the plague-ridden town of Salvation, where Mary -- now calling herself Sister Agatha -- has convinced the townsfolk that she’s the only thing saving them from both sickness and the Apache that keep raiding Salvation.  To complicate matters more, one of the nuns in her employ is an old acquaintance of Jonah’s: a young woman named Evelyn, whom he hasn’t seen in seventeen years.  Though there’s no exact date given on this story, we can guesstimate both when it takes place (1876) and when they last parted ways (1859) thanks to a "One Year Later"-related throwaway gag inserted in the solicit for the issue.  Their initial conversation supports the numbers as well, for Jonah comments that Evelyn has “grown into a handsome woman”, and she in turn asks how he got the scar on his face.  This also means that, whatever shared experience they had occurred during the same year that Jonah’s fiancée, Cassie Wainwright, was killed.  It’s a damn shame we don’t get further into it, both because there’s barely any record of that period in Jonah’s life and because what little is said in this issue sounds so interesting (at one point, Evelyn quotes back to him: “If self-preservation is an instinct you possess, I suggest you ride on and don’t stop until the past is behind you.”  What in blazes happened to warrant Jonah saying such a thing?).

Everything gets tossed ass-over-teakettle moments after their reunion, as a soiled dove called Lilly rats them out to “Sister Agatha”, who then orders the other nuns to burn Hex and Evelyn at the stake for their “sins”.  Just has they’re lighting the fire, the Apache attack again, and Jonah manages to free himself in the chaos.  Unfortunately, he’s not fast enough to keep Evelyn from getting terribly burned, and the scene that follows is both beautiful and tragic:



Palmiotti gave Ross all the credit for making that scene work, saying, “Luke caught the look in the eye, and the horror, and the head going back, and you see it in Hex’s face.  The acting was brilliant.”  Ross continued to deliver through the rest of the story as Jonah goes on the warpath, killing anyone who stands in the way between him and Mary/Agatha, although it’s Lilly who ends up shooting her dead.  The last page has Jonah carrying Evelyn’s body to the cemetery and telling Lilly to get a doctor and meet him there.  When she asks if she should bring shovels, Jonah answers, “No.  You’ll be digging with your nails.”

There’s even more carnage in JHv2#7, so much so that it nearly spilled onto the cover: the original solicits featured a grindhouse-caliber image that was soon switched out for a tamer one (both were done by Giuseppe Camuncoli & Lorenzo Ruggiero).  It’s an unusual story in that Jonah’s intended target keeps switching: first it’s a groom on his wedding day that Jonah believes to be a wanted man, then it’s a man who shoots the groom in cold blood for marrying the gal he was sweet on (by the by, the groom really was innocent), and steals a high-quality rifle the bride gave her new husband as a wedding gift.  Jonah pursues the fella for a week, only to see him cut down by nine skunks that took over the town Jonah and his quarry had the misfortune of riding into...and to make matters worse, there’s a wicked thunderstorm ripping open over their heads.  Not giving a damn about anything else by this point, Jonah tells the men surrounding him, “Give me the rifle an’ all a ya live,” but they laugh him off.  Lucky for Jonah, a bolt of lightning hits an oil rig in the center of town, and the bounty hunter starts cutting down skunks left and right.  Unluckily, he runs out of bullets before he can kill the leader, but don’t fret, ‘cause Jonah whips out a surprise from inside his coat: a throwing-star in the shape of a sheriff's badge, the signature weapon of lady gunfighter Cinnamon.  Did Jonah acquire that when they first crossed paths in JLA#198-199, or is it perhaps a souvenir from a later encounter?  Hard to say, but it’s a darn good thing he had it on him.  Too bad the bride ain’t alive to hear all about it when Jonah arrives at her home, having chosen a lethal dose of laudanum over living without her husband.  Always true to his word, he leaves the rifle beside her before departing.

Luke Ross also departs with this issue (though he will supply the cover issue #12), and a few other folks will come and go before we see the one who’ll become the title’s “regular” artist.  JHv2#8 is a bit on oddity on the art front, with Dylan Teague drawing pages 1-13 and Val Semeiks & Dan Green polishing off pages 14-22.  The differences in style and -- most especially -- the depiction of Hex make for a jarring experience.  JHv2#9 more than makes up for it, though, starting with the gorgeous DeZuniga covered rendered in black and white with a literal splash of blood-red.  A great deal of this tale takes place in a fever-dream, as Jonah -- who’s lost a copious amount of blood -- relives a gunfight that took place four years earlier that inadvertently caused the death of a little girl.  DeZuniga’s art on this takes on a wonderful hallucinatory quality, so that the reader has just as hard a time distinguishing illusion from reality as Jonah’s having.  Palmiotti & Gray don’t pull any punches with the story, either, with Jonah later facing the wrath of the dead girl’s mother and (in that twisted way you only get in Jonah Hex stories) making amends.  On a side-note, there’s a tombstone in the background of one panel with the name “Patrick Wedge” on it, the first of many shout-outs to actual Hex fans the writers snuck onto the pages over the next decade.

Phil Noto -- who gave us a great cover on issue #3 -- moves to the interior for JHv2#10 (and like issue #7, this one also had a different cover shown in the solicits).  As with Palmiotti & Gray’s first outing, this issue shares similarities with another classic tale, specifically 1978’s JH#12, wherein Jonah tussles with some swamp folk.  In this case, Jonah goes into said swamp to avenge the death of a black man whom no one else seems to care about.  He soon finds the family responsible and learns that the victim’s wife is still alive, but their baby was fed to the gators (bad move!), and they immediately try to do the same to Jonah (even worse move!).  Unbeknownst to them, Jonah survives the ordeal, then shows up on their doorstep to teach them a lesson...and we should be glad that the majority of it happens behind closed doors.



David Michael Beck illustrates his first Hex story in JHv2#11, and we also get our second guest-star in the form of El Diablo, as well as our first bit of continuity for the new title when the two of them cross paths with some of the carnies from issue #1, who want to get even with Hex for killing their boss, Victor Romanoff.  This version of El Diablo is slightly different from what we’re used to, as it forgoes the idea of Lazarus Lane being a catatonic invalid during the day, and Wise Owl is nowhere to be seen (we’ll presume this is due to the events of 1989’s Swamp Thing #85).  For the first time, we actually get to see Lane as himself, attempting to have a semblance of a life when El Diablo is slumbering within him (to be sure, they are two separate entities, with the demon only coming out when Lane is unconscious).  We can also deduce that the story takes place after JHv2#3, for Hex makes a passing reference to Bat Lash, and Lane asks, “How is that scoundrel?”  It’ll be another year before we see the three of them together, so we’ll just move on to the rest this story.  The carnies try to hang Jonah, but El Diablo rescues him, and the two men go out the next night to extract vengeance, only to find some other fellas beat ‘em to it.  Seems Romanoff was paying protection money to the Pearson gang, and with him dead, they’ve decided to extract payment from the freaks.  El Diablo and Hex stop the gang from killing all of them, but the demon then has to stop Jonah from slaughtering the rest.  “They have suffered enough, Hex.  To kill them would be of no importance,” El Diablo tells him, then points out that, by having previously killed Romanoff, he’s partially responsible for the gang’s rampage.

Before Jonah rides off, one of the carnies -- a tattooed woman who claims to have “the sight” -- says he’s no different from herself or the other freaks, and that “Some day they’ll put you on display and people will pay money to stare at the dead body of Jonah Hex.  You’ll be a sideshow attraction!” to which the bounty hunter simply replies, “If ya could truly see the future...then why didn’t ya stop all this from happenin’?”  The reader, of course, knows all this will eventually come to pass...and if this story takes place after Jonah’s trip into the future, he may know as well, presuming his memories of 2050 are intact post-Infinite Crisis.

While there’s no explicit date on the story in Jonah Hex (vol.2) #12 (December 2006), it’s inferred by some of the dialogue that the event depicted led to Jonah becoming a bounty hunter.  We’ve covered this ground before -- in 1979’s JH#30-31 and 1987’s Secret Origins #21 -- but I think we can easily integrate this new information in with the rest, placing it after Jonah getting humiliated by veteran bounty hunter Arbee Stoneham.  Jonah’s travelled all the way to Utah, only to nearly freeze to death up in the mountains.  He’s soon rescued by a group of Mormon settlers who have problems of their own.  A local general store owner named Dice not only refuses to sell them any supplies, he’s hired a group of bounty hunters to kill every last Mormon up in the mountains.  Noting both his uniform and large supply of guns, the Mormons try to talk Hex into killing Dice, but he instead does his best to act as intermediary, going to the general store and requesting simply “Fifty pounds of beef an’ all the blankets ya have ta sell.”  Dice knows exactly why Jonah’s there, and proceeds to tell him about the Mountain Meadows Massacre, a real-life event in 1857 that did nothing to help folks’ opinions about Mormons.  The bounty hunters then show up and force Hex to lead them to the settlement, only to find an ambush waiting for them -- most of the bounty hunters are shot down by the settlers, and Jonah polishes one off himself.  Once the fight is over, Jonah confronts the Mormon leader about his actions, both on that day and in 1857.  The man points out that what he did -- though he’s not proud of it -- isn’t much different than what Jonah himself did during the War.  The man’s words must’ve struck a chord with Jonah, for this time he does strike up a deal with the settlers, then pays Dice one last visit, a scene rendered in fine detail by Paul Gulacy:



It appears the events of this new story were the last push Jonah needed to fully take on the role of bounty hunter.  With the incident in SO#21, he collects a bounty by sheer dumb luck, and in JH#30-31, he’s first pressured into participating by the law, then he does it voluntarily in the hope of saving his friend (which he fails to do).  JHv2#12 would be the first time he truly takes on a bounty for pure financial gain, with the added incentive of knowing that he’s protecting innocent women and children (something that’ll influence his decisions for many years to come).  Had the series ended there as Justin Gray feared it might, this would’ve been a fine capper to the run.  Thankfully, he and Jimmy Palmiotti were allowed to go on bringing us new adventures every month, and as they moved into their second year, the writing duo expanded their scope, delivering longer stories and more insights into Jonah’s past, along with (dare we say it?) finding the ornery ol’ cuss a soulmate.

ERRATA: The same day I posted Appendix B, I was alerted by my friend and Matching Dragoons blogger Dwayne Hendrickson that I totally omitted Jonah's adoptive Apache family.  I corrected the oversight a couple of days later.

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