As
I’d hoped, my previous blog post did spark some conversation about who Legend
really is, with at least one name tossed out that I hadn’t considered. Since we’ve covered all the possibilities of
the female persuasion (though I did miss a few the first time out…head on back and scroll to the bottom to see who I added!), I thought I’d go over all the
men-folk this time, just in case I’m barking up the wrong tree with that “Don’t
blame a girl for wishing” comment.
Now, before I get started, let me cross one
name off the suspect list, despite having multiple run-ins with Hex: Swamp
Thing. Seriously, the two of them have
crossed paths three times over the past 36 years, but if you’re gonna try and
convince me that big ol’ Swampy squeezed himself into that armor without
anything oozing out, you’ve got a serious uphill battle, kiddo.
And for those wondering why the Lord of Time isn’t on here, even though he’d
seem like the #1 contender for Legend due to him fucking with Hex on two
separate occasions…that dude was slaughtered within the first few pages of the Justice League: Dark Tomorrow Special. Seriously, one of them Omega Demons punched a
hole though his chest. Seems he changed
his name to Epoch at some point -- a fact I learned when checking up on his
status for this post -- so I didn’t know it was him when I read the comic. Damn shame, as I was formulating an “Iron Lad
from Young Avengers” situation in my
head.
Okay,
same rules as last time, minus the presumption that Legend is female. Here we go...
SUPERMAN: Only
a single meeting near the end of J&J’s All-Star Western run, but we’re
counting it. I don’t know about you, but
I seriously doubt it’s him, if only because we already have at least two
Supermen running around by the end of the “We Are Yesterday” arc. Why add another, especially one that appears
to be rather non-super? Also, Supergirl
was listening to Legend’s heartbeat to see if they were telling the truth, and
something tells me she’d recognize that heart as her cousin’s.
BATMAN: Bruce
had a Black Lantern version of Hex as his righthand man during Dark Nights; Death Metal, they teamed up
in the Batman Giant Walmart series,
he sprang Jonah from jail during the aforementioned ASW, not to mention the
bounty hunter’s associations with the Waynes during the 1880s…fuck, Hex is pretty
much honorary Bat-family at this point!
All that being said, there’s the same issue here as with Superman --
multiple Bats running around, so why add another? -- plus Legend’s dialogue
doesn’t 100% ring true as Bruce’s. The
real clincher for me dismissing Bruce as a suspect is how he talks about Helena
Wayne aka Huntress as being “Batman and Catwoman’s daughter”. Not his
daughter. So does Bruce compartmentalize
his thoughts that damn much? Maybe. You know who might think of Helena that way,
though?
THE BATMAN OF 2050:
A longshot only in the sense that he was presumed dead after his last
appearance in HEX, but there was no dead body shown, and know you the rules of
comics, folks. The idea of our time
traveler being the historian who found the Batcave after Bruce’s death and
resurrected his legend (pun intended) after the bombs dropped in 2045 seems
very plausible. If he could find the
Batcave, he might also find one of the old Justice League HQs and some time
travel equipment, then try to stop the apocalypse before it happens (see what I
said about Stiletta in the previous post).
We’re also back to the “helmet points as bat ears” notion, which would
also apply if Legend does end up being Bruce…yeah, I’m gonna keep bringing up
this vague feature until we find out who’s under that helmet.
STANLEY HARRIS: This
one was suggested by Dwayne Hendrickson of Matching
Dragoons, and admittedly, this didn’t occur to me prior to my concentrating
solely on female suspects, and I kick myself for not thinking of it. The time-displaced Vietnam soldier who
begrudgingly teamed up with our favorite bounty hunter during HEX, Harris would
eventually be given superpowers and drafted into the Dogs of War (“As far as
‘rag tag’, ain’t nobody more rag tag than the Dogs of War!” Dwayne said, and I
wholeheartedly agree). Last seen taking
off into space with his team in order to head off an alien invasion, there’s
nothing to say he couldn’t have gone bouncing through time afterward. However, I will dismiss one clue that Dwayne
pointed out, namely the coffee-colored sleeves of Legend’s armor. Dwayne believes that to be bare skin (Harris
being African-American), but that same color is present on the lower half of
the suit, especially over the crotch. So
unless Legend has the features of a Ken doll and is walking around pantsless,
I’m presuming they’re completely covered, with no bare skin at all
showing. Damn shame, as narrowing down
their race would’ve trimmed the list even more than narrowing down their
gender.
BOOSTER GOLD: Another
suggestion, this time by Darren Schroeder of the Jonah Hex Corral and founder of the Jonah Hex, Via Pony Express Facebook page. While I personally dismissed Booster as a
cheat since he’s already a time traveler, Darren pointed out that “he’s always
doing that ‘fake ID cause I don’t want to get caught or break time’ Kind of
B.S.”. Good point, Darren. I’d still consider it a cheat, but then
again, Jonah slugged Booster real damn hard last time they saw each other in ASW,
so yeah, I’d want to hide my face too and avoid a repeat.
THE FLASH: Barry
Allen has encountered Jonah twice, and he certainly has more than enough
time-travel experience, but unless he’s become depowered, I don’t know why he’d
be depending on a timeship instead of just bopping through the Speed Force like
usual. Low odds.
GREEN LANTERN(S):
My mind is mainly on Hal Jordan here, but John Stewart got to meet Hex during Crisis on Infinite Earths, so we’ll
group the two Lanterns together. For
sure, both Hal and John have experience with “failure and redemption”, and
there’s always the possibility of them losing their rings and having to rely
more on tech.
HAWKMAN:
Same rationale as Hawkgirl, this time via his former incarnation of Nighthawk. On a side note, do you realize how damn nuts
it is that Jonah Hex knows so many classic Justice League members? I bet there’s actual people in the League
that haven’t met as many as him!
STEVE TREVOR: In
case you didn’t look back at the previous post for my revision, I added Wonder
Woman and a few others due to Hex running into them in the Walmart Justice League/Wonder Woman Giant
titles. One of the few men in that
storyline -- other than ol’ Jonah, of course -- was Steve Trevor, and though
they barely even spoke to one another, I’m adding him to this list just to be a
completist, as I seriously doubt he’s Legend.
Be a nice surprise, though, giving him some character development
unrelated to the Amazon.
JOHN CONSTANTINE: Near-zero
odds because Legend doesn’t swear enough, plus Constantine isn’t one to rely on
technology.
Okay,
pretty sure I’ve got all the angles covered this time. Once again, comments are encouraged, and more
posts will come when we learn anything new regarding Legend and/or Jonah Hex. Really hoping we get something in the next JLU issue, because I hate waiting!
Showing posts with label Superman. Show all posts
Showing posts with label Superman. Show all posts
Monday, August 25, 2025
Who is Legend (All Dudes Edition)
Labels:
Batman,
Comics,
Crisis,
Green Lantern,
Jonah Hex,
Legends,
Superman,
Swamp Thing
Thursday, November 1, 2018
An Illustrated History of Jonah Hex (Part 16)
2007-2008:
Reliving the Past, Revealing the Future
When it comes to
superheroes, it’s common for their “secret origin” to be anything but. It seems that, for many of them, it’ll be
referred to on an annual basis, either in passing or as the foundation of a
multi-issue storyline. Writers love to
tinker with it, to put their own spin on it, to alter some integral fact of it
or bring about some heretofore-unknown revelation or chuck the entire thing out
the window and start over again, all to ensure that the hero’s life “will never
be the same again!” However, as longtime
readers of Jonah Hex are aware, he ain’t no superhero, nor has he been subject
to the whims of countless writers over the course of his existence. In the three decades prior to Jimmy Palmiotti
& Justin Gray taking on the character, only six men had chronicled Jonah’s
life within the confines of his headlining books: John Albano, Arnold Drake, Michael
Fleisher, Russell Carley, David
Michelinie, and Joe R. Lansdale. Of those six, Fleisher wrote the lion’s share
of the stories, cranking out four times as much material as the other five men combined. Thanks to this, Jonah Hex maintained a
consistency of character that few other comics properties have ever achieved. Fleisher felt no need to retell key moments
from Jonah’s past ad nauseum or
tinker with them: he’d relate an event once, then never mention it again unless
it was relevant to the story at hand (such as the Fort Charlotte Massacre), and
even then, he’d usually be very brief about it (the scene of Jonah receiving
the “Mark of the Demon” -- shown in full in Jonah
Hex #8 -- merits only a single panel in JH#30 and Secret Origins #21).
The drawback to this was new
fans who wanted to learn anything about Jonah’s backstory would have to hunt
down the original issues or (if they were lucky) grab one of the few reprint
digests available. Even in Jonah’s
heyday of the 1970s-80s, this would’ve taken a little work, but as time passed
and a whole new generation of fans discovered the character though the Vertigo
minis and his appearances on Batman: The
Animated Series and Justice League
Unlimited, those old issues became harder to find, not to mention more expensive
(DC’s haphazard approach to releasing trades of classic Hex tales -- partially due to royalty issues -- didn’t help matters much either). Luckily, Jimmy Palmiotti & Justin Gray were
aware of how long it’d been since certain aspects of Jonah’s past had been
dealt with, and decided to fill readers in during their second year of writing
the character. To do this, they enlisted
the help of Spanish artist Jordi Bernet, who was already a long-established legend in European comics, having worked on numerous genres since 1960, when at
age 15 he took over art duties on his late father’s comic strip Dona Urraca. With a style evoking the bygone adventure
strips of Milton Caniff as well as the gritty linework of Joe Kubert, Bernet
brought an entirely new flavor to a familiar tale.
The three-part
“Retribution” storyline kicked off in Jonah Hex (vol. 2) #13 (January 2007), opening on the Wyoming Badlands, circa
1868. Four men sit around a campfire,
and we can tell by their talk that not only are some of them former Union
soldiers who served under a Colonel Ackerman, they’re also running a wagonload
of guns down to Mexico, with a posse presumably on their trail the entire
time. One man goes off to take a piss,
but soon staggers back with a tomahawk buried in his back so as to better pin a
wanted poster there. The three men jump to
their feet, weapons drawn and on the alert, but it does them no good, as their
unseen attacker continues to take them down until the last man, Fulsome, grabs
one of the women they’re holding hostage in the wagon and shoves his pistol in
her face, threatening to kill her if he’s not permitted to leave unharmed. “I should’ve killed you at Fort Donelson, but I didn’t!” Fulsome
yells into the darkness. “You hear me,
ya galvanized Yankee? I let you live! Remember?!?”
He most certainly does:
cut to September 1862, as the Union Army of West Tennessee returns to the
aforementioned Fort Donelson one rainy, gray evening. A band of Confederates lay in wait outside
the gates, with two of them -- including Lieutenant Jonah Hex -- dashing out
from hiding to sneak into the fort under the Union wagons. Once inside, they take out the guards and
open the gates wide for their fellow Rebs, who are soon cut down by a
Union-wielded Gatling gun. Hex survives
the barrage of bullets, only to have the Yankees decide to make an example of
him:
Set adrift upon the
Cumberland River, the nearly-dead lieutenant is later found by a kindhearted
doctor and his family, and he spends the next 4 months under their care before
returning to his regiment (all of which we've discussed in further detail elsewhere). When we cut back to 1868,
Fulsome is now declaring that he’ll keep moving on “till I hit water” if his
assailant -- who now has a gun pointed at the back of Fulsome’s head -- will
have the decency to let him go, but that isn’t going to happen, and the former
Union captain knows it. As he’s forced
to his knees, he taunts, “Ackerman will have you dangling from a tree and eaten
by vultures, you hear me? You’re gonna
die bloody -- like them Indians you love
so much.”
“Maybe so,” Jonah Hex
replies, “but you won’t live to see it.”
After pinning Fulsome’s wanted poster to the man’s chest, the bounty
hunter shoots him through the heart, bringing the issue to an explosive
end. At the time, it appeared as though
the writers were revising the origin of Jonah’s facial scar by placing the
blame squarely upon Ackerman and Fulsome: the right side of his face is either
heavily bandaged or in shadow during the remainder of the flashback, plus the cover shows it positively dripping from fresh wounds. However, Jonah’s time among the Apache does
get a brief mention in the issue, and as the story progresses, we’ll find ourselves
on more familiar ground.
When JHv2#14 opens, we
once again begin in the “present”, wherein Jonah watches from the back of a
saloon as a boy tries to get his drunken father to come home with him, only to
earn a slap across the face. The sight
causes Jonah to reflect back to 1851, specifically the day before he and his Pa
set out for California. For the first
time, the location of his boyhood home is given as Greeley, Colorado, thereby
usurping Joe Lansdale’s assumption that Hex was a Texan. Young Jonah is quite vocal in his objections
to the journey ahead, and Woodson Hex decides a lesson needs to be taught. After breaking a bottle over Jonah’s head, he
drags the boy over to the outhouse, explaining that he named his son after the biblical
Jonah, “on account a’ me not wantin’
children in the first place.” As he
relates the trials that the boy’s namesake went through, the man chucks Jonah into the cesspit below the outhouse...just another one of his endless efforts
to toughen the boy up. By the time Jonah
climbs out, night as fallen, and Woodson is sitting outside with a pistol in
hand, daring him to take it and gun his old man down. Jonah doesn’t move a muscle, so Woodson
instead imparts to him a set of rules that longtime readers will realize adult
Jonah has been living by since his very first appearance:
From there, the life of
young Jonah proceeds essentially the same as it did when Michael Fleisher first
related the tale three decades earlier: Woodson once again offers up his son as
a slave to the Apache -- a tribe living in Arizona’s Black Hills, to be exact
-- but here, Jonah is being used as collateral in exchange for his father’s
safe passage, not to help raise a grubstake.
Jonah still saves the chief two years later from being killed by a puma,
thereby winning his freedom, but this time, immediately after the ceremony,
Jonah and White Fawn confess their love for each other, to Noh-Tante’s
disgust. “There will be no impure mixing of blood in my tribe,” Noh-Tante tells Jonah, who
curtly replies that it ain’t his tribe yet.
The timeline gets shifted forward a bit here, as the two of them go off
to raid the Kiowa camp that same night, as opposed to a year later in the
original telling, but Noh-Tante still betrays Jonah and leaves him to die at
the hands of the Kiowa. In this version,
however, Jonah isn’t captured, as he manages to defend himself with little
trouble, yet he doesn’t return to the Apache because he knows Noh-Tante will
already be spreading lies about what happened.
“He would see the tribe again one day,” our ever-present narrator
informs us, “but it would be on the other end of another great and terrible war
between brothers.”
Back at the saloon, Jonah
pulls leather on the abusive father, who’s wielding both a knife and a gun now
-- when the man refuses to lay off the kid, Jonah shoots him dead between the
eyes. “You killed my pa!” the boy cries
out, to which Jonah simply replies “You’re welcome” (in his opinion, he’s just
saved the boy from a lifetime of pain and grief). As Jonah leaves the saloon, he finds more of
Ackerman’s men waiting for him -- they want the wagonload of guns he took after
killing Fulsome and the others. A
shootout commences, with Jonah taking out nearly all of them easy as you
please. The last man standing tries to
shoot Jonah in the back, but the boy from the saloon shoots the man in the knee
with his dead father’s gun. “You’re
welcome,” the boy says right before Jonah finishes the man off.
The two disparate threads
from the past finally weave together in JHv2#15, as we learn within the first
few pages that Colonel Ackerman -- who has designs on raising a private army
and taking over Mexico -- recently slaughtered the same Apache tribe Jonah had
been a part of. The issue then gets the
final flashback out of the way right quick, giving us a virtual beat-for-beat retelling
of JH#8’s fight of honor between Jonah and Noh-Tante in 1866, right down to the
busted tomahawk and Jonah receiving his infamous scar. It should be noted that, since the rest of JHv2#15
takes place in 1868 -- and the “present-day” events of JH#7-8 were set in 1874
and involved Jonah crossing paths with his tribe once more -- either that
portion of Fleisher’s story has now been retconned out of existence or certain
key players escaped the slaughter.
In either case, Jonah
means to have his revenge on Ackerman for having twice wronged him, and enlists
the help of a huge Iroquois called Widow Maker and about a dozen other Indians
he breaks out of an Army-run internment camp (but not before trading a few insults with Widow Maker). They head to
the fort that Ackerman and his remaining men -- some of whom still wear their
Union togs -- have taken over in Mexico, and once has night fallen, Jonah
boldly walks up to the front gate and demands to speak with the former
colonel. “My God, man, you’re still wearing
that ridiculous jacket?” Ackerman
proclaims when Jonah walks into his quarters, but the bounty hunter is
undeterred as he calmly tells Ackerman about killing Fulsome and the others,
then says he was a member of the Apache tribe they’d so thoughtlessly
slaughtered. Ackerman immediately tells
his men to go on alert, but it’s too late: the Indians allied with Hex are
already over the wall and opening fire with Ackerman’s own guns. Jonah quickly dispatches the other men in the
room, then goes mano a mano with
Ackerman, eventually killing the man by stabbing him in the chest with a
busted chair leg. Once the battle is
over, Widow Maker tells Jonah that he and the other Indians plan on moving
further into Mexico to avoid the authorities, and he invites Jonah to join
them. Jonah declines the invitation as
well as a share of the gold they found in one of the storehouses, and instead
rides off, intent on continuing to do “the only thing Ah’m good at.”
While Hex goes in search
of another new bounty in the comic-book world, we’re gonna step over to a whole
‘nother type of storytelling for a bit.
March 2007 saw the publication of Trail
of Time from Warner Books, a full-prose novel by Jeff Mariotte set within
the DCU, and featuring not only Jonah Hex, but also Scalphunter, Bat Lash, El
Diablo, and Johnny Thunder. The overall
story involves a team-up between Vandal Savage, Mordru, and Felix Faust as they
cook up an overly-complicated, centuries-spanning scheme to take over the world,
which comprises the bulk of the novel’s 343 pages. In truth, despite Hex appearing on the cover
alongside Superman, Lois Lane, and Etrigan, he and the other cowpokes are
somewhat removed from the main story: if one were to read only the parts set in
May 1872, you’d still get a decent oater out of the deal, as Mariotte’s
experience with Westerns -- honed on comics like Image’s Graveslinger and Desperadoes from
Homage Studios -- shows through well.
Though he borrowed from John Albano’s tenure by naming Jonah’s horse
General, it’s Michael Fleisher who gets the lion’s-share of the nods, as
there’s references to Jonah’s failed marriage to Mei Ling, the 4th Cavalry, and
his matching pair of Colt Dragoons, as well as a direct shout-out when Lois
speaks briefly with a fella who works at a place called Carley & Fleisher, Inc. (he even goes so far as to name an
unseen character “Russ”!). On the
downside, while Mariotte does establish in the tale that Scalphunter and Bat Lash
share a history, he treats the other Western heroes as if they’re all meeting
for the first time, which is a shame when compared to the camaraderie that
pervades amongst the modern-day heroes appearing within (and the mindwipe they
pull on the cowpokes at the end adds insult to injury in that regard). If you’re interested, you can pick up a copy
of Trail of Time for cheap on Amazon, but keep in mind that you’ll have to wade through a good amount of
plodding scenes chock-full of superheroes in order to find Jonah and his
cohorts.
Back in our usual format,
Gray, Palmiotti, and returning artist Phil Noto introduce someone new into
Jonah’s life in JHv2#16 (April 2007): Tallulah Black, a woman with a past and
face scarred nearly as bad as his own. “Tallulah had been hanging around for a long time,” Justin Gray
said in regards to the character’s creation, “she started as this boisterous
and more aggressive counterpart to Hex, but evolved into her own person in a
very short period of time. I see them both as tragic figures, but I always saw
Tallulah as being capable of having a normal life if the circumstances came
together in just the right way. Unfortunately, that wasn’t ever going to be the
case unless something incredible happened.”
As originally written,
Jonah was barely present in Tallulah’s debut story: the opening scene where he meets a little barefooted girl with a fishing pole isn’t present in the early script
drafts, having been conceived separately (I can verify that the idea for it
dates back to at least April 2006, for when I met Jimmy Palmiotti at Pittsburgh
Comic Con, he took gleeful pleasure in describing the scene to fans visiting
his table). Little did anyone know at
the time -- including Palmiotti & Gray -- that the addition of the little
girl to this story would have a lasting impact on Hex history.
Our first glimpse of
Tallulah comes immediately after that scene, as she and her family are
confronted by seven men affiliated with the government. Though there’s no date on the story, the
dialogue indicates this is taking place in Tennessee during the Reconstruction era, during which some ex-Confederates had their lands seized and
redistributed. This policy is being
taken to extremes in the case of the Black family, who are ruthlessly
slaughtered when they refuse to sell their land to the government men. Despite taking a bullet to her left eye,
Tallulah survives and has her own visit from the little girl, who pays no mind
to Tallulah’s bloodied appearance and invites her home for supper. Tallulah declines, saying she has graves to
dig. “Mind the woods,” the girl advises
before leaving. “There’s a bad man in
them.”
Cut to one year later in
a place called Little City, where we find Tallulah -- a patch now covering her
missing eye -- has turned to opium to deal with both the loss of her family and
her present profession in a cathouse.
Unfortunately, one of the government men -- a cruel man named Simon --
comes a-calling one day, and though Tallulah does her best to fight back, Simon
not only has his way with her, he takes a knife and mutilates her face and body
afterward. Once again, Tallulah
survives, and the owner of the cathouse takes sympathy on her:
After another three weeks
of searching and running afoul of some other unsavory characters, Tallulah and
Jonah finally cross paths. When she
tells him about what befell her family, he presumes she wants to hire him and
turns her down. She replies, “Ah don’t
want ya ta kill them men. Ah want ya ta
show me how ta do it.” If you recall, Jonah went through a similar
situation three decades ago in Weird
Western Tales #37, wherein the fella he trained in the ways of the gun
turned out to be an unsavory sort who outright lied about his motivations, so
Jonah has a damn good reason to dismiss Tallulah’s request. He soon discovers that Tallulah ain’t the
sort of gal you dismiss easily, and after a little more convincing on her part, Jonah agrees to train her.
JHv2#17 opens three
months later, with Tallulah -- dressed in her now-signature black outfit --
engaging in one last gunslinging lesson prior to heading out after the seven
men who killed her family. She passes
the test with flying colors, and after they turn in for the night, Tallulah tries
to sidle up to Hex. He blows her off,
but later on, when she’s beset by nightmares and starts screaming, things take
a different turn:
When you look back at the
other women Jonah has fallen for over the years, the majority have acted as a
yin to his yang, balancing out his rage and rough edges with gentleness and
grace. Tallulah Black is the first one who
can stand toe-to-toe with him: she’s just as tough, just as driven, just as
broken both inside and out...and perhaps on some weird, narcissistic level,
that appeals to him. To be sure,
whatever the cause of the spark between them, it doesn’t deter Tallulah from
her mission of vengeance, which she carries out easily the next day (Jonah does
assist with taking out one fella sneaking up on her, but as he put it, “Couldn’t
be helped, not when I got the smell of blood an’ gunsmoke in my nose.”). The only snag is Simon, the man who carved
her up in the cathouse: his last shot before dying tears through her gut. Jonah gets her to a doctor, who does what he
can but believes Tallulah isn’t long for this world.
After sending the doc
away, Jonah throws Tallulah a lifeline by performing an Apache ritual for
those lost on “the trail between”.
Things get a mite dreamy, and we see Tallulah -- unscarred and in a
simple white dress -- meeting the little girl once more. “I hear him callin’ you,” the girl tells
her. “There ain’t nuthin’ back there fer
ya.” For a moment, it appears that
Tallulah is going to follow the girl into the afterlife...and in truth, Tallulah
did die in one of the early drafts
(in that version, Hex would’ve closed the issue by saying, “She’s better off
where she is.”). As Justin Gray
explained, “Tallulah was initially intended to be shorter story but as we
worked with her and developed her I realized she needed more space to grow.” So in that great comic-book tradition,
Tallulah Black escaped death in the final panels, but with the drawback of
Jonah leaving her to convalesce on her own.
“Maybe we’ll meet again down the road,” he tells her, and indeed they
shall, but we’ve got a few other tales to get through before that reunion.
Val Semeiks shows up again in JHv2#18 to help relate a sad tale of madness and misunderstanding, then we get more from Noto in JHv2#19 &20 in a two-part tale with an interesting side-plot. We start in Sulfur Springs, Texas, as Jonah is employed by businessman Wiley Park to locate his missing nephews -- Park believes they were kidnapped, but with no ransom note, Jonah believes otherwise. Cut to one month later in Kansas, where we’re treated to the machinations of a lady of the evening called Madam Blood, who has no qualms about murdering itinerant miners up in her room so she can pick their pockets. After one of the whores in her employ discovers her dealings and tells the sheriff, Blood flees town, leaving behind a massive amount of evidence:
Another month passes, and
Hex is back in Texas with two coffins in tow.
We soon learn the coffins contain Park’s nephews, and just as the reader
would be presuming they were killed by Blood, Hex tells Park that they were
strung up by Kansas lawmen...after Hex turned them in for the bounty on their
heads! Though he’s incensed by the way
Jonah handled the whole affair, Park pays him as promised, but once Jonah is
out of town, Park turns to one of his men -- a well-dressed fella by the name
of Horace -- and says, “I want that sick devil in the ground!”
Three weeks later, Jonah
is in Oklahoma and hot on Madam Blood’s trail.
Jimmy & Justin manage to slip in a Vertigo-caliber joke right
before Jonah gets caught up in a four-page chase scene as he pursues Blood
through a two-story saloon, eventually catching her when she falls off the roof
and into a horse trough. After she’s
cooled off, Jonah takes her to the abandoned mine she’s been dumping her newest
victims into and ties her up, saying, “Ah’ll tell the sheriff back in Kansas ya
wuz already dead when Ah found ya.”
“What kind of a man are
you? You can’t leave me alone here!”
Blood screams as Jonah walks away, causing him to pause. “Alone?” he replies, looking over his
shoulder. “Seems to me you know all
these fellas personally.” It’s a classic
Hex ending, and likely the reason it’ll be revisited three years down the
line. Long before we reach that point,
however, we need to wrap up our business with Wiley Park in the next issue,
which takes place a few months later.
Horace and his men catch up with Jonah one night while he’s sleeping off
a wicked drunk: when Jonah wakes up, he finds himself hanging upside-down in
the desert with the words Courtesy of
Mister Park scratched into the dry earth below him. Though he frees himself in a manner worthy of Conan the Barbarian, Jonah is soon confronted by Horace, who oh-so-kindly
offers to not kill Hex so long as he never rears his head in Sulfur Springs
again, then breaks most of Jonah’s fingers by stomping on them. Though a couple of digits have an odd bend to
them for the rest of the story, his hands are in much better shape overall than
they were after a similar incident in JH#11 three decades earlier, and he even
risks punching Chako in the face when he runs across the “little mosquito”
later on as he’s heading for the nearest town.
Having apparently severed his relationship with the mute girl from
JHv2#4, Chako is more than happy to pal around with Hex again, but Hex
certainly doesn’t want him around, and quickly dumps him as soon as Chako’s won
enough money at a gambling table to pay for some grub and the beginnings of a
plan.
Cut to three weeks later
in Sulphur Springs, as Park and Horace -- who was made Park’s business partner
as payment for “killing” Hex -- discuss how to improve business. Some of Park’s men come into the office,
believing they’ve been summoned, but the note they were passed was phony. That’s when Hex calls out from the street,
“Evenin’, boys. Ah reckon ya missed me
these last few months.” Standing next to
Hex is a soiled dove he met the same night he parted ways with Chako: Hex paid
her handsomely to be his “inside gal” at Park’s establishment, enabling the
bounty hunter to plant dynamite in Park’s office. One simple push of the detonator, and his
business with Park, Horace, and their cohorts is concluded.
Jordi Bernet returns for
JHv2#21, which reads more like two short tales stitched together, each
focusing on brutality of varying sorts.
It opens on a trio of women travelling by stagecoach to the town of Plimpton:
three days’ sort of their destination, they make a rest stop at Red Mesa, only
to be set upon by a gang and molested (a trope so prevalent during Palmiotti
& Gray’s run that Dwayne Hendrickson began including a "rape percentage" with his reviews of the series).
Meanwhile, over in Plimpton proper,
Hex is hired by the Pinkertons to track down some bank robbers led by a
murderous man named Montana, and their trail leads Hex to a bizarre rock
formation known as “the Devil’s Paw”, due to its resemblance to a giant hand
reaching up from the earth. Within the
stony maze below the Devil’s Paw, Jonah finds not only the bank robbers, but
piles of skulls, strange pictograms, and a crazed Indian who slaughters all the
robbers save for Montana, who literally runs into Hex, leading to a gruesome
scene:
The issue ends with Jonah
riding into Red Mesa -- which lays not far from the Devil’s Paw -- and coming
across the trio of now-dead women and the drunken men who did the deed. In true Hex fashion, he sets fire to the
building he found them in, then stands in the street and shoots the men as they
run out. After such a grim issue, the
premise of JHv2#22 is like a breath of fresh air: Jonah has to retrieve
stolen blueprints for an automated “steam man”, which are now in the hands of
Thomas Edison! The story is chock-full
of historical references, with mentions of dime novels, Nikola Tesla, and
Sherlock Holmes (the latter allowing us to date the story no earlier than
1888), though as far as I can find, the research facility in Denver where much
of the story takes place is a fabrication.
There’s some interesting lines in Jonah’s dialogue as well: he makes a
passing reference to Gotham City (which’ll pay off in a few years), and he muses a bit about the future folks like Edison are building. One major drawback to the tale is,
surprisingly, Phil Noto’s artwork, which comes off as unusually dark and muddy,
blunting the impact of scenes like the dinner shared by Edison and Hex, during
which they’re served by glowing-eyed, crudely-shaped robots (one has to wonder if
Jonah was having flashbacks to 2050 as he warily watched the things clunking
about).
We’re back to our normal
levels of brutal frontier justice -- gloriously illustrated by Bernet once more
-- in JHv2#23, followed by Hex teaming up with El Diablo and Bat Lash in
JHv2#24 as artist David Michael Beck returns for a “Special Halloween Issue”
(according to the cover blurb). Going by
the dialogue, this takes place before the events of JHv2#11, as Lash is
unfamiliar with Lazarus Lane and his “better half”, but Jonah’s apparently had
previous experience with them, since El Diablo specially summoned him to the
town of Coffin Creek. Seems Esmeralda
Moorland -- ancestor of a Starman baddie known as the Prairie Witch -- has
managed to separate Lane and El Diablo, trapping the latter in a hotel room via
a binding spell. Though the demon can’t
leave to rescue Lane, it can transfer part of its power to “a man strong-willed
and mean-spirited enough”, and if that ain’t Hex, I don’t know who is. The issue surpasses the Vertigo era for
weirdness as Jonah walks around with glowing eyes and Hellfire-shooting pistols, but thankfully, he’s all back to normal by the end, as is
Lane/Diablo.
After such an ordeal, I’m
sure Jonah needed a good stiff drink, and he was lucky to find one that same
month over in Booster Gold #3,
written by Geoff Johns & Jeff Katz, with art by Dan Jurgens & Norm
Rapmund.. The titular time-travelling hero
heads back to the mid-1800s (no specific date given) to check on an anomaly
that would lead to the death of Jonathan Kent’s great-grandfather, thereby
eliminating both Superman’s adoptive father and the Man of Steel himself. Just like the similar setup in 2003’s Superman & Batman: Generations III #8,
part of this tale hinges on Jonah Hex’s presence, so Booster -- dressed in duds
that make him look like Woody from Toy
Story! -- seeks him out to see what’s what:
While the scene that follows doesn’t have
tremendous consequences for the story or Jonah’s life in general, it’s fun to
watch Jonah and Booster slowly get drunk together (and Booster’s booze-fueled
ramble after he parts ways with Hex is hilarious). When we reach Jonah Hex (vol. 2) #25 (January 2008), however, it’s time to sober
up real good, ‘cause we get a rare glimpse of Jonah’s twilight years. Set in 1899 and illustrated by the legendary
Russ Heath, the story makes a fine companion piece to his work on 1978’s “The
Last Bounty Hunter”. Right from the
first page, Palmiotti & Gray take this opportunity to fill in a few gaps in
the historical record, telling us not only did the Hex lineage continue on well
into the 20th Century, but Jonah Hex’s grandson, Woodson -- who would author a
book about the Old West -- also carried on the family business as a bounty
hunter and private detective. This tale
is about ol’ Jonah, though...and I do mean old,
for he’d be about 61 when this takes place.
While his impending death in 1904 is noted, there’s no mention of Tall
Bird or Cheyenne, Wyoming within the context of the story, so presumably Jonah
hasn’t met her yet, or at least they haven’t settled down together. Instead, Jonah is busy playing prospector
down in Mexico when he spots some bandits riding his way, a group of Rurales on their tail. Sensing an opportunity to make some bounty
money, Hex starts taking shots at the bandits from his cliffside location. The bandits stop in their tracks, and Hex can
only hope the Rurales catch up before
the bandits take him out.
Though his vision isn’t as sharp as it used to be
-- “Ah ought a git me some spectacles,” he muses -- Jonah takes out a good
amount of them by the time the Rurales
reach him. Among them is a young white
man who senses something familiar about Jonah.
“Isn’t it possible we met somewhere?” he asks, but Jonah shakes him off
with a terse “You don’t know
me.” The young man isn’t swayed so
easily, though, and continues to press the issue when they get to town,
offering to buy him a drink. Jonah
reluctantly accepts, then tells the young man his name is “Mister Albano” and
that he prefers to drink alone. That’s
when the young man speaks aloud what Jonah’s known all along: “My name’s Jason
Hex.” Like his father before him, Jason
became a tracker, and he came down to Mexico to help the Rurales, who don’t object to Jason being half-Chinese the way folks
back in America do. Jason then begins to
talk about how his father was a bounty hunter, and he never got to know him
very well...and Jonah decides this charade has gone on long enough:
Despite Jonah attacking him, Jason has no wish to
do the old man any harm, saying, “I only wanted to talk to my father.”
But Jonah doesn’t feel they have much to say to each other, even after
Jason informs him that Mei Ling -- Jonah’s ex-wife and Jason’s mother -- is
dead. In between swigs of booze, Jonah
tells his son, “Whutever it is ya think yore gonna hear or learn...whut ya see
in front a’ ya is what Ah am. It’s the
reason yer ma took ya away. She didn’t
want ya ta know me. An’ that’s the way
it goes.” That last line states in
simple terms an immutable fact that Jonah accepted long ago: no matter how much
you may desire otherwise, the past cannot be changed. He can’t go back in time and be the father
Jason wishes him to be anymore than he can go back and prevent Colonel Ackerman
from killing his adoptive Apache family or his fellow Confederates. He can only go forward, enduring the weight
of his mistakes with every step and numbing the pain however he can.
The issue ends with Jonah riding away, unaware
that he just passed by his daughter-in-law and newborn grandson. Going by what Tall Bird said in Secret Origins #21, Jason will someday meet
a horrific end, but we know now that the Hex legacy will stretch on all the way
into the 21st Century, with each generation making their mark in their own way. We’ll eventually discuss a couple of those latter-day
descendants, but we still have many other tales about the family patriarch to
get through, including one featuring the work of a modern comics legend.
ERRATA: Appendix B has been updated with an entry for Jinny Hex, Jonah's newly-revealed descendant. Very little is known about her at this time, but we'll keep adding information as it becomes available. Also, keep an eye on the main blog page for news about an expansion of the Jonah Hex history project!
ERRATA: Appendix B has been updated with an entry for Jinny Hex, Jonah's newly-revealed descendant. Very little is known about her at this time, but we'll keep adding information as it becomes available. Also, keep an eye on the main blog page for news about an expansion of the Jonah Hex history project!
Saturday, March 17, 2018
Requiem for a Comic Book Writer
I recently learned that longtime Jonah Hex writer Michael L. Fleisher passed away on February 2nd. Word is still getting around the comics community: Mark Evanier posted the first words about it a few days ago, with Newsarama, CBR, and Bleeding Cool picking up on it not long after (there’s also a memorial page put up by the funeral home in Oregon that performed the services). I find it strange that Fleisher’s death slipped under everyone’s radar for a month-and-a-half, but then again, he hadn’t written a comic book since 1995 and -- so far as I’m aware -- he wasn’t active on the con circuit at all. Fleisher just faded away from the comics scene and seemed content with that, though he was fine with giving interviews when asked (this wasn’t a Steve Ditko situation). On that note, I highly recommend looking up the interviews conducted over the years by my fellow Hex-chroniclers Darren Schroeder, Dwayne Hendrickson, and Michael Browning, not to mention the vintage piece printed in The Comics Journal way back in 1979, as they’ve all been invaluable to me during my work on "An Illustrated History of Jonah Hex".
I am hoping that, as more people find
out about Fleisher’s passing, those in the industry who knew him will speak up
about his work (even a simple “in memoriam” page from DC or Marvel would be
nice). I’m not just referring to the 126
Jonah Hex stories he did, mind you, but also to Scalphunter, The Spectre,
Spider-Woman, Ghost Rider, and all the other characters he wrote over the years. If you look him up on comicbookdb.com, you’ll
find his massive list of credits, which doesn’t even include his work on the
three-volume Encyclopedia of Comic Book
Heroes (covering Batman, Wonder Woman, and Superman). Then there’s his novels Chasing Hairy and Shambler,
plus the non-fiction book Kuria Cattle Raiders from University of Michigan Press, which was based on the field
work he did for his Doctorate in Anthropology from the school. And not to speak ill of the dead, but as many
of the articles about him so far have mentioned, Fleisher once sued Harlan Ellison and The Comics Journal for libel. I’m curious to see if either of those parties offer up any sort of
words about him in the coming days.
Despite all the stuff I’ve written in
regards to Jonah Hex over the past dozen years -- and all the folks I’ve made
connections with due to that -- I never talked with Michael Fleisher in any
capacity. Frankly, I felt the
aforementioned interviews with him were so well-done and covered so much ground
that anything I came up with, question-wise, would be redundant, and decided to
just let Fleisher enjoy his semi-retirement in peace. When a distant relative of Russell
Carley -- Fleisher’s friend who was responsible for “script continuity” on his
early Hex stories -- contacted me looking for help on a genealogy project, I
passed her information on to those who knew Fleisher personally as opposed to
contacting him myself, so as to respect the man’s privacy (I don’t know if
Fleisher was able to help her, but since he and Carley had been such close
friends, he seemed the best person to ask in this regard).
It could be said, however, that in
knowing so much about Jonah Hex, I know Michael Fleisher pretty well. The writer embraced Jonah as if he was his
own creation, giving this fictional person a depth and breadth that helped him
live on long past the Western heyday that birthed him. Nearly every facet of Jonah’s backstory was
crafted by Fleisher, building upon the scant amount of information left behind
by John Albano & Tony DeZuniga (if it can be said that they’re Jonah’s
“fathers”, then it can be equally said that Fleisher raised him). Thanks to Fleisher, we know about Jonah’s
time with both the Apache and the Confederate cavalry, his parents, his marriage,
his son, the countless enemies he made over the course of his life, and even
his final days. “I got very choked up
writing that story,” he once said in regards to the bounty hunter’s demise in
the Jonah Hex Spectacular, “because
it was the death of a character that I really loved -- not only loved, but I
feel is really me.” That sentiment is
probably what led Fleisher to impart some of himself into Hex lore, first by
sharing his birthday with Jonah (November 1st), then by bestowing his middle
name of Lawrence upon a character in Secret
Origins #21 who not only resembled Fleisher, but in a case of art imitating
life, was also said to have written “the definitive book” on the bounty hunter.
Though he may be gone now, Michael
Fleisher will never be forgotten in the hearts and minds of Jonah Hex
fans. The two names are inseparable, and
I have a feeling he wouldn’t have wanted it any other way.
Wednesday, November 1, 2017
An Illustrated History of Jonah Hex (Part 15)
2005-2006: Back to Basics
Folks who picked up Wizard
#160 (cover-dated February 2005) back in the day got their money’s worth, as it
was jam-packed with multi-page previews for just about every major comics event
to come in 2005. They even managed to
squeeze in a joint interview with Marvel editor-in-chief Joe Quesada and DC
Vice President - Executive Editor Dan Didio.
Over the past five years, Didio had worked his way up the ladder from
writer to one of the topmost positions in the company, and with that increased
power came the ability to push through projects that otherwise might have not
seen the light of day. In-between queries
as to what the two executives would like to accomplish in the coming year, the
interviewers asked which characters they’d like to see fixed or improved in
2005. While Quesada briefly mentioned
Moon Knight and nothing more, Didio rattled off a handful of offbeat choices,
starting with a certain scar-faced bounty hunter. “We’ve got Jonah Hex coming down the line,” he said, even going so far to call
the character “a personal favorite,” alongside the Metal Men and Kamandi. Laughing, he added, “How’s that for
psycho? I’m excited about Jonah Hex
again. It helps diversify the DCU and
he’s just a rough and tumble mercenary-style character.”
That bombshell was accompanied by an editor’s note that
there was indeed an ongoing planned for 2005, but otherwise, neither hide nor
hair of Jonah Hex could be found in that issue, nor did any other information
about this supposed new series come to light until months after this initial,
under-the-radar announcement. In the
meantime, fans could only speculate was to what was in store for the
character. Would we see another Vertigo
miniseries (the last of which had wrapped up six years prior), or would Jonah
return to the mainstream DCU? Would
there be a full-on reboot of the character, ignoring not only the “Future Hex”
years like Lansdale & Truman did, but all of Jonah’s past history? Most important of all, could a monthly
Western comic succeed in the 21st Century, or was it doomed to die on the racks
before the first issue was even released?
Coincidentally, Jonah managed to land cameos in two high-profile
projects right around the same time as the announcement. First up was Superman/Batman #16 (Late February 2005), the third chapter in
writer Jeph Loeb and artist Carlos Pacheco’s “Absolute Power” storyline. While we won’t go into a full explanation of
the story here, suffice it to say this portion involves alternate realities
collapsing on themselves thanks to an exploding Time Bubble. After a bit of bouncing around, our titular
heroes end up in what appears to be modern-day Gotham, only to be accosted by
numerous members of DC’s Western stable, including El Diablo, Tomahawk, Johnny
Thunder, and Madame .44 (whom Bat Lash refers to as “Cinnamon”...well, we did
say this was an alternate reality!).
After dispatching most of them with his heat vision, this
slightly-more-ruthless version of Superman makes the mistake of turning his
back, making him the perfect target for our favorite bounty hunter, who’s dressed
in his traditionally-styled Confederate grays and sporting his “pimp hat” with
the tiger-striped hatband, last seen nearly three decades ago:
After blasting the Man of Steel with two cylinders’ worth of kryptonite
bullets, Jonah has to contend with Batman, who pastes him good across the jaw before Scalphunter comes to help out.
Together, they polish off the World’s Finest team, who soon fade away
into another reality. For readers who
prefer spurs to Spandex, the five pages that comprise this scene likely captured
their feelings on the subject rather succinctly.
On the heels of that appearance came Jonah’s second foray
into animation, guest-starring in an episode of the Cartoon Network series Justice League Unlimited. On February 22, 2005, “The Once and Future
Thing, Part 1: Weird Western Tales” hit the airwaves, and as the title
promises, we got to see a trio of League members trotting around the Old West,
specifically 1879. Batman, Wonder Woman,
and Green Lantern (John Stewart) are on the trail of Chronos, who’d tried to
steal Batman’s utility belt from the Watchtower, but after landing in the Old
West, Chronos ran afoul of Tobias Manning -- aka Terra-Man, an old-school Superman
baddie -- who swiped Chronos’s time-travel gear and used it to take over the
frontier town of Elkhorn. In order to
stop him, the Leaguers team up with Sheriff Ohiyesa "Pow-Wow: Smith, Bat Lash, El Diablo, and Hex. Though Jonah had
already logged in an appearance in the "Timmverse" thanks to Batman: The Animated Series, the
character designers for JLU decided to take advantage of this tale being set
four years before “Showdown” and give him a look that was identical to very
first appearance in All-Star Western
#10, right down to the lefthanded gunbelt he originally wore as well as having
the cuffs of his jeans cover his boots.
A new actor was also brought in to do the voice work, namely Adam
Baldwin, who delivers his lines with the same growl that he used when playing Jayne Cobb on Firefly.
And he gets some of the best ones: when GL asks what the plan is to
bring down Manning, Jonah scoffs, “Plan?
We put him in the ground.” Later
on, while they’re heading out to Manning's base of operations, Jonah notices
the utility belt Batman is wearing with his otherwise-period-accurate clothes
and remarks, “Fancy gunbelt you got there.
I’m thinkin’ you folks are time travelers.”
“Where would you get a crazy idea like that?” Batman asks.
“Experience. I’ve had
an interesting life,” the bounty hunter replies with a smile, making this the
very first time Old West Jonah has ever made reference to his previous
time-hopping exploits. And it doesn’t
stop with just the one line, either: in the midst of the battle against Manning
and his cronies, Hex grabs a rocket launcher and fires it as easy as you
please, and afterward, once they’ve trounced the bad guys and are rounding up
all the future tech, Hex says in regard to “them fancy ray guns” Lash wants to
keep, “Ain’t dependable. They jam.” I was lucky enough to speak with series
producer and story editor Dwayne McDuffie prior to his death in 2011, and he
said that, when writing the script for the episode, he’d slipped all that in for
just a bit of fun. Little did he know
that Jonah’s “been there, done that” attitude in regards to time travel would
become the standard, at least when it came to the majority of his adventures
outside of comics.
The story moves to the future for Part 2, leaving Jonah and
his Western pals behind (though Baldwin makes a cameo voicing Hal Jordan), and
leaving comics fans even more anxious for any news about the upcoming Jonah Hex
title. Before any progress could be made
on that front, however, there was some sadder news to deal with: on May 23rd,
2005, Jonah Hex’s original writer and co-creator John Albano passed away at the
age of 82, due to heart attack and stroke.
After parting ways with his creation in 1974, he’d continued to write
for comics, eventually moving from DC to Archie, and was even working on a
script for an off-Broadway play at the time of his death. While he was probably aware that a new series
was on its way thanks to his royalty contract (which required DC to notify him
of any upcoming checks), “in all likelihood, he didn’t care one bit,” according
to his grandson, Seth Albano, whom I spoke with in 2017. “He hated all the Vertigo stuff, and always
used to say, ‘You can’t take prestige to the bank.’ Hence why my family kept all of his writing
awards; he didn’t care for them at all.”
He does believe, however, that had John Albano lived long enough to see
the series to come, “he would have loved every second of it. He was very enthusiastic about the stuff he
liked, and he wrote every story from the ending [to] the beginning; if a movie,
TV show, etc. didn’t have a twist ending or at least a good one-liner to close
off with he’d complain. Jimmy’s Jonah
Hex stories always had great endings, and the fact that Hex never gets to keep
the money is something he REALLY would have gotten a kick out of.”
The Jimmy being referred to is Jimmy Palmiotti, one half of
the writing duo that was eventually revealed to be responsible for the latest
incarnation of Jonah Hex. He and Justin
Gray first shared writing credits on a reimagining of Chaos! Comics heroine Chastity in 2002, which was soon followed by work on Gen13 and Vampirella, and
at the time of the announcement, Palmiotti & Gray were co-writing both Hawkman and their creation The Monolith for DC. I’ve had the pleasure of chatting with both
of them numerous times over the years about their tenure on Jonah Hex, but it
wasn’t until an extended conversation in 2017 that I learned the full circumstances
behind them landing the gig. It turned
out that, when Didio first let folks know the series was coming, a whole
‘nother creator was on board. “I
think it was mentioned that Brian Azzarello had the character on hold then
decided to write his own original series Loveless,”
Palmiotti recalled, “and then when we were asked to pitch Jonah Hex and it went
through.” This wasn’t their first time
pitching it either, as they’d tested the waters before, but made no progress. Now that DC had a promised new series with no
creative team, though, the powers-that-be gave them a shot. Both men had been Hex fans for years, with
Palmiotti picking up back issues of Weird
Western Tales as a kid from a bookstore in Brooklyn (which, coincidentally,
employed future DC exec Paul Levitz), and Gray definitely preferring the bounty
hunter in his traditional spaghetti Western-inspired iteration as opposed to
the “Future Hex” or Lansdale/Truman eras.
Their pitch reflected these old-school tastes, as they framed it as
“Punisher in the Old West”, which fortunately landed them the gig, for as
Palmiotti said, “at the time we were bottom of the barrel at DC. We were only given characters that were going
to be cancelled or no one wanted.”
One aspect of their pitch, unfortunately,
changed right after it was accepted.
Their friend and former Hex artist Mark Texeira was initially on board
as series artist, but he soon bowed out because he didn’t want to draw
horses. Since you can’t exactly have a
Western without horses, the writing duo was now in a bind, but luckily, Palmiotti
mentioned to Steve Wacker -- who was to be the new title’s editor -- that he
was enjoying the work of Luke Ross on Dark Horse's Samurai: Heaven and Earth.
When Wacker said Ross was available, Palmiotti was all for it, so the
artist became the first of many to help bring Hex to a new generation of comics
fans.
On November 2, 2005 -- the day after Jonah’s
167th birthday -- Jonah Hex (vol.2) #1 (cover-dated January 2006) hit the stands, sporting a Frank Quietly cover
and the more "Western" logo briefly used in the early 1980s. That mix of old and new extended to the
interior as well: Ross rendered Hex in the classic style of the 1970s-1980s,
but with a photorealistic accuracy that didn’t shy away from making him a
doppelganger for Clint Eastwood. As for
the writing, there were two immediate differences in Palmiotti & Gray’s
approach, the first being the inclusion of “title cards” throughout: though the credits page will name this story as “Giving the Devil His Due”, the first page presents us with a slim black panel bearing the words “A Cemetery Without
Crosses”, thereby giving the scene laid before us its own subtitle (a practice
that will carry on not only throughout this issue, but the entirety of the
series). The second difference is the
narration boxes: as noted earlier, these had replaced thought balloons starting
in the early 1990s, with Jonah first taking them on during his run at
Vertigo. However, the ones we see here do
not contain Jonah’s thoughts, but rather are the words of an unseen, unknown
narrator, hearkening back to the sort used in comics decades earlier, yet possessed
of a literary style more befitting the dime novels of Hex’s own timeframe. From here on out, the thoughts of our
favorite bounty hunter would be off-limits to us unless he chose to utter them
aloud, a decision that would serve to bring some mystery back to the character. Our narrator ain’t no slouch when it comes to
Hex lore, either, reminding us that “as any man, woman or child knows, he had
no friends, this Jonah Hex...but he did have two companions...one was Death
itself...the other, the acrid smell of gunsmoke,” and later remarks how Jonah
has been witness to “more than three decades of trials and unimaginable
suffering”, referencing not only how long he’d existed as a comic-book
character by that point, but also Michael Fleisher’s habit of setting virtually every story in 1875 (a trope that, happily, Palmiotti & Gray
would not perpetuate).
In truth, the beginning of JHv2#1 has nothing
to do with the main story, but between Jonah’s deadly actions and the
knowledgeable narration, those first four pages do serve as a mission statement
of sorts, letting new readers know right off the bat what sort of man Jonah Hex
is, what sort of world he lives in, and apologizing for none of it. A different sort of statement is made with
the plot of the main story, for it bore striking similarity to the Fleisher-penned JH#1 from 1977. As Gray
revealed, this was very intentional, “because the previous
incarnation of Jonah Hex under the Vertigo imprint was one we didn’t want the
book to be associated with. That’s nothing
against the Vertigo version or the version where Hex took on the [persona] of
Mad Max. At the time I remember we
wanted to send a clear message to readers that this was Jonah Hex as originally
envisioned so riffing on the very first issue seemed like a smart way of going
about it.”
In both cases, the basic spine of the story
involves the kidnapping of a wealthy man’s son, but with no ransom
demands. As in Fleisher’s tale, the
father is incapable of conducting a search of his own (in this newer case, the
father was crippled by an elephant during a hunting expedition -- “Seems fair,”
Jonah says when told the circumstances), and Hex is called in to follow a trail
that’s several weeks old. Then and now,
the trail leads him to a boy-fighting troupe, with this one being part of a
carnival, and the boys have to fight vicious dogs as opposed to each
other. Jonah steps in when their boss,
Victor Romanoff, begins beating the kids, and inquires whether they’ve seen the
missing boy. When they tell him no,
Jonah leaves, and two of the carnies -- one of whom resembles Matheus Nachtergaele, an actor from Ross’s home
country of Brazil -- later try to ambush Jonah at his campsite. Jonah gets the drop on them instead and
forces them to ‘fess up, which leads to one of the biggest differences between
this tale and Fleisher’s: the missing boy is still alive, but he contracted
rabies from one of the dogs Romanov forced him to fight. A doctor in Romanov’s employ confirms that
the boy doesn’t have long to live, and that his final moments won’t be
pleasant, which leads to Jonah making a heart-wrenching decision:
Considering Jonah’s history of punishing anyone
who’d dare to harm a child, this mercy-killing must’ve been one of the hardest things he's ever had to do, and likely left a scar on his psyche as ugly
as the one on his face. To be sure, any
hatred he felt towards himself in that moment is soon turned directly against
Romanov: he strips the man naked, douses him in pig’s blood, and sets loose a
pair of dogs who proceed to rip Romanov to shreds off-camera (as before,
Jonah’s assessment of things is “Seems fair”).
Though Palmiotti & Gray wanted to distance themselves from the
Vertigo years, they managed to infuse just enough of Lansdale’s no-holds-barred
sensibilities into the traditional Albano/Fleisher story structure to create
something that honored both, as well as taking full advantage of the fact that
the Comics Code was all but dead by that point in history (DC finally dropped it from the handful of titles that still carried it in January 2011). They also brought to the forefront something
that was teased at over the years: Jonah’s feud with God. There’d been many a story under Fleisher’s
tenure that included a panel of Jonah addressing the Lord about one unfair
matter or another, but this first issue both opens and closes with the narrator commenting on Jonah’s views regarding God, Heaven, Hell, and the
bounty hunter’s place within it all. It
will be a subject that comes up multiple times over the next decade, but
surprisingly, it doesn’t come up at all in JHv2#2, which concerns a stolen
gold cross and a murdered priest (heck, it even begins on Dia De Los Santos Reyes). The most notable things in this
issue are a shot of the numerous scars on Jonah's body other than his face
(something alluded to over the past three decades, but no artist had bothered
to draw prior to the Palmiotti & Gray era), and a printing error on the
second-to-last page that flipped the art but not the placement of the word balloons.
JHv2#3 brings us a new landmark in Hex
history by virtue of its special guest star.
Previously, the only way to see Jonah pal around with other DC Western
folk was to wait for him to turn up alongside the Justice League or in some other non-Western title. But in this issue, Bat Lash became the first
established DC Western character to appear alongside Jonah Hex in his own
title...and just to make it more memorable, we also get to learn how they first
met! The two men cross paths when a
crooked sheriff and his pals nail Jonah inside a coffin and send him for a ride
over a waterfall (“Maybe he’ll wash up downriver and we can have him stuffed,”
one of them says, a sly wink to the Jonah
Hex Spectacular). Lash is witness to Jonah's peril and helps cut him loose from his bonds, telling the bounty
hunter about coming across a dying girl whose wagon train been ambushed by
white men impersonating Apache. When Hex
informs Lash that those same men are responsible for his trip over the falls,
they hatch a plan to bring them all down. The twist comes when Jonah hauls the sheriff
off to face Apache justice: the bounty hunter had been hired by the tribe to
prove they weren’t responsible for the wagon train raids. Lash is somewhat horrified by the sheriff’s
fate, but that doesn’t stop him from asking for a share of the reward, later
remarking that he could see the two of them “forming a certain kind of profitable friendship...” to which Hex
replies that he’s “not interested in
making new friends. I don’t even like the ones I have.”
“You’re kiddin’ me! You got friends?” Lash exclaims, putting a
humorous spin on the bounty hunter’s tagline.
In truth, Jonah had quite a few friends in the industry, including Didio
and Sales VP Bob Wayne (who, if you recall, did his own brief take on Jonah in 1990’s
Time Masters #3). According to Palmiotti, if it hadn’t been for
those two executives “we would have been off the book and character
after a year,” and that it “almost got cancelled about a dozen times.” Gray concurred, saying that he remembered “being
100% positive that it would be cancelled by issue 12. By that rationale with the book being single
stories we were trying to write every issue as if it were the last.” He also remembered Tony Moore -- the original
artist on The Walking Dead and a big
Hex fan in his own right -- told him at the time “not to fuck it up.”
As Gray pointed out, Jonah Hex relied on the old-school “one and done” formula, with the
majority of their tales getting wrapped up in a single issue, plus they would
sometimes skip forward or back along Jonah’s timeline, not concerning
themselves with setting each issue in a precise chronological order. It was sharp departure from the multi-issue,
continuity-tight storyarcs that the majority of other comics presented. Palmiotti explained, “A lot of that was the
idea that we couldn’t find an artist that would stick to a monthly schedule and
as well thought westerns were made for that kind of format, being that the
original series was done like that.”
Like the narration, it was a throwback to an earlier time, one that they
used to their advantage, according to Gray, who said, “Because we were writing stand-alone stories we
could have half a dozen issues working at the same time with half a dozen
artists. The joke was that Hex was the
easiest book to edit because we were almost completely left alone to do what we
wanted with who we wanted. I can’t
imagine that is something that will happen again. We felt very proprietary about Hex because we
were driving not only the content but also a lot of the appearance. We actively sought out people and could
influence the hiring of so many talented people with little or no interference.”
We’ll be talking about
those other talented people later, as we still have Luke Ross in the artist’s
chair for a few more issues. In
JHv2#4, the team introduces us to the newest recurring character in Jonah’s
life: Chako Jones, a young Mexican who damn-near talks Jonah’s ear off as the
bounty hunter brings him back to the town of Tall Pines. Chako is wanted for raping the mayor’s mute
daughter, Mayleen, but she soon reveals to Jonah (via a hastily-written note) that Chako is not responsible, so he springs Chako from the jail cell he’d just
helped to put him in...an action that leads both of them to an appointment at
the gallows. Chako is hanged first, and
seconds before Hex is to follow, Mayleen shows up with a rifle -- after firing
a warning shot, she uses it to write a message in the dirt: My father did it! Seems Chako had been witness to the crime,
and the mayor was trying to get him killed before he could tell. Lucky for Chako, the noose didn’t cinch
tight. and they soon cut him loose (but not before we get a shot of him looking like Gary Sinise in The Quick and the Dead). Jonah leaves town right
afterward, glad to rid of the “little mosquito”, but it certainly won’t be the
last time he and Chako cross paths.
In the midst of Jonah’s
career revival, the modern-day DCU was going through Infinite Crisis, and while it didn’t affect the new series
directly (Jonah makes a blink-and-you-miss-it appearance in issue #6 as a resident of Earth-898), the event did resolve a gaping plot-hole in Jonah’s
history. Infinite Crisis Secret Files (April 2006) reveals how Superboy-Prime
kept accidentally changing the DCU whenever he punched the crystal barrier that
separated him from the rest of reality, and on one page, we can see both the Old West and 2050 versions of Jonah Hex reflected in two different
facets. Writer Marv Wolfman doesn’t give
us any specifics, but I’m inclined to believe “Superboy-Prime reality punch”
may be the closest to an official explanation as we’ll ever get regarding how
Jonah got home from the future (imagine the bounty hunter’s shock when he flipped from one reality to the next in the blink of an eye!).
JHv2#5 was another landmark issue, not just for the story, but the artist: for the first time in two decades, Tony DeZuniga was on hand to illustrate the character he’d co-created. By this point in his life, DeZuniga was retired from comics, and spent his days doing paintings which he’d sell at his wife’s restaurant in California. He still made appearances on the convention circuit, though, and Palmiotti approached him at WonderCon prior to the title’s relaunch. “I went up to him and introduced myself and said ‘I’m a huge fan of yours, and I’m actually writing with a buddy of mine a new book,’” Palmiotti recalled during a chat we had in April 2006. “And he had sketches he was selling, and I bought one of the sketches of Jonah Hex and said, ‘I’d love to get you to do an issue or a cover.’ And he goes, ‘Oh, I don’t have the time or the energy to do a book, but I’ll do a cover.’ And I called Wacker and gave him all of Tony’s contact information, and all of the sudden...I guess Tony got a hold of copies of the book, maybe. All of the sudden, he wanted to do one.” So Palmiotti & Gray wrote a story specifically for DeZuniga titled “Christmas with the Outlaws”, Jonah’s first holiday-themed tale since HEX #18’s “Thanksgiving”. Set on Christmas Day in 1870, Jonah has to defend an isolated train depot from both the outlaw gang coming to rescue their buddy Mike Harley (whom Jonah captured), as well as from another bunch of fellas out for revenge against Harley. DeZuniga’s figures were occasionally a little more stout than they used to be, but overall he still delivered on his initial “filthy and dirty” premise he’d come up with 34 years earlier, adding to it some great atmospheric effects and the best close-ups of Jonah's ugly mug he’d ever done in his career. Over the course of the story, bullets fly, blood flows, and Harley does manage to get away, but Jonah catches up with him ten years later to deliver a special Christmas gift: a Gatling gun fired point blank in Harley’s face. It’s an ending unlike any ever seen in a Hex comic before or since.
JHv2#5 was another landmark issue, not just for the story, but the artist: for the first time in two decades, Tony DeZuniga was on hand to illustrate the character he’d co-created. By this point in his life, DeZuniga was retired from comics, and spent his days doing paintings which he’d sell at his wife’s restaurant in California. He still made appearances on the convention circuit, though, and Palmiotti approached him at WonderCon prior to the title’s relaunch. “I went up to him and introduced myself and said ‘I’m a huge fan of yours, and I’m actually writing with a buddy of mine a new book,’” Palmiotti recalled during a chat we had in April 2006. “And he had sketches he was selling, and I bought one of the sketches of Jonah Hex and said, ‘I’d love to get you to do an issue or a cover.’ And he goes, ‘Oh, I don’t have the time or the energy to do a book, but I’ll do a cover.’ And I called Wacker and gave him all of Tony’s contact information, and all of the sudden...I guess Tony got a hold of copies of the book, maybe. All of the sudden, he wanted to do one.” So Palmiotti & Gray wrote a story specifically for DeZuniga titled “Christmas with the Outlaws”, Jonah’s first holiday-themed tale since HEX #18’s “Thanksgiving”. Set on Christmas Day in 1870, Jonah has to defend an isolated train depot from both the outlaw gang coming to rescue their buddy Mike Harley (whom Jonah captured), as well as from another bunch of fellas out for revenge against Harley. DeZuniga’s figures were occasionally a little more stout than they used to be, but overall he still delivered on his initial “filthy and dirty” premise he’d come up with 34 years earlier, adding to it some great atmospheric effects and the best close-ups of Jonah's ugly mug he’d ever done in his career. Over the course of the story, bullets fly, blood flows, and Harley does manage to get away, but Jonah catches up with him ten years later to deliver a special Christmas gift: a Gatling gun fired point blank in Harley’s face. It’s an ending unlike any ever seen in a Hex comic before or since.
After that lovely image,
let’s take a breather and look at Justice League Unlimited #19 (May 2006), which serves as a sequel to Jonah’s
appearance in “The Once and Future Thing”.
This time around, Wonder Woman ends up in 1879 with Elongated Man (a
wink at JLA#198-199, perhaps?) and Vigilante (Greg Saunders), who join up with
Hex, Lash, and El Diablo to prevent Vig’s great-great-grandfather from being
killed by the Time Commander. The art by
Gordon Purcell and Bob Petrecca echoes the cartoon’s style perfectly, and as to
be expected for a kids-oriented book, writer Adam Beechen has his tongue
planted firmly in his cheek for most of the story, up to and including a moment
when Jonah does a straight-up parody of Clint Eastwood. There are some fine character moments for
Vigilante, however, and it should be noted that, while this comic isn’t
canonical, JLU#19 is the first time Vig and Hex are featured in the same story.
We’re back to Luke Ross
for JHv2#6, which delivers on the ever popular trope of "nuns with guns". On the trail of a murderous woman named Mary
Norton (who bears a striking resemblance to Oscar-Award-winner Linda Hunt),
Jonah arrives in the plague-ridden town of Salvation, where Mary -- now calling
herself Sister Agatha -- has convinced the townsfolk that she’s the only thing
saving them from both sickness and the Apache that keep raiding Salvation. To complicate matters more, one of the nuns
in her employ is an old acquaintance of Jonah’s: a young woman named Evelyn,
whom he hasn’t seen in seventeen years.
Though there’s no exact date given on this story, we can guesstimate
both when it takes place (1876) and when they last parted ways (1859) thanks to
a "One Year Later"-related throwaway gag inserted in the solicit for the issue. Their initial conversation
supports the numbers as well, for Jonah comments that Evelyn has “grown into a
handsome woman”, and she in turn asks how he got the scar on his face. This also means that, whatever shared
experience they had occurred during the same year that Jonah’s fiancée, Cassie
Wainwright, was killed. It’s a damn
shame we don’t get further into it, both because there’s barely any record of
that period in Jonah’s life and because what little is said in this issue
sounds so interesting (at one point, Evelyn quotes back to him: “If
self-preservation is an instinct you possess, I suggest you ride on and don’t stop until the past is behind you.” What in blazes happened to warrant Jonah saying
such a thing?).
Everything gets tossed
ass-over-teakettle moments after their reunion, as a soiled dove called Lilly
rats them out to “Sister Agatha”, who then orders the other nuns to burn Hex
and Evelyn at the stake for their “sins”.
Just has they’re lighting the fire, the Apache attack again, and Jonah manages
to free himself in the chaos.
Unfortunately, he’s not fast enough to keep Evelyn from getting terribly
burned, and the scene that follows is both beautiful and tragic:
Palmiotti gave Ross all
the credit for making that scene work, saying, “Luke caught the look in the
eye, and the horror, and the head going back, and you see it in Hex’s
face. The acting was brilliant.” Ross continued to deliver through the rest of
the story as Jonah goes on the warpath, killing anyone who stands in the way
between him and Mary/Agatha, although it’s Lilly who ends up shooting her
dead. The last page has Jonah carrying
Evelyn’s body to the cemetery and telling Lilly to get a doctor and meet him
there. When she asks if she should bring
shovels, Jonah answers, “No. You’ll be
digging with your nails.”
There’s even more carnage
in JHv2#7, so much so that it nearly spilled onto the cover: the original
solicits featured a grindhouse-caliber image that was soon switched out for a tamer one (both were done by Giuseppe Camuncoli & Lorenzo Ruggiero). It’s an unusual story in that Jonah’s
intended target keeps switching: first it’s a groom on his wedding day that
Jonah believes to be a wanted man, then it’s a man who shoots the groom in cold
blood for marrying the gal he was sweet on (by the by, the groom really was
innocent), and steals a high-quality rifle the bride gave her new husband as a
wedding gift. Jonah pursues the fella
for a week, only to see him cut down by nine skunks that took over the town
Jonah and his quarry had the misfortune of riding into...and to make matters
worse, there’s a wicked thunderstorm ripping open over their heads. Not giving a damn about anything else by this
point, Jonah tells the men surrounding him, “Give me the rifle an’ all a ya
live,” but they laugh him off. Lucky for
Jonah, a bolt of lightning hits an oil rig in the center of town, and the
bounty hunter starts cutting down skunks left and right. Unluckily, he runs out of bullets before he
can kill the leader, but don’t fret, ‘cause Jonah whips out a surprise from
inside his coat: a throwing-star in the shape of a sheriff's badge, the
signature weapon of lady gunfighter Cinnamon.
Did Jonah acquire that when they first crossed paths in JLA#198-199, or
is it perhaps a souvenir from a later encounter? Hard to say, but it’s a darn good thing he
had it on him. Too bad the bride ain’t
alive to hear all about it when Jonah arrives at her home, having chosen a
lethal dose of laudanum over living without her husband. Always true to his word, he leaves the rifle
beside her before departing.
Luke Ross also departs
with this issue (though he will supply the cover issue #12), and a few other
folks will come and go before we see the one who’ll become the title’s
“regular” artist. JHv2#8 is a bit on
oddity on the art front, with Dylan Teague drawing pages 1-13 and Val Semeiks
& Dan Green polishing off pages 14-22.
The differences in style and -- most especially -- the depiction of Hex make for a jarring experience. JHv2#9
more than makes up for it, though, starting with the gorgeous DeZuniga covered
rendered in black and white with a literal splash of blood-red. A great deal of this tale takes place in a
fever-dream, as Jonah -- who’s lost a copious amount of blood -- relives a
gunfight that took place four years earlier that inadvertently caused the death
of a little girl. DeZuniga’s art on this
takes on a wonderful hallucinatory quality, so that the reader has just as
hard a time distinguishing illusion from reality as Jonah’s having. Palmiotti & Gray don’t pull any punches
with the story, either, with Jonah later facing the wrath of the dead girl’s
mother and (in that twisted way you only get in Jonah Hex stories) making
amends. On a side-note, there’s a
tombstone in the background of one panel with the name “Patrick Wedge” on it,
the first of many shout-outs to actual Hex fans the writers snuck onto the pages
over the next decade.
Phil Noto -- who gave us
a great cover on issue #3 -- moves to the interior for JHv2#10 (and like
issue #7, this one also had a different cover shown in the solicits). As with Palmiotti & Gray’s first outing,
this issue shares similarities with another classic tale, specifically 1978’s
JH#12, wherein Jonah tussles with some swamp folk. In this case, Jonah goes into said swamp to
avenge the death of a black man whom no one else seems to care about. He soon finds the family responsible and
learns that the victim’s wife is still alive, but their baby was fed to the
gators (bad move!), and they immediately try to do the same to Jonah (even
worse move!). Unbeknownst to them, Jonah
survives the ordeal, then shows up on their doorstep to teach them a lesson...and
we should be glad that the majority of it happens behind closed doors.
David Michael Beck
illustrates his first Hex story in JHv2#11, and we also get our second
guest-star in the form of El Diablo, as well as our first bit of continuity for
the new title when the two of them cross paths with some of the carnies from
issue #1, who want to get even with Hex for killing their
boss, Victor Romanoff. This version of
El Diablo is slightly different from what we’re used to, as it forgoes the idea
of Lazarus Lane being a catatonic invalid during the day, and Wise Owl is
nowhere to be seen (we’ll presume this is due to the events of 1989’s Swamp Thing #85). For the first time, we actually get to see
Lane as himself, attempting to have a semblance of a life when El Diablo is
slumbering within him (to be sure, they are two separate entities, with the
demon only coming out when Lane is unconscious). We can also deduce that the story takes place
after JHv2#3, for Hex makes a passing reference to Bat Lash, and Lane asks,
“How is that scoundrel?” It’ll be
another year before we see the three of them together, so we’ll just move on to
the rest this story. The carnies try to
hang Jonah, but El Diablo rescues him, and the two men go out the next night to
extract vengeance, only to find some other fellas beat ‘em to it. Seems Romanoff was paying protection money to
the Pearson gang, and with him dead, they’ve decided to extract payment from
the freaks. El Diablo and Hex stop the
gang from killing all of them, but the demon then has to stop Jonah from
slaughtering the rest. “They have
suffered enough, Hex. To kill them would
be of no importance,” El Diablo tells him, then
points out that, by having previously killed Romanoff, he’s partially
responsible for the gang’s rampage.
Before Jonah rides off,
one of the carnies -- a tattooed woman who claims to have “the sight” -- says
he’s no different from herself or the other freaks, and that “Some day they’ll
put you on display and people will
pay money to stare at the dead body
of Jonah Hex. You’ll be a sideshow attraction!” to which the
bounty hunter simply replies, “If ya could truly
see the future...then why didn’t ya stop all this from happenin’?” The reader, of course, knows all this will
eventually come to pass...and if this story takes place after Jonah’s trip into
the future, he may know as well, presuming his memories of 2050 are intact post-Infinite Crisis.
While there’s no explicit
date on the story in Jonah Hex (vol.2) #12 (December 2006), it’s inferred by some of the dialogue that the event
depicted led to Jonah becoming a bounty hunter.
We’ve covered this ground before -- in 1979’s JH#30-31 and 1987’s Secret Origins #21 -- but I think we can easily integrate this new information in with the rest, placing it
after Jonah getting humiliated by veteran bounty hunter Arbee Stoneham. Jonah’s travelled all the way to Utah, only
to nearly freeze to death up in the mountains.
He’s soon rescued by a group of Mormon settlers who have problems of
their own. A local general store owner
named Dice not only refuses to sell them any supplies, he’s hired a group of
bounty hunters to kill every last Mormon up in the mountains. Noting both his uniform and large supply of
guns, the Mormons try to talk Hex into killing Dice, but he instead does his
best to act as intermediary, going to the general store and requesting simply
“Fifty pounds of beef an’ all the blankets ya have ta sell.” Dice knows exactly why Jonah’s there, and
proceeds to tell him about the Mountain Meadows Massacre, a real-life event
in 1857 that did nothing to help folks’ opinions about Mormons. The bounty hunters then show up and force Hex
to lead them to the settlement, only to find an ambush waiting for them -- most
of the bounty hunters are shot down by the settlers, and Jonah polishes one off
himself. Once the fight is over, Jonah
confronts the Mormon leader about his actions, both on that day and in
1857. The man points out that what he
did -- though he’s not proud of it -- isn’t much different than what Jonah himself
did during the War. The man’s words must’ve
struck a chord with Jonah, for this time he does strike up a deal with the
settlers, then pays Dice one last visit, a scene rendered in fine detail by
Paul Gulacy:
It appears the events of
this new story were the last push Jonah needed to fully take on the role of
bounty hunter. With the incident in
SO#21, he collects a bounty by sheer dumb luck, and in JH#30-31, he’s first
pressured into participating by the law, then he does it voluntarily in the
hope of saving his friend (which he fails to do). JHv2#12 would be the first time he truly
takes on a bounty for pure financial gain, with the added incentive of knowing
that he’s protecting innocent women and children (something that’ll influence
his decisions for many years to come).
Had the series ended there as Justin Gray feared it might, this would’ve
been a fine capper to the run.
Thankfully, he and Jimmy Palmiotti were allowed to go on bringing us new
adventures every month, and as they moved into their second year, the writing
duo expanded their scope, delivering longer stories and more insights into
Jonah’s past, along with (dare we say it?) finding the ornery ol’ cuss a
soulmate.
ERRATA: The same day I posted Appendix B, I was alerted by my friend and Matching Dragoons blogger Dwayne Hendrickson that I totally omitted Jonah's adoptive Apache family. I corrected the oversight a couple of days later.
ERRATA: The same day I posted Appendix B, I was alerted by my friend and Matching Dragoons blogger Dwayne Hendrickson that I totally omitted Jonah's adoptive Apache family. I corrected the oversight a couple of days later.
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