A few weeks back, I finally got the guts to drop Green Lantern from my pull list. And since just about everything other title I was buying as of March 2012 has either come to an end or joined Hal by the wayside, I now only buy two DC titles on a monthly basis: All-Star Western and Batman: Li'l Gotham (more on those later). This notion is still a bit of a shock for me. When I started buying comics regularly over 20 years ago, I started with only two, and they were both DC. Specifically, I bought Batman and Detective Comics, because I was obsessed with the character thanks to the Tim Burton movie. DC was my comics foundation, and Batman my first building block. The next title I got hooked on was The Demon, and I wouldn't have even looked at it if Batman hadn't made an appearance in it. I slowly began to pick up other comics from other companies, but DC got more dollars out of me than anyone in the those first few years, to the point where, in the late 1990s, I had at least 10 DC titles in my pull box (half of which here written by Chuck Dixon, so they crisscrossed each other quite a bit, making one HUGE story).
I'd drop a title from time to time, of course, but DC overall never lost its luster for me. That was home. I lived in Gotham, commuted to Bludhaven, occasionally visited Metropolis (and Hawaii when Superboy lived there), spent time in Manchester, and would jump in a time bubble to travel to the 30th Century (with rare visits to the 19th as well to see how Jonah Hex was doing). But then, not long after I made Coast City a regular stop, things got shaky for me. After Infinite Crisis wrapped up in 2006, DC had their "One Year Later" event, wherein every title suddenly jumped ahead, and many readers found themselves in unfamiliar territory. Friends became foes (and vice versa), characters changed for better or worse, and I began to develop a bad taste in my mouth when reading titles I'd once loved. The Bat-family suffered the most, as I just stopped liking the people I'd spent the past 15 years with. Nightwing went first, then DC made the hard choice for me and cancelled Robin and Birds of Prey around the same time they "killed" Bruce Wayne, an event I used as a good excuse to stop buying Batman and 'Tec as well. The version of the Legion of Super-Heroes I liked had vanished months earlier, so I vanished from that era as well. I kept trying to hang on to the DCU as best I could, but it was becoming harder to find something I enjoyed, at least when it came to new offerings. I found myself diving into back-issue boxes, looking for titles I'd missed the first time around, and enjoying them much more than what currently populated the comics racks.
Then "The New 52" hit like a final nail in the coffin. I tried like Hell to find something new to buy, I really did, but there's so many strangers with familiar faces looking back at me now when I peruse the racks. I even tried the Earth 2 stuff, but I couldn't bring myself to care about these people who just happen to share names with Golden Age legends. Congratulations, DC, you've done a lovely job of making me feel like an old woman with outdated tastes...except for the two titles that continue to entertain me.
All-Star Western: The current storyarc actually makes me giddy. I managed to unload many of the feelings I had regarding "Future Hex" years ago, but that doesn't stop me from wishing that it could be done over again, and done right. I think J&J are, so far, doing it right. They familiarized Jonah with the notion of time travel in ASW#19-20 before chucking him ass-over-teakettle in #21, and though I wish we could slow down a little, Jonah's reactions to the situation so far are wonderful. Plus I think the fact that we're dealing with here-and-now 2013 as opposed to blasted-to-Hell 2050 will help in the long run: there's no need to invent and explain everything to the reader, just to Jonah (if he cares to listen). However, I am pissed off that there's no ASW in September. Pardon my French, but I don't give a shit about Villains Month, and 3D covers ain't gonna sway me otherwise -- matter of fact, this whole event is what convinced me to finally drop Green Lantern. I also pray that J&J don't repeat Fleisher's mistake of leaving Jonah in the "future" with no feasible way back. That won't win any points with me or any other Hex-nut.
Batman: Li'l Gotham: This comic reminds me of Batman: The Animated Series, in that it can be serious when the moment calls for it, then it'll hit a humorous note without being overly silly. All the characters are perfectly-distilled versions of themselves poured into chibi-style bodies, and Damien...I actually like Damien here! I thought he was a little psychotic bastard in the regular Bat-titles, but here he's toned down to the level of a kid that just needs restraining from time to time. But the most remarkable thing about it? The cast is unaffected by all those "The New 52" changes. Barbara is still Oracle and in charge of the Birds of Prey, plus both Stephanie Brown and Cassandra Cain make appearances. I can live in this Gotham happily, with its turkey rampages and Mr. Freeze making slides out of ice because he likes slides.
My only fear is that Batman: Li'l Gotham will be a limited series, as it's actually reprinting a digital-first title. If it comes to an end, then all I've have left is Jonah in All-Star Western, and if DC ever decides that keeping Hex-nuts happy isn't worth the title's low numbers, then I'll be left out in the cold. No more DC titles, not unless things seriously change over there. I won't be bereft of comics, of course. I buy about a half-dozen other titles from various companies, so don't worry about me having nothing to spend my money on. But still, it'll be a sad day when I go into the shop and my pull box has no DC offerings in it.
I don't want to lose my home, but I feel like I'm being evicted.
Saturday, July 13, 2013
Saturday, June 1, 2013
An Illustrated History of Jonah Hex (Part 9)
1983-1984: Doin’
Hard Time
The
comic book landscape is constantly in flux, with some changes coming and going
so fast that they can, at times, seem inexplicable. Take a simple thing like a book’s page count,
for example: When Jonah Hex got his own title in 1977, each story was 17 pages
long, same as in Weird Western Tales. By JH#16, it had jumped up to 25 pages, then
was slowly scaled back to its original 17-page status by the time we reached
JH#28. Starting with JH#40, a 8-page
backup had been tacked onto the book in order to use up leftover stories commissioned
for the now-defunct WWT, and though Jonah occasionally squeezed out his costars
for an issue or two, the backups appeared on a fairly regular basis until JH#61
hit the stands. With that issue, Jonah Hex once again became a
25-page-long, single-feature book. So
why is it that, after a full year of solo stories, we’re suddenly back down to
17 pages plus a backup El Diablo tale in Jonah Hex #73 (June 1983)? Well,
young’uns, we can chalk that up to an old tradition known as the fill-in: a
continuity-light tale that’s prepared in advance and held in a file by the title’s
editor (or done on-the-fly by whomever’s available at the moment) in case the
creative team is running late or simply needs a breather. We’ve speculated earlier that WWT#37 and JH#12
may have been fill-ins (due to art inconsistencies in the former and no mention
of the then-current storyarc in the latter), but JH#73 and the two issues that
follow it are the strongest candidates yet, mainly due to the shortened page
count.
Okay,
enough about the “why” and the “how”, let’s move on to the “what”...as in what
a mixed bag JH#73 is. On the plus side,
we get art by Jose Luis Garcia-Lopez, who we last saw in JH#32 (in fact, when
you consider that Garcia-Lopez was the artist on this title when it launched,
it’s possible this story has been sitting in the file for years), but on the
minus side, the story Michael Fleisher wrote becomes more unbelievable the
further it goes on. Our tale begins with
Jonah getting caught in an explosion set by a gang he was trying to
ambush. They leave him for dead, but in
truth, Jonah makes it through just fine...save for both of his legs being
broken. A young Mexican boy manages to
get him to a doctor, who puts Hex in casts from his ankles up to his knees. He realizes this will make him a sitting duck
when that gang discovers he’s not dead, and sure enough, one of the owlhoots breaks
into his room that night to blast him with a shotgun, but Jonah had already
wrestled himself into a wheelchair and got the drop on him first. From there, “The Wheelchair Bounty Hunter”
and his new sidekick Manuel go riding across the countryside on a buckboard,
tracking down the gang members one by one.
Jonah kills about half of them before the rest of the gang bushwhacks our
duo, wounding Manuel and shoving Jonah off a cliff! Thanks to some quick-thinking lariat work,
Jonah survives, and after recovering his wheelchair, we are treated to one of
the craziest stunts we’ve ever seen the man pull:
After
that silliness, Fleisher gets a mite serious again with JH#74 &75, a
two-parter drawn by regular artists Dick Ayers and Tony DeZuniga. In addition to the short page count, the lack
of Emmylou Hartley in this tale points to it being a file story. Also of note is the cover to JH#74, done by
Dick Giordano and Jonah Hex editor Ross
Andru, which not only switches back briefly to the “classic” logo, it imitates a die-cut cover, putting “holes” in strategic places so you can see portions
of the splash page beneath. The effect
isn’t perfect, but since it came out nearly a decade before such gimmicks became rampant in the comics industry, I’ll cut them some slack. The story itself appears to be based loosely
on the life of Frank and Jesse James: like the brothers, “Railroad Bill”
Clinton (no relation to the 42nd President, I’m sure) rode with William Quantrill during the War, and now uses his talents to rob trains and banks. These facts win him a lot of fans among the
poor farmers in the area, who see those institutions as being just as
oppressive as the Union they fought against a decade earlier, and therefore
look upon Clinton as a Robin Hood figure.
A group of Pinkertons, led by Archibald Graphus, have been after him for
a year with no luck, so the head of the Western Pacific Railroad has decided to
hire Jonah Hex “off the books” to do what Graphus can’t.
One
week later, Graphus and his men try to ambush Clinton’s gang as they rob a
bank, but the impetuous Pinkerton orders his men to take them out before the
civilians can clear the street, leading to a shooting gallery that kills eight
of the outlaws along with a handful of innocents. As the remaining outlaws escape town, Graphus
shoots Clinton’s horse out from under him, thereby finally capturing his
quarry. He’s not interested in arresting
Clinton proper, however, and makes ready to hang the man on the spot. Luckily, Jonah rides up at that moment and
tries to talk Graphus out of it, saying that Clinton deserves a trial. Seeing as how Jonah’s hanged a man or two
himself in his day, one has to wonder if he’s stopping this so he can collect
his fee, or if Jonah, like the farmers, commiserates with ex-Confederate
Clinton. To be sure, Graphus thinks it’s
the latter, and when Clinton escapes, he shoots Hex in the back when the bounty
hunter rides after him. Despite knowing
who Jonah Hex is (and why he’s most likely shown up), Clinton turns his horse
around to help Jonah out. The two men
ride off together, eventually stopping at the house where Clinton’s mother and
sister live -- Jonah gets patched up there with the understanding that he won’t
pursue Clinton any longer. Jonah not the
one he should be worrying about, though: after night falls, one of Clinton’s
gang members (who arrived at the house before them) sneaks out and meets up
with Graphus. This two-timing skunk is
the reason the gang got ambushed during the robbery, and now he’s arranging for
a slaughter.
When
the traitor gets back to the house at the beginning of JH#75, Clinton is
waiting for him, having realized too late that there was a snake in their
midst. Clinton’s gunshots wake up the
rest of the house, and as he explains that it isn’t safe to stay there any
longer, Graphus and his men sneak up to the house and begin lobbing in sticks
of dynamite -- the explosion kills Ma Clinton and his sister along with a
couple more gang members. Hex and the
other survivors manage to escape Graphus’ deathtrap, and once they’ve put
enough distance between themselves and the Pinkertons, Clinton tells Hex that
it’s time for them to part ways, and that the bounty hunter had best steer
clear of him from now on:
Jonah
agrees to Clinton's terms for now, but three weeks later, he stops Clinton and
his diminished gang from robbing a train.
Clinton passes up a good chance to kill Hex and instead rides off, an
action that causes one of his men to declare that Clinton’s “gone sweet” on
Jonah. That doesn't sit well with
Clinton, and he tells them to hole up in Briar Springs for a spell, while he
goes off alone to kill Jonah Hex. Four
nights later, we find Jonah sitting alone by a campfire, himself wondering why
he allowed Clinton to get away scot free.
Unbeknownst to him, Clinton is peering down upon him with a rifle, but
before the man can pull the trigger, Graphus shows up at Hex’s campsite
demanding to know where Clinton is! With
two enemies in his sights, Clinton has to decide to shoot first, and wouldn’t
ya know it, Graphus is the one he chooses, killing him with one shot. Jonah quickly dives for cover as Clinton peppers
the campsite with lead, but he soon runs out of ammo and tries to escape,
unaware that Jonah has snuck around behind him.
Jonah demands that Clinton surrender, to which the outlaw replies,
“Ah’ve told yuh before thet Ah ain’t ‘bout tuh let no man put me back inside a
prison!” He then cocks the rifle,
bluffing Hex into thinking that it’s still loaded so that he’ll shoot Clinton
dead. When Jonah realizes he’s been had,
it doesn’t sit right with him at all, but as he’ll soon learn, “Railroad Bill”
Clinton was right in his assertion that death on the trail was better than life
in prison.
Jonah’s
normal 25-page count is back with JH#76, as well as his normal problems,
namely what to do about Emmylou Hartley.
His love for the gal has dissipated, but he can’t bring himself to tell her
so. Meanwhile, Emmy seems to have fallen
back to her old role as a warrior’s squaw, setting up camp for Jonah and
preparing the game he brings back, and even wearing a buckskin dress and
moccasins like she was when they met in JH#50 -- faced with devotion like that,
it’s easy to see why he’s having a hard time talking with her about their
relationship. Still, his diminished
feelings don’t stop him from throwing Emmy to cover when three unknown skunks
open fire upon them. Jonah wipes them
out fast, and is left to wonder who they were and why they were shooting at
them. The reader soon finds out that this
was Turnbull’s latest attempt on Jonah Hex’s life, and he’s none too happy that
his agents have failed him once more. As
he rants to his manservant, Solomon, about the situation, he observes a possum
Solomon had caged earlier in the day.
“This is what I’ve been waiting for!” Turnbull tells him. “An inspiration for achieving a fitting
vengeance on Jonah Hex!”
That
very evening, Jonah and Emmylou ride into town, and as Emmy gets them a hotel
room, Jonah takes their horses to the livery, where he’s bushwhacked by some
fellas who drag him into the woods.
Seems the governor of the state, McKinley Phelps, wanted to meet with
him in private (nobody ever asks nicely in these stories, do they?) to discuss
business. According to Phelps, the state
penitentiary is hopelessly corrupt, and he needs a man like Hex on the inside
in order to gather evidence against the warden and his staff. The idea is that Hex -- a man whose
profession is already slightly questionable -- will commit of series of crimes
so that he can be sentenced to the penitentiary and therefore begin his
investigation without suspicion. After a
month, he’d be released, his record cleared, and collect a well-deserved
fee. Jonah didn’t just fall off the
turnip truck, however, and wants something more than the governor’s word that
everything will be peachy-keen once this is over:
With
his true innocence set down in writing, Jonah tells Emmy that he’s going away
for a while. She demands to know where
he’s going, but he tells her it’s a secret and that she’s probably better off
without him anyhow, which leads to her snapping at him in public that she’s
tired of being a stand-in for his wife. Jonah
doesn’t attempt to patch this over, and instead rides off, most likely thinking
that this incident will finally shake him free of Emmy. Two weeks later, Jonah begins his sanctioned
crime spree, brazenly robbing trains and stagecoaches until he’s finally bagged
by the law. Charged with four counts of
armed robbery, Jonah is sentenced to twenty-five years in the state
penitentiary. The news is soon splashed
all over the papers, one of which ends up in the hands of Mei Ling’s brother,
who proceeds to berate her with the fact that the father of her son turned
out to be a no-good criminal. Emmylou,
on the other hand, isn’t so accepting of the news, and intends to get to the
bottom of this.
Jonah
is transferred to the penitentiary the following day, where he’s stripped of
his distinctive Confederate gray and given prison stripes. Over the next few days, he learns quite a bit
about how corrupt his new home is, and when he comes to the aid of a fellow
prisoner that collapsed from being overworked and underfed, the guards beat
Jonah within an inch of his life, then chuck him into solitary
confinement. But it’s all worth it,
right? In a month, the governor will
order his release, and Jonah can see to it that these skunks get what’s coming
to them.
Wrong. As JH#77 opens, we find Jonah’s gone
half-mad from having spent several weeks in the hole with nothing but rats for company. Then after a quick recap, we
get a scene reminiscent of The Shawshank Redemption as Turnbull himself shows up at Jonah’s cell door to gloat over
his predicament. Seems Governor Phelps
is a longtime friend of Turnbull’s who just happened to owe him quite a few
favors, so Turnbull coerced the man into helping him with his mad scheme to get
Hex thrown in jail...and unlike the situation Turnbull engineered that led to
the “fugitive” storyarc in JH#2-16, Jonah is actually guilty of these crimes. “You’re going to rot in here forever, my young friend,” Turnbull says,
“can’t you see that? You’re going to be hemmed in by these four
dank walls until your mind turns to jelly and your body to dust!”
Too bad all this gloating blinded him to the fact that Jonah wasn’t
restrained:
The
guards come in and pummel Jonah before he can harm Turnbull, then lock him away
in solitary once again. Unbeknownst to
either Hex or Turnbull, Emmylou Hartley is meeting with the warden at that very
moment and doing her level best to arrange a visit with Jonah (thankfully, she
had the sense to put on a nice proper dress as opposed to the buckskin she’d
been running about in earlier). The
warden is blocking her request, however, saying that Hex has been sentenced to
a full sixty days in solitary, and that it’ll be two weeks before he’s allowed
any visitors. Emmy vows to be back once
the time is up, but she’s in the shock of her life when the warden tells her upon
her return two weeks later that Jonah Hex is dead, even going so far as to show
Emmy the grave -- this is all a ruse, of course, in order to continue torturing
Jonah down in solitary without fear of anyone else looking in on his welfare.
After
news of Jonah’s “death” reaches the papers, one of the guards taunts Jonah
with the notion that, since everyone thinks he’s dead, “we can keep you locked
up here just as long as Mr. Turnbull wants us to--” Jonah responds by bashing the guard’s skull
into the wall, a remarkable feat considering that Jonah himself admits that he
feels worse now than when he had cholera back in JH#63 (no wonder, since he’s
been in the hole subsisting on nothing but bread and water for over two
months). Still, he manages make his way
to the prison storeroom to retrieve his usual duds and weapons, then takes out
a passel of guards before hightailing it out of the prison on foot, intent on
reaching the governor and making him straighten out this mess.
At the
governor’s mansion several days later, Phelps tells Turnbull (whom he calls
Quentin, making this the first time we learn the full name of Hex’s longtime
foe) that Jonah has escaped and, even worse, he mentions the letter Jonah made
him write last issue declaring his innocence.
Turnbull is livid, brandishing his eagle-headed cane at Phelps, who
backpedals so fast he trips and smacks his head upon a marble fireplace,
killing him instantly. Such things are
of no consequence to Quentin Turnbull, and he’s already planning his next move
as he departs the mansion...while Jonah Hex watches him from a nearby
tree. Jonah doesn’t know what transpired
inside until someone rushes out yelling that the governor is dead, and when
they spot Jonah, the blame is quickly pinned upon him, and he runs off before
he can be shot.
At a
hotel that night, Emmy is still holding on to the hope that Jonah is alive, and
when someone knocks upon her door saying they have a message for her, she
presumes that it’s from him. In reality,
it’s Turnbull and three cronies demanding to know where the governor’s letter
is! Thank goodness Jonah shows up at the
beginning of JH#78 to save the day -- presumably, he tailed Turnbull after he
left the mansion. While he’s busy taking
out Turnbull’s cronies, the old man escapes, and Jonah tells Emmy to go hide
out in the next town south of there until all this blows over...but not before
he bestows a very passionate kiss upon her lips (there goes that notion of
not really being in love with her, but then again, he did just spend over two
months in jail).
After a
brief scene with the warden of the prison having to explain to the press why
he’d told them earlier that Jonah Hex was dead (“a slight mix-up in our record
keeping” is his lame excuse), the story meanders a bit, first to a couple of
hayseeds-turned-bounty hunters who decide to go after the $10,000 reward on
Hex, then to Hex himself riding out to wherever he hid the governor’s letter,
only to come across a bunch of massacred Ojibwa women and children beside a river,
and finally jumping to Mei Ling and her son out in the family garden as J.D.
Hart rides up. Neither we nor Mei Ling
have seen the marshal since JH#44, and her exclamation of “Is that really you?”
is certainly called for: though previously depicted as dark-haired, Hart is now inexplicably a blond, and his fringed buckskin clothes have turned a lurid shade of blue! We could dismiss this
easily if there had been some change in the staff, but the issue was done by
the exact same people who worked on JH#44, and the error will persist
throughout this storyarc, so it’s a serious fumble on everyone’s part
here. On a more positive note, Jonah’s
baby boy finally gets a name -- Jason -- and Mei Ling states that he’s nearly
two years old now, so even though the comic’s still in a constant state of
1875, time’s been moving along at a regular pace for lil’ Jason Hex. As for the reason J.D.’s dropping in out of
the blue, he’s concerned about the mess Jonah has gotten himself into and wants
to help -- I don’t know how going to see Jonah’s estranged wife is supposed to
help things, but there he is.
Back on
Jonah’s end of the story, it appears that one of the Indians survived the
massacre: Little Raven, the bossy twelve-year-old son of the chief. He insists that Jonah help him avenge the
death of his fellow Indians, and together they track down the men responsible
before Jonah returns the boy to the Ojibwa.
In a ceremony that night, the chief makes the two of them blood brothers,
and Jonah gets back on the trail the next morning, where he runs into those two
hayseeds that’re out to collect the bounty on his head. They almost get the drop on him at the
beginning of JH#79, but Jonah gets away with a bullet in his side after blasting
one of them in the face. What follows is
an issue-long chase through the desert, with Jonah’s pursuer, Walter, slowly
chipping away at his quarry with a high-powered Sharps rifle. First he shoots Jonah’s horse out from under
him, then Walter blasts a canteen out of Jonah’s hand when he pauses for a
drink. Jonah comes across a water hole
hours later, but in a cruel twist, there’s a sign posted next to it reading
“Poison”, which he destroys in a fit of rage.
Delirium sets in not long afterward, and he imagines his parents
hovering above him, ashamed by his weakness:
It
getting near dusk when Walter finds Jonah collapsed near the poisoned water
hole -- with the sign destroyed, Walter doesn’t know it’s unsafe, and takes a
deep victory drink. Not until he’s
doubled over with pain does he realize that Jonah didn’t collapse there by
accident, and he finally dies just a few feet away from Jonah. J.D. Hart (who’s been following Jonah’s trail
for quite some time) rides up moments later, but it’s not until JH#80 that we
learn Jonah is still alive. A sheriff
and his posse soon arrive as well, and take Jonah into custody despite Hart’s
protests. After being deposited in the
local jail and looked over by a doctor, Jonah manages to tell Hart about the
letter, and as the marshal sets out to go fetch it, three of Turnbull’s men
tail him, and he gets jumped once they’re out in the wilderness. Sometime later, Jonah gets a visitor: Emmylou
Hartley, who read in the paper about Jonah’s capture. He reassures her that everything will be
right as rain soon, unaware that Mei Ling has also come to visit -- she walks in just as Hex and Emmy are in a
lip-lock, and though the sight of them together upsets Mei Ling, it’s Emmy that leaves,
saying, “I-it’s always been you he’s
loved anyway! Not (sob) me!”
Later
on, Turnbull joins his men at the shack where they’re holding Hart, and gives
the marshal until sundown to cough up the location of the letter, or else
suffer the consequences. Being a man who
detests violence, Turnbull doesn’t stick around to watch them work Hart over,
and instead returns to town, where an inventor is lobbying for Hex to take a
ride on his newfangled electrocution device instead of being hanged
(unfortunately, it requires a lightning strike to spark up, so we’ll have to
wait another decade or so for the AC-powered electric chair to take its first
victim in 1890). Hex isn’t keen on being
killed in any sort of fashion, so he’s glad to see Little Raven show up outside
his window, all ready to free his blood brother with a lit bundle of
dynamite! After collecting up his gear,
Jonah bolts out of town alone on horseback, unaware that Turnbull is following
not far behind. There’s a brief aside
wherein J.D. Hart manages to overpower his captors, then we’re back to Jonah
out in the wilds as he approaches a pile of rocks -- finally, we’ve reached the
place where he hid the letter. Turnbull
suddenly appears, gun in hand, and demands that Jonah step away from the
rocks. Keeping his eyes fixed on the
bounty hunter, Turnbull thrusts his free hand into a hole in the rock pile,
then screams. “Thet’s whut’s alluz bound
tuh happen when yuh go an’ stick yore hand in a rattlesnakes’ nest!” Jonah says
as he picks up a forked branch to pin the rattler with, thereby letting him
retrieve the letter within. The proof of
his innocence secured, Jonah turns to leave, not caring that his longtime enemy
will most likely die from the snakebite. Turnbull isn’t about to go down so easily,
however, and aims his gun at Jonah’s turned back.
This
cliffhanger becomes somewhat anticlimactic when we get to JH#81, as the story
backs up to when Turnbull and Hex first arrive at the rock pile, then unspools
in a slightly different order: Turnbull gets bit, then he tries to shoot Hex,
but passes out cold. Only after this
does Jonah retrieve the letter, but as he turns to leave, Jonah has a change of
heart about letting Turnbull die, and instead sucks the venom out of the
unconscious man’s wound, then bundles him into Turnbull’s surrey to drive him
back to town. When the old man comes to,
he’s rather surprised by Jonah’s kindness, but he doesn’t have long to
contemplate it before the two of them are attacked by El Papagayo, last seen
rotting in jail back in JH#72. The
bandito and his men open fire upon the surrey and drive them into a cave, where
Turnbull decides that his own hatred of
Hex should exempt him from Papagayo’s vendetta.
Jonah knows better, and when Turnbull tries to surrender, Jonah yanks
him away from a fresh volley of gunfire (though he admits that he debated with
himself about whether or not he should let Turnbull get killed!).
While
the two men are occupied, the ladies in Jonah’s life begin to move on without
him: Emmy arranges to leave town on the stagecoach to St. Louis, and Mei Ling
shares a meal with J.D. Hart who, after getting back to town and explaining to
the local law about Turnbull’s plot, has decided to start courting Mei Ling! Such things are the least of Jonah’s concerns
at the moment, for after fending off a direct assault from Papagayo’s men, he
and Turnbull make a break for the surrey, only to discover as they drive away
that Papagayo had previously snuck over and strapped dynamite to the
undercarriage! They manage to leap to
safety at the beginning of JH#82, landing on a ledge jutting out from the
cliff face they were riding alongside -- the bandito spots Hex and Turnbull
down there when he comes over to examine the wreckage, and inexplicably decides
to leave them be for now, promising to kill him next time they meet. “Good grief, Jonah!” Turnbull says to
him. “What is all this, anyway? Some kind of crazy game you two play?” As they make their way back to town, though, Turnbull
tells Jonah that he’s in the bounty hunter’s debt for saving his life so many
times over the course of the past day, and swears he’ll file a sworn affidavit
saying the death of Governor Phelps was an accident. Between this and the governor’s letter, the
criminal charges against Jonah will be dropped...but their old feud still
stands, and Turnbull declares, “For your role in bringing about the death of my
only, beloved son, I hereby renew my vow to put you in an early grave!”
All
these threats fade into the background for Jonah once they reach town, because
when he catches sight of a commotion in front of Mei Ling’s hotel, he
immediately fears the worst. And he has
good reason to: a passel of skunks called the Riordan brothers kidnapped Mei
Ling right outside the hotel in order to lure out Hex. They winged J.D. Hart in the process, but he
insists on coming along with Jonah as he tracks them down. They ride out so fast that Jonah never thinks
to ask what Hart was doing with Mei Ling in the first place, though he figures
it our real quick when he sees the marshal -- who rescued Mei Ling while Jonah
took out the bad guys -- holding the woman a mite too closely. Jonah doesn’t even bother to ask for an
explanation, he simply begins pounding on Hart with one hand behind his back (he
wants to be fair about it, ol’ J.D. being wounded and all). After knockin’ the stuffing out of Hart,
Jonah storms off, leaving behind any notions that he and Mei Ling could ever
again be a happily-married couple. Of
course, he’s still got Emmylou to fall back on...or he would if she hadn’t
taken the stage to St. Louis, remember? Emmy
thought leaving Jonah would bring an end to her problems, but a new one arises
when the stagecoach gets stopped by bandits before it reaches its destination,
and along with the strongbox on board, they decide to take Emmy as well! She demands in Jonah Hex #83 (April 1984) to know why she was abducted, to which
the man in charge replies, “‘Cause you were the only good-lookin’ female in the
bunch, that’s why!” We then discover
that the other two bandits are women, though whether they were kidnapped as
well is uncertain. To be sure, the man
seems intent on beating up Emmy until she learns to obey him, but considering
the treatment she got during her years with the Crow Indians, she may be able
to endure whatever punishment he puts her through.
Jonah
returns to the hotel they were staying at, then throws a fit when the desk
clerk tells him that Emmy checked out yesterday and left on the stage. Despite knowing that she was heading to St.
Louis, Jonah chooses to go to the local saloon and get drunk all day, pausing
only briefly to gun down a couple of idiots looking to make their reputation
off of him. By that night, the townsfolk
have decided they don’t like the idea having of a drunken, trigger-happy
gunfighter hang around, so they set fire to the barn Jonah’s sleeping in (the
hotel refused to rent him another room).
Jonah escapes, and eventually settles down by the edge of a lake,
cursing the mess his life has become. He
decides right then and there to devote his life to being the best damn drunkard
he can be, tossing his prized Colt Dragoons into the water for good measure:
Considering
the number of times he’s risked his neck
to recover those Dragoons, this turn of events is rather shocking -- I
seriously doubt he would’ve done such a thing if he’d been sober. Jonah falls asleep not long after, and wakes
up the next morning to find a lady named Catherine Rebecca Smollett berating
him for his slovenly state. She talks
him into accompanying her back to the a nearby temperance farm, where she plans
on making a God-fearing teetotaler out of him.
Considering that Hex was probably suffering from the mother of all
hangovers, it’s surprising that he didn’t just cuss Smollett out and stumble
off in the opposite direction, but perhaps there was some unpickled part of his
brain that realized he really couldn’t go through life like this (if nothing
else, there may have been a small desire to not end up like his father). Jonah spends the next few days working on the
farm, trying his best to remain sober as well as put behind him all the grief
he’s gone through over the past few months -- this is the first opportunity
he’s had to relax since getting thrown into prison back in JH#76, and though he
most likely has to sit through Bible readings and temperance lectures every
day, the man desperately needs the break.
Too bad it doesn’t last long, for soon some friends of the two men Hex
gunned down show up looking for revenge.
Jonah quickly makes short work of them with his Bowie knife and various
farm implements, and afterward, Smollett reluctantly asks him to leave the
farm. “I do wish you could have stayed
here with us long enough to be truly saved, Jonah!” she says as he makes ready
to ride off. Jonah replies that he
figures he’s been pretty nearly saved already, silently adding, Leastways as saved as Ah’m ever likely tuh
be!
It’s
doubtful that Jonah’s time at the temperance farm has truly changed him on a
personal level, but out in the real world, Jonah
Hex the comic book was undergoing changes that would have a long-term
effect on the character, the first of them beginning this issue, as Michael
Fleisher became both writer and editor of the title. Fleisher exercised his newfound powers right
from the get-go, making Tony DeZuniga the main artist (no more sharing the
byline with Dick Ayers) and hiring Ed Hannigan to do the covers. The logo also switched back to its classic
look for good with this issue, but whether it was the doing of Hannigan or
Fleisher is unclear. All this was just
the tip of the iceberg, for as Fleisher himself said in a note to the readers
two issues later, “Jonah’s got some surprises up his sleeve you wouldn’t
believe if I told them to you! Because
if I get my way, there are things that are going to start happening in this
magazine that’ll scramble your brains around!”
By the summer of 1985, readers will know he ain’t just whistlin’ Dixie.
Saturday, May 18, 2013
Untold Tales of Jonah Hex?
Today my husband and I went to The Motor City Comic-Con, or as we call it, "The Geek Jamboree". We've been going for about a decade now, and as always, we picked up lots of neat stuff and met some cool people. It was while doing the latter that I also received a slight buzzkill.
Let me rewind a bit. Eight years back, not long after DC announced they were giving Jonah Hex a new series, I stumbled across some sketches by Tony Moore, the original artist for The Walking Dead. Suffice it to say, I got a mite excited: I love his work, and the notion of him doing Hex just lit up my brain like wildfire. I went so far as to hunt down his email address and ask him directly if he was indeed working on the upcoming book (this was long before DC revealed Luke Ross would be doing the initial art chores). Mr. Moore was kind enough to send me a reply saying that, sadly, we wasn't the lucky artist, but he loved the character and wished he could do something with him in the future.
Cut to this afternoon, and my husband and I walking up to Tony Moore's table to get our Walking Dead Season 1 DVD signed (we already had Michael Rooker sign it last month at Motor City Nightmares, and we were hoping to add Norman Reedus as well today, but his line was -- no joke -- at least a half-mile long, all twisty-turny like you see at Disneyland). After he signed it, I mentioned the email, and said that I'd still love to see him do at least a cover. That's when the buzzkill happened: Tony Moore was slated to do a Jonah Hex story before the "New 52" reboot occurred. Jimmy Palmiotti & Justin Gray had written a story just for him, an "evergreen" that wasn't time-sensitive -- this was common practice on the series, as it allowed many artists who may not have time to do multiple issues to do the story at their own pace -- and just as Moore cleared his schedule so he could get to work on it, DC changed Jonah Hex to All-Star Western, thereby tossing the "done-in-one" format out the window and committing the title to a single artist.
I was so surprised by this that I didn't think to ask what the story was about, but that's kinda beside the point. How many other Jonah Hex stories will we never see because DC decided to reboot everything? How many scripts were written by J&J and passed out to various artists that never made it to pencil stage...and were there any that actually got finished, but now sit in DC's files unused because they don't fit the new format? I'm reminded of an anecdote told to me by Mark Texiera during another Motor City Comic-Con, about a Jonah Hex story he claims to have illustrated before the character was tossed into the future, but was never printed (Texiera did draw one "Old West" issue of Jonah Hex that saw print, in addition to the majority of his 2050 jaunt). It can't be verified that Tex's "lost" story ever existed at all, as no one's been able to locate the pages, and the artist seems to be the only one who recalls it. Now we can add at least one more tale to the M.I.A. list.
If I can find Moore's email again, I'll drop him a line and ask if he can give a summary of the script J&J wrote for him, so we can at least ponder what might have been.
Let me rewind a bit. Eight years back, not long after DC announced they were giving Jonah Hex a new series, I stumbled across some sketches by Tony Moore, the original artist for The Walking Dead. Suffice it to say, I got a mite excited: I love his work, and the notion of him doing Hex just lit up my brain like wildfire. I went so far as to hunt down his email address and ask him directly if he was indeed working on the upcoming book (this was long before DC revealed Luke Ross would be doing the initial art chores). Mr. Moore was kind enough to send me a reply saying that, sadly, we wasn't the lucky artist, but he loved the character and wished he could do something with him in the future.
Cut to this afternoon, and my husband and I walking up to Tony Moore's table to get our Walking Dead Season 1 DVD signed (we already had Michael Rooker sign it last month at Motor City Nightmares, and we were hoping to add Norman Reedus as well today, but his line was -- no joke -- at least a half-mile long, all twisty-turny like you see at Disneyland). After he signed it, I mentioned the email, and said that I'd still love to see him do at least a cover. That's when the buzzkill happened: Tony Moore was slated to do a Jonah Hex story before the "New 52" reboot occurred. Jimmy Palmiotti & Justin Gray had written a story just for him, an "evergreen" that wasn't time-sensitive -- this was common practice on the series, as it allowed many artists who may not have time to do multiple issues to do the story at their own pace -- and just as Moore cleared his schedule so he could get to work on it, DC changed Jonah Hex to All-Star Western, thereby tossing the "done-in-one" format out the window and committing the title to a single artist.
I was so surprised by this that I didn't think to ask what the story was about, but that's kinda beside the point. How many other Jonah Hex stories will we never see because DC decided to reboot everything? How many scripts were written by J&J and passed out to various artists that never made it to pencil stage...and were there any that actually got finished, but now sit in DC's files unused because they don't fit the new format? I'm reminded of an anecdote told to me by Mark Texiera during another Motor City Comic-Con, about a Jonah Hex story he claims to have illustrated before the character was tossed into the future, but was never printed (Texiera did draw one "Old West" issue of Jonah Hex that saw print, in addition to the majority of his 2050 jaunt). It can't be verified that Tex's "lost" story ever existed at all, as no one's been able to locate the pages, and the artist seems to be the only one who recalls it. Now we can add at least one more tale to the M.I.A. list.
If I can find Moore's email again, I'll drop him a line and ask if he can give a summary of the script J&J wrote for him, so we can at least ponder what might have been.
Thursday, April 11, 2013
New fanfic: Shades of Gray #13
Got a decent turnaround this time for Jonah Hex: Shades of Gray #13 over on DC2, which starts a new storyarc for our resurrected bounty hunter. It's called "Narcocorrido", and will either be three or four parts long, depending on how it paces out. Let me know whatcha think of the end of Part 1!
Sunday, February 10, 2013
New fanfic: Shades of Gray #12
I'm not even gonna try for an excuse this time. I know it's been months, I have no sense anymore of how to schedule things, I keep trying to get back into a rhythm and I'm failing miserably...but on the upside, when I do get the stuff written up and finished, it's really good!
So, anyways, Jonah Hex: Shades of Gray #12 is up on DC2 now, and to keep things interesting, it focuses mostly on Greg "Vigilante" Saunders this time around. Let me warn you, though, my editor found the tale a mite disturbing. And in other news, Dwayne over at Matching Dragoons posted the first installment of an interview with me regarding all the Hex-fics I've written over the years. Does being interviewed for a prominent Jonah Hex blog count towards my work being legit? Well, they do say you can't put it on the Internet if it isn't true...
So, anyways, Jonah Hex: Shades of Gray #12 is up on DC2 now, and to keep things interesting, it focuses mostly on Greg "Vigilante" Saunders this time around. Let me warn you, though, my editor found the tale a mite disturbing. And in other news, Dwayne over at Matching Dragoons posted the first installment of an interview with me regarding all the Hex-fics I've written over the years. Does being interviewed for a prominent Jonah Hex blog count towards my work being legit? Well, they do say you can't put it on the Internet if it isn't true...
Friday, February 1, 2013
An Illustrated History of Jonah Hex (Part 8)
1982-1983: The Other Woman
Mei Ling. White
Fawn. Joanna Mosby. These are the names that would most likely
come to a fan’s mind in the early 1980s if asked about Jonah Hex’s past
relationships, though some might argue about what constitutes a
“relationship”. Should single-issue flings
count? How about the one-sided affair
that is Emmylou Hartley? And just what sort
of past did Jonah and “Widow” Lacey share prior to Weird Western Tales #20?
Suffice it to say, Hex may like the ladies, but it rarely seems to turn
out good for either party in the end, and as we proceed through Jonah Hex #65 (October 1982), Michael Fleisher,
Dick Ayers, and Tony DeZuniga reveal to us that Jonah’s been carrying a heavy
burden regarding one of those ladies for quite some time.
The issue begins with Jonah preventing a train robbery by
the Crenshaw boys, and as some of the gang escapes on horseback, Jonah leads his
own mount out of a livestock car and heads after them. Unfortunately, it’s nearly dark, so Jonah
angles for the nearby town of Clearwater Springs, figuring on picking up their
trail come morning. His arrival in town
is witnessed by Walt Barstow, a crooked sheriff who’s not above fleecing the
townsfolk for protection money. The
sight of Hex sends Barstow into a panic, and he runs in the other direction,
thinking, After all these years, he’s
finally managed to track me down! He
then ducks into the telegraph office to send a message to Rod Webster, “the
only one of the old bunch who lives close by”.
And who exactly is the “old bunch”?
We find out not long after Barstow gets back to his office and tells his
deputies (who are in on the protection racket) about Hex riding into town:
Seems
that, back in 1859, Hex, Barstow, Webster, and four others were part of a
scouting unit for the U.S. cavalry, overseen by a Colonel Marcus Wainwright,
who was the father of the fine filly Hex is cozying up to in the picture. While Barstow doesn’t explain why Jonah’s
presence has him so afraid, he does point out that, if they want to keep
running their protection racket, they’ll have to gun down Hex!
The
next morning, Jonah tracks the Crenshaw boys to some abandoned Indian cliff-dwellings. Whilst sneaking up to one of the buildings,
Jonah overhears the boys talking about giving Sheriff Barstow his share of the
robbery money, a fee for looking the other way whenever the gang’s in his
territory. Though stunned by the mention
of the name, Jonah puts his personal feelings aside long enough to round up the
outlaws, then takes them to the next town over, figuring that “if Sheriff
Barstow at Clearwater Springs really is
in cahoots with ‘em, then thar shore ain’t no sense turnin’ these Crenshaw boys
over tuh him!” Once he’s turned the gang over to the
(more-trustworthy) authorities, Jonah sneaks into Barstow’s office under cover
of night and begins searching for evidence that this sheriff and his old scouting
partner are one in the same.
When he
finds the picture, Jonah's mind reels back to much happier times, when he and
the colonel’s daughter -- whose name was Cassie -- were fixing to get
married. The day before the ceremony,
Cassie headed to Portersville on the paymaster’s wagon to pick up her dress,
leaving Jonah behind at the fort with her father. None of them were aware that Hex’s fellow
scouts were planning on stealing the payroll they’d been sent to get, and they
regarded Cassie as a small obstacle between them and a hundred thousand dollars. Barstow knocked her out cold, then he and the
others abandoned her and the wagon in the middle of Comanche territory. Three days passed before Cassie was found
and, in Jonah’s words, “whut we did
find would make a growed man weep tuh look at!”
His fiancée dead, Jonah vowed to hunt down those responsible, but
remember, this is a much younger Hex than we’re used to seeing, one who lacked
the experience needed to track down six men who’d all gone their separate ways
once they had their money. Unable to
find any trace of them -- not to mention getting swept up in the Civil War two
years later -- Jonah’s vow went unfulfilled, though it’s obvious he never let
go of Cassie’s memory in the ensuing fifteen years. One has to wonder if this heart-wrenching
loss weighed upon him when he began to get feelings for Mei Ling, and to have
the ghost of his lost fiancée suddenly appear in his life so soon after
becoming separated from the woman he did eventually
marry...well, a man can only take so many blows before he hits back.
Stepping
out of the sheriff’s office, he confronts Barstow and his men in the
street. The bounty hunter graciously
offers the deputies the chance to skedaddle -- which they gladly take --
leaving the former scouts alone. Barstow
fast-talks Hex into letting him ride out of town alive, but quickly turns his
horse around and begins firing his rifle while Jonah’s back is turned, to which
Jonah responds by throwing himself to the ground and shooting Barstow
dead. As he checks the body, Jonah finds
a copy of the telegram Barstow sent to Rod Webster. After fifteen years, the cold trail has
turned red-hot, and Jonah Hex has to make a decision:
When JH#66 opens, we see Jonah riding up to the stage depot at Palomino Creek,
where a group of men suddenly bushwhack him and haul him off to their
hideout. The reason for this comes clear
as their leader heads to the town of Willow Bluff hours away to inform Rod
Webster that Hex is in their custody.
Seems Webster -- who used his ill-gotten gains to become a banker --
paid these guys $10,000 to kill Hex before he could reach town, but they’re now
demanding another ten thousand to finish him off, or else they’ll let the
bounty hunter go free. Webster’s become
somewhat lily-livered in the past fifteen years, and caves easily to the
demand. Meanwhile, at the cabin hideout,
Jonah’s tied up and thinking about how he was actually “fixin’ tuh let bygones
be bygones” and let Webster and the others off the hook! Whether this is true or merely sarcasm isn’t
clear, but seeing as how Webster hired these skunks to do him in, he now aims
to make Webster pay his debt in full...but first, he has to free himself. After burning through the ropes on his wrists
by cozying up to the fireplace, Hex fights his way out of the cabin and heads
for Willow Bluff.
As soon
as Jonah gets there, he tracks down Webster and delivers an ultimatum: Pack up
and leave town by noon tomorrow, or stick around to face the consequences. Webster decides to go with a third option,
namely talking his wife Stella into dolling herself up and paying Jonah a visit
at his hotel room in order to...ahem...convince him otherwise. Before Stella arrives, however, we find Jonah
lost in another reminisce about Cassie (one that pushes the Comics Code a bit!),
so I’d reckon that his blood was good and hot when Stella knocks on his
door. But once he finds out who she is,
Jonah pushes her away right quick, and instead gives her an earful about why
he’s got a vendetta against her husband.
“An’ while yo’re at it,” Jonah says as he shows Stella the door, “whyn’t
you go tell Mr. Webster fer me thet
they got words fer men whut uses
good-lookin’ women tuh transact their
business fer’em -- an’ town banker shore ain’t one of ‘em!”
The
moment Stella gets home, Webster demands to know what happened, and she tells
him, adding that “inch for inch and pound for pound, that so-called ‘rabid
mad-dog killer’ of yours is a better man than you are!” With that rebuke
still ringing in his ears, Webster meets up with the gang he’d hired and
demands that they kill Hex right now.
They agree...in exchange for all the money in his bank! So the next morning, they all ride into town
to clean out the safe, which doesn’t go unnoticed by the townsfolk. The mayor begs for Jonah’s help, and when
that doesn’t work, he offers up a $2,500 reward. That gets Hex’s feet moving, and he jumps the
gang as they exit the bank, killing one of them with some fast gunplay. Webster then has the gall to thank Hex for
putting aside his grudge to stop the robbers, but the still-living gang
members, not wanting to swing alone, begin to spill the beans about both
Webster’s contract on Hex and his assistance with the bank robbery, a
confession that about half the town is witness to. Now that Webster’s sure to be spending a long
time behind bars, Jonah decides that’s fair enough punishment for what the man did
fifteen years ago, and turns to leave.
Webster cracks right then and there, grabbing a gun and opening fire on
Jonah. Unlike with Barstow, Jonah simply
turns around and takes aim at Webster, not firing a shot, knowing that the
threat of killing the cowardly man is enough to make him crumple in the street
and beg for his life. Moving to leave
once again, Jonah is stopped this time by Stella Webster, who gives our hero a
parting gift:
Surprisingly,
Jonah never takes a moment to grill the quivering Webster about where the
remaining four ex-scouts could be (remember, he stumbled across Barstow by
chance, and that fella only sent a warning telegram to Webster). For Jonah Hex, the trail has grown cold
again, so it appears there’s nothing to do but go back to his usual business in JH#67. Little does he know that the
Willow Bluff bank robbery -- and his thwarting of it -- made the local papers,
which did not go unnoticed by one of those former scouts. Unlike Barstow and Webster, Croy isn’t afraid
to bring the fight directly to Hex, and he immediately hits the trail with the
intention of hunting down and killing the bounty hunter. Cut to the Careysburg, New Mexico, where
Jonah finds a trio of drunks bothering a saloon gal named Lisa: he knocks them
about a bit, then he ends up spending the night with Lisa, who’s quite taken
with the way Jonah handled himself with those drunks. Both she and Jonah get quite tippled
themselves, and she takes to strutting around his hotel room wearing his hat,
talking about how she’d love to be a man for one night just to act like he
did. Unbeknownst to them, Croy has
perched himself on top of the grain loft across from Jonah’s hotel room, and
when he sees a figure wearing a cowboy hat pass in front of the window, he
opens fire with his rifle, killing Lisa instantly. Certain that he was the intended target,
Jonah grabs his guns and runs over to the loft, but the gunman is long
gone. The next morning, as he’s arranging
for a coffin for poor Lisa, Jonah’s accosted at gunpoint by the now-sober trio
from the night before. Jonah presumes
they’re responsible for shooting Lisa, and when they make ready to gun him
down, he kills all three of them without hesitation. Thinking the matter finished, Jonah walks
outside...and gets shot in the head by Croy, who’s hiding on a nearby rooftop.
Though
it doesn’t kill him, the bullet does enough damage to keep Jonah hovering
between life and death for over three days, during which Jonah relives Cassie’s
death fifteen years previous. When the
paymaster’s wagon never arrived at the fort, young Jonah and a few others set
out in search of it and the men. Jonah
already suspected theft even before they found the wagon in Comanche territory,
now burned and battered, but with no bodies nearby to suggest a fight. And then they found Cassie:
When
Jonah finally regains consciousness, word gets back to Croy pretty quick, and
he sneaks into the doctor’s office in the middle of the night to finish Hex off
once and for all. Too bad for him that
Hex suspected whomever kept trying to kill him would try again, and though he’s
surprised to see that his would-be killer is Croy, Jonah doesn’t hesitate to
shoot when Croy suddenly whips out a derringer from a spring-loaded rig up his
sleeve. So the score is now two
murdering ex-scouts dead, one in prison, and three unaccounted for, but once
again, we’ve got a cold trail, a fact emphasized by JH#68, which seems to
forget all about the current storyarc until nearly midway through. It starts with Jonah arriving in Gravesboro
and running into an old friend, Sheriff George Rehnquist, who apparently knew
Jonah when he was a little boy (George asks how Jonah’s ma and pa are gettin’
by, plus inquires as to what the heck happened to his face -- this is very
similar to an exchange with another old friend/lawman in Fleisher’s first Hex
story, way back in Weird Western
Tales #22). Jonah barely has time to
settle into his hotel room before the town leaders are approaching him to
replace George as sheriff. They think
George is getting too old and soft for the job, and want Jonah to take over and
clean up the town. Jonah refuses to
usurp his friend, but he does agree to a deputy position, at least until things
in Gravesboro settle down.
Cut to a scene hundreds of miles away, where a merciless
hired gun named Farrell Kincaid is collecting a nice stack of cash for services
rendered. As he departs, he mentions
that he has some personal business to attend to...namely killing Jonah
Hex! Yep, the fourth ex-scout has reared
his head, and he soon rounds up the fifth: Shoshone warrior White Claw. Kincaid rescues the Indian right as he’s
about to be hanged, and the duo ride off towards Gravesboro. In the meantime, Jonah has been saving
George’s skin left and right, much to the old man’s embarrassment. “Ah’ve been sheriff in this town fer
twenty-four years, Jonah Hex! An’ when
Ah need back-up help from you, Ah’ll
let you know!” he snaps, words that are still ringing in Jonah’s ears when he
beds down for the night. As he slumbers,
Jonah dreams of that long-ago day in 1859, when he had to go to Colonel
Wainwright’s office and tearfully inform the man that his daughter was dead (a scene that Ayers & DeZuniga render with heart-aching detail). In his grief, the colonel locked himself
inside his office, took out a revolver, and killed himself before Jonah and the
others could break down the door. The
past then melds with the present as Jonah wakes up to the sound of someone
banging on his own door. When he
answers, a man informs him that Farrell Kincaid rode into town an hour ago and
began causing a ruckus at the saloon -- George tried to calm him down, but got
killed for his trouble.
The last panel leads straight into JH#69, with Jonah
showing up at the saloon to confront Kincaid.
As the two of them have words, Hex spots White Claw in the mirror behind
the bar -- the Indian had snuck onto the saloon’s second floor, and was
readying to throw a tomahawk in the bounty hunter’s back. Jonah ducks just in time, whirling about to
open fire on White Claw, while Kincaid pulls his own guns. Shooting from a position on the floor, Jonah
kills Kincaid easily, but White Claw escapes and rides out of town. This leads to an hours-long chase across open
country, with White Claw wreaking havoc along the way. First he kills a farmer so he can steal a
fresh horse, then he tries to get the jump on a family camping out on the plain
(lucky for them, Jonah passed nearby and warned them about White Claw just
before the Indian grabbed their little girl -- two warning shots later, and the
chase is on again). Jonah realizes
they’re heading towards Shoshone village, and sure enough, he soon finds
himself in the middle of an ambush. The
Shoshone chief sides with White Claw, saying that, even if Jonah’s accusations
are true, they’re nothing in comparison to what the whites have done to the
Indians all these years. However, having
heard of Jonah’s many exploits over the years, the chief says Jonah can go free
if he survives “The Gauntlet”: a brutal test of stamina wherein a defenseless
man must run between two columns of armed warriors, enduring their blows, and
even if he makes it through, the man then must run for his life until he shakes
off the last of his pursuers. Jonah
manages to do both, accomplishing the latter by jumping off a cliff and into a
raging river -- after swimming for his life, he reaches the riverbank and
passes out. When he comes to three days
later, he’s greeted by the last person he expected to see:
All things considered, it’s surprising that Jonah said “Mei
Ling” upon seeing Emmylou Hartley and not “Cassie”, especially since they both
have blonde hair. But never mind that,
what’s this gal doing here? Seems Emmy
has been in love with Jonah ever since he first kissed her in JH#50, and after
Mei Ling left him and he hit the trail once more, she’s been following him (one
must presume that she lost him for a while when he was in China, but I reckon
we should never mind that too). When she
found Jonah along the riverbank, Emmy managed to bring him to an old trapper’s
cabin nearby, where she tended to his wounds.
“I love you, Jonah!” she confesses, leaning close to him as he lays in
bed. “You’re the only man I’ve ever
really loved in my life!” Jonah responds
by telling her to be careful of his busted ribs, so you get a pretty good idea
of where the scene’s headed right before it fades out.
Three weeks later, Jonah’s moving up and about the cabin,
and winter is setting in heavy outside.
Jonah feels well enough to bring in some firewood, unaware that White
Claw has tracked him down. The Indian
pushes Emmy out of the way and goes after Jonah with a tomahawk. Since he’d been stripped of his weapons,
Jonah has to rely on his fists and feet to drive White Claw outside, knocking
away the tomahawk in the process. But
then White Claw pulls out a knife, which he drives straight into Emmy’s chest
when she tries to come to Jonah’s aid.
Now remember, this is one of the men responsible for killing Jonah’s
fiancée, so the sight of White Claw stabbing Emmy understandably makes Jonah go
a little nutso: he grabs the axe from over by the woodpile, then proceeds to go to town on White Claw with it. Once
he’s dead, Jonah carries Emmy -- who’s still alive but badly wounded -- inside
the cabin as the snow begins to fall again.
When JH#70 opens, we see Jonah burying White Claw’s body while Emmy
watches -- after spending a month at that cabin, Emmy wants to leave, insisting
that she’s recovered enough from her stab wound to make the journey. Jonah eventually agrees, and as they ride
away, she asks if he plans on pursuing the last of the ex-scouts, to which
Jonah replies, “All them things Ah tol’ yuh ‘bout happened some fifteen years ago, Emmy! Life’s too durned short tuh waste it nursin’ a grudge over fifteen years!” It seems Jonah’s letting the trail go cold on
purpose this time, possibly because of Emmy’s presence in his life again (and
I’d be remiss if I didn’t point out once more her passing resemblance to
Cassie).
Unbeknownst to Hex, the last member of the guilty party has
decided to seek him out...and unlike the others, his intentions are noble. Ernest Daniels has done his best to lead an
upstanding, pious life ever since he helped with that payroll robbery, even
going so far as to donate most of his earnings over the years, but the guilt
still gnaws at him. When he confesses
his long-ago sin to the local reverend, he suggests that Daniels atone with Hex
personally. Daniels later tells his
sons, Jason and Tim, of the journey he’ll be undertaking, but not the reason
for it (something that’s always made me scratch my head: his sons appear to be
roughly 25-30 years old, so was Daniels already married at the time of the
payroll robbery, or did his good deeds extend to adopting orphans?). Tim asks to come along, and Daniels
agrees. Meanwhile, Jonah’s trying to
sneak back into the Shoshone camp in order to retrieve his Colt .44 Dragoons
and other belongings (yes indeed, that man loves them guns). He succeeds, but not without getting poked by
an arrow or two. As Emmy bandages Jonah
up by the light of a campfire, they hear gunshots in the distance. Doubtful that it’s the Shoshone but cautious
anyhow, they saddle up and ride out, only to find the target is a horse-drawn
carriage containing Daniels and his son.
Jonah recognizes him immediately, but decides to put aside past
grievances until after they’ve all gotten away from the unseen assailants (who
are revealed to the reader as Daniels’s other son and a few hired gunmen --
seems Jason doesn’t want to wait for his inheritance any longer). What follows is a five-page, Indiana Jones-style
escape across some foothills, down a cliffside, into a raging river (complete
with perilous waterfall), and finally ending with them taking shelter inside a
cavern...only for all of them to be knocked out by war clubs and dragged into
the Temple of Doom. Okay, not really,
but c’mon, what is this?
Thus
are we introduced to the most unnecessary subplot to appear in a Jonah Hex
comic to date. Seriously, we already
have Jason Daniels trying to kill all of them, so why would Fleisher trot out
some Indian that thinks he’s a manifestation of the Great Manitou? The guy rambles on for over two pages about
the great war he’s going to start between the red and white man, just as soon
as he reroutes the Rainbow River with dynamite, causing it to flood the nearby
Campanas Valley (which just so happens to contain the town Daniels lives in). After “Manitou” is done speechifying, he and
most of his followers depart, leaving one man behind to guard Jonah and the
others. They manage to take out the
guard easily, but as they are about to leave the cavern, Jason and his cronies
show up. He tells his father at the
beginning of JH#71 that he’s “sick and tired of listening to you preach your
boring platitudes!” His father’s
generosity disgusts him, and Jason wants all the money for himself, even if it
means killing family members to get it.
Jonah tries to talk some sense into the man, but the moment he realizes
it’s not working, he pulls leather and shoots all three of Jason’s hired
gunmen. Panicked, Jason dives for cover
and begins firing blindly, nicking his father in the head. Knowing that they can’t waste any more time
with this nonsense, Jonah shoots at a stalactite directly above Jason, causing
it to plummet straight down and impale him.
With that threat out of the way, Jonah grabs a horse and tries to stop “Manitou”
and his men from flooding the valley, but gets shot in the leg by one of them
before he gets the chance. As he goes
over his options, Daniels catches up with him and, after lamenting to Jonah that he wants to atone for his past sins, Daniels confronts the Indians
himself, an act that causes him to fall off a cliff with the dynamite, which
explodes in midair. Jonah gets the drop
on the remaining Indians (including the ersatz god), ensuring that the people
in Campanas Valley won’t come to harm. Later, Jonah tells Tim Daniels that he’s sorry
about his father’s death, saying that “he wuz a fine man!”
And so,
the saga of Cassie Wainwright finally comes to a close...on page 10 of a
23-page story. If it hadn’t been for the
inclusion of that “Great Manitou” subplot, we could’ve wrapped all this up last
issue. There was really no point to
padding out the story with that nonsense, unless perhaps Fleisher had planned
on making “Manitou” a new recurring villain, since Jonah hands him over to the
authorities instead of killing him. But
since we never see the guy again, it’s a moot point. Now, before we get to the tale that fills up
the remaining 13 pages, I want to mention a small change that began appearing
on the cover with this issue. When Jonah
Hex first got headliner status in Weird
Western Tales #18 ten years earlier, DC gave him a logo of sorts,
consisting of his name printed in a distinctive block style with minimal
flourish (the oddly-shaped ‘A’ being the fanciest part). As of JH#71, the old logo is gone, replaced with a new one that looks much more ‘Western’ (a similar one was used on a subscription ad featured in JH#30).
However, despite the outward change, they continue to use the old logo
inside this issue, nor will it be gone from the covers for very long.
Okay,
on to the second story: Jonah and Emmylou arrive in the South Texas town of
Camelia Flat, where he tells the gal to get them a hotel room while he finds a
doctor to look at his wounded leg. After
they part, Jonah thinks he sees Mei Ling across the street, but when he limps
over, he realizes it’s simply a woman with dark hair. Thar’s
a lesson tuh be learned from all this! he says to himself, facing up to the
fact that he’s still not over losing Mei Ling, and until he resolves those
feelings, he doesn’t think he should trying to have a relationship with
Emmy. However, when Jonah gets to the
hotel to talk with her about this, he finds that she departed with two
Mexicans, who left Jonah a note containing a parrot feather. Looks like El Papagayo has decided to mess
with Jonah’s life again, but the bounty hunter isn’t dumb enough to just rush
out after Emmy: he sends Colonel Sanchez (who’s teamed up with Hex twice before
against El Papagayo) a telegram, filling the man in on the situation before
Jonah crosses the border. Not long after
he does so, Papagayo comes a-callin’ and tells his “old friend” that he wants
to steal a priceless emerald necklace on loan to the President and his
wife. Papagayo would do this himself,
but it’s too dangerous, so instead, he wants Jonah to dress up like El Papagayo
and steal the necklace in his stead so the bandito will get all the credit:
Stupid
as it sounds, Jonah agrees for Emmy’s sake.
One week later, “Jonah Papagayo” sneaks into the presidential palace and
does the deed, grabbing the necklace right off the neck of Mrs. El Presidente,
but before he can escape, he finds himself confronted by soldiers who, at the
beginning of Jonah Hex #72 (May 1983), fill Jonah full of lead! The Mexican
authorities later display “El Papagayo’s” dead body as proof that they’ve
finally eliminated him, and word quickly gets back to the real bandito that Hex
failed. Though the news upsets Emmy, El
Papagayo is delighted: now that the authorities think him dead, he can make
another attempt at the necklace while their guard is down. Meanwhile, two of his cronies are eager to
get their hands on Jonah’s ivory-handled Dragoons, so they go and dig up
Jonah’s body, only to be confronted by Colonel Sanchez and a very-much-alive
Jonah. This is where things get
complicated: somehow, the telegram Hex sent was enough to alert Sanchez of
Papagayo’s plan before Hex even knew what
it was, so the whole scene with him being gunned down was a ruse to make
Papagayo think Hex was dead, all the
while the Mexican authorities play like they think Papagayo is dead.
Confused
yet? Doesn’t matter, because it all
unravels when a gravedigger overhears Hex and Sanchez talking, then runs off to
tell Papagayo. He soon gets the jump on
Jonah and Sanchez as the necklace is being transported, then threatens to kill
Emmy unless they hand it over. Unwilling
to sacrifice her, Jonah pistol-whips Sanchez, takes the necklace, and rides off
with Papagayo, who knocks out Hex just as soon as they’re clear of the Mexican
troops. In gratitude for all Jonah’s
done for him, Papagayo ties up Hex and Emmy, then tosses them down a dry well
full of tarantulas. This isn’t as
horrible as deathtrap as it sounds since, as Jonah points out, tarantulas bites
aren’t poisonous (they do hurt like Hell, though), and after cutting through
the ropes, they climb out of the well, then track down Papagayo to get the
necklace back. It all turns out fine in
the end, with the bandito in jail, Sanchez forgiving Hex for pistol-whipping
him, and Emmy hanging off of Hex’s arm -- apparently that notion of Jonah leaving
the gal ‘til he sorted out his feelings has been forgotten. And if that isn’t upbeat enough for ya, no one dies in this issue! That’s a strange occurrence for a Jonah Hex
tale, but considering this marks his 100th issue since his debut in All-Star Western #10, (not counting
specials or guest-spots), we’ll consider it Jonah’s way of celebrating the
occasion. And he should enjoy it while
he can, because in the coming months, he’ll find himself plummeting into the
depths of despair, and when that’s over, his life will get even more
interesting.
Friday, November 23, 2012
Happy Birthday, dear Doctor
On November 23, 1963, the very first episode of Doctor Who, "An Unearthly Child", was broadcast on the BBC. Truth to tell, it was also broadcast the day before, but since that was the day President Kennedy was shot, nobody watched it. Lucky for us the BBC didn't count that against the show.
Though I'd forgotten about the anniversary until this morning, I actually spent part of yesterday dwelling in all things Doctor. My husband had stumbled across the above image whilst fiddling around with our new Android tablet -- it was featured in a Who-themed puzzle game -- so we were using our regular PC to hunt down the image's source via Google. In the process, I kept finding these cartoony images of various Doctors. It looked like Mike Kunkel going through a Gallifrey phase.
You know me, love my 'toons, so I kept clicking on 'em to figure out what it was. Turns out an artist named Rich Morris had constructed a Doctor Who fanfic comic called "The Ten Doctors", complete with cover. It ran from 2007-2009 and clocked in at 247 pages (plus a Christmas Special or two). I only managed to get through 30 pages of it last night, but I do plan on reading the entire opus, because so far it's funny, it's clever, it's adorable, and it's got more in-jokes than you can shake a sonic screwdriver at.
Speaking of adorable Doctory comics, you also might want to check out "Torchwood Babiez", created by Spastasmagoria and Jigglykat, this LiveJournal-hosted tale clocks in at 48 pages and almost wasn't finished due to computer hiccups -- it started in 2007, but didn't wrap up until 2011 -- thank goodness the creators persevered and fulfilled their original threat to "kill you with cute."
In case you hadn't guessed, it's very tongue-in-cheek, but there's some heartwarming moments as well. Unlike "the Ten Doctors", it's a pretty quick read, and remember, this is complete now, so keep going once you get to the "I'm so sorry" page.
As for myself and my hubby, we're going to settle down and watch "An Unearthly Child" tonight. If you have the DVD of the First Doctor's adventure, I suggest you do the same.
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